/// <summary> /// Writes a sequence of bytes to the current stream and advances the current position within this stream by the number of bytes written. /// </summary> /// <param name="buffer">An array of bytes. This method copies <paramref name="count"/> bytes from <paramref name="buffer"/> to the current stream. </param><param name="offset">The zero-based byte offset in <paramref name="buffer"/> at which to begin copying bytes to the current stream. </param><param name="count">The number of bytes to be written to the current stream. </param> public override void Write(byte[] buffer, int offset, int count) { #if !PORTABLE _deflateStream.Write(buffer, offset, count); _adler = Adler32.Update(_adler, buffer, offset, count); #endif }
/// <summary> /// Writes a sequence of bytes to the current stream and advances the current position within this stream by the number of bytes written. /// </summary> /// <param name="buffer">An array of bytes. This method copies <paramref name="count"/> bytes from <paramref name="buffer"/> to the current stream. </param><param name="offset">The zero-based byte offset in <paramref name="buffer"/> at which to begin copying bytes to the current stream. </param><param name="count">The number of bytes to be written to the current stream. </param> public override void Write(byte[] buffer, int offset, int count) { #if PORTABLE ExceptionHelper.ThrowNotSupported(); #else _deflateStream.Write(buffer, offset, count); _adler = Adler32.Update(_adler, buffer, offset, count); #endif }
/// <summary> /// Writes compressed bytes to the underlying stream from the specified byte array. /// </summary> /// <param name="array">The buffer that contains the data to compress.</param> /// <param name="offset">The byte offset in <paramref name="array"/> from which the bytes will be read.</param> /// <param name="count">The maximum number of bytes to write.</param> public override void Write(byte[] array, int offset, int count) { base.Write(array, offset, count); _adler = Adler32.Update(_adler, array, offset, count); }