void UpdateHeading(float deltaTime, Vector3 up) { // We let the first rig calculate the heading if (mOrbitals[0] != null) { mOrbitals[0].UpdateHeading(deltaTime, up); m_XAxis = mOrbitals[0].m_XAxis; } // Then push it to the other rigs for (int i = 1; i < mOrbitals.Length; ++i) { if (mOrbitals[i] != null) { mOrbitals[i].m_XAxis = m_XAxis; } } }