Пример #1
0
        private void cmdAddPet_Click(object sender, EventArgs e)
        {
            Contact objContact = new Contact(_objCharacter);
            objContact.EntityType = ContactType.Pet;
            _objCharacter.Contacts.Add(objContact);

            PetControl objContactControl = new PetControl();
            objContactControl.ContactObject = objContact;

            // Attach an EventHandler for the DeleteContact and FileNameChanged Events.
            objContactControl.DeleteContact += objPet_DeleteContact;
            objContactControl.FileNameChanged += objPet_FileNameChanged;

            // Add the control to the Panel.
            panPets.Controls.Add(objContactControl);
            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
Пример #2
0
        private void cmdAddContact_Click(object sender, EventArgs e)
        {
            Contact objContact = new Contact(_objCharacter);
            _objCharacter.Contacts.Add(objContact);

            int i = panContacts.Controls.Count;
            ContactControl objContactControl = new ContactControl(_objCharacter);
            objContactControl.ContactObject = objContact;
            objContactControl.EntityType = ContactType.Contact;

            // Attach an EventHandler for the ConnectionRatingChanged, LoyaltyRatingChanged, DeleteContact, FileNameChanged Events and OtherCostChangedEvent
            objContactControl.ConnectionRatingChanged += objContact_ConnectionRatingChanged;
            objContactControl.LoyaltyRatingChanged += objContact_LoyaltyRatingChanged;
            objContactControl.DeleteContact += objContact_DeleteContact;
            objContactControl.FileNameChanged += objContact_FileNameChanged;
            objContactControl.FreeRatingChanged += objContact_OtherCostChanged;
			objContactControl.MouseDown += panContactControl_MouseDown;

			panContacts.Controls.Add(objContactControl);
            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
Пример #3
0
        private void cmdAddEnemy_Click(object sender, EventArgs e)
        {
            // Handle the ConnectionRatingChanged Event for the ContactControl object.
            int intNegativeQualityBP = 0;
            // Calculate the BP used for Negative Qualities.
            foreach (Quality objQuality in _objCharacter.Qualities)
            {
                if (objQuality.Type == QualityType.Negative && objQuality.ContributeToLimit)
                    intNegativeQualityBP += objQuality.BP;
            }
            // Include the amount of free Negative Qualities from Improvements.
            intNegativeQualityBP -= _objImprovementManager.ValueOf(Improvement.ImprovementType.FreeNegativeQualities);

            // Adjust for Karma build method.
            if (_objCharacter.BuildMethod == CharacterBuildMethod.Karma)
                intNegativeQualityBP *= _objOptions.KarmaQuality;

            int intBPUsed = 0;
            int intEnemyMax = 0;
            int intQualityMax = 0;
            string strEnemyPoints = "";
            string strQualityPoints = "";
            intBPUsed = -2 * _objOptions.KarmaQuality;
            intEnemyMax = 50;
            intQualityMax = 70;
            strEnemyPoints = "50 " + LanguageManager.Instance.GetString("String_Karma");
            strQualityPoints = "70 " + LanguageManager.Instance.GetString("String_Karma");

            foreach (ContactControl objEnemyControl in panEnemies.Controls)
            {
                intBPUsed -= (objEnemyControl.ConnectionRating + objEnemyControl.LoyaltyRating) * _objOptions.KarmaEnemy;
            }

            if (intBPUsed < (intEnemyMax * -1) && !_objCharacter.IgnoreRules)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_EnemyLimit").Replace("{0}", strEnemyPoints), LanguageManager.Instance.GetString("MessageTitle_EnemyLimit"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            if (!_objOptions.ExceedNegativeQualities)
            {
                if (intBPUsed + intNegativeQualityBP < (intQualityMax * -1) && !_objCharacter.IgnoreRules)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_NegativeQualityLimit").Replace("{0}", strQualityPoints), LanguageManager.Instance.GetString("MessageTitle_NegativeQualityLimit"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }

            Contact objContact = new Contact(_objCharacter);
            _objCharacter.Contacts.Add(objContact);

            int i = panEnemies.Controls.Count;
            ContactControl objContactControl = new ContactControl(_objCharacter);
            objContactControl.ContactObject = objContact;
            objContactControl.EntityType = ContactType.Enemy;

            // Attach an EventHandler for the ConnectioNRatingChanged, LoyaltyRatingChanged, DeleteContact, FileNameChanged and OtherCostChanged(hackish) Events
            objContactControl.ConnectionRatingChanged += objEnemy_ConnectionRatingChanged;
            objContactControl.LoyaltyRatingChanged += objEnemy_LoyaltyRatingChanged;
            objContactControl.DeleteContact += objEnemy_DeleteContact;
            objContactControl.FileNameChanged += objEnemy_FileNameChanged;
            objContactControl.GroupStatusChanged += objEnemy_GroupStatusChanged;
            objContactControl.FreeRatingChanged += objEnemy_FreeStatusChanged;
            objContactControl.IsEnemy = true;

            // Set the ContactControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations.
            objContactControl.Location = new Point(0, objContactControl.Height * i + panEnemies.AutoScrollPosition.Y);
            panEnemies.Controls.Add(objContactControl);

            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
Пример #4
0
        /// <summary>
        /// Load the Character from an XML file.
        /// </summary>
        public bool Load()
        {
            XmlDocument objXmlDocument = new XmlDocument();
            objXmlDocument.Load(_strFileName);

            XmlNode objXmlCharacter = objXmlDocument.SelectSingleNode("/character");
            XmlNodeList objXmlNodeList;

            try
            {
                _blnIgnoreRules = Convert.ToBoolean(objXmlCharacter["ignorerules"].InnerText);
            }
            catch
            {
                _blnIgnoreRules = false;
            }
            try
            {
                _blnCreated = Convert.ToBoolean(objXmlCharacter["created"].InnerText);
            }
            catch
            {
            }

            ResetCharacter();

            // Get the game edition of the file if possible and make sure it's intended to be used with this version of the application.
            try
            {
                if (objXmlCharacter["gameedition"].InnerText != string.Empty && objXmlCharacter["gameedition"].InnerText != "SR5")
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_IncorrectGameVersion_SR4"), LanguageManager.Instance.GetString("MessageTitle_IncorrectGameVersion"), MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return false;
                }
            }
            catch
            {
            }

            // Get the name of the settings file in use if possible.
            try
            {
                _strSettingsFileName = objXmlCharacter["settings"].InnerText;
            }
            catch
            {
            }

            // Load the character's settings file.
            if (!_objOptions.Load(_strSettingsFileName))
                return false;

            try
            {
                _decEssenceAtSpecialStart = Convert.ToDecimal(objXmlCharacter["essenceatspecialstart"].InnerText, GlobalOptions.Instance.CultureInfo);
                // fix to work around a mistake made when saving decimal values in previous versions.
                if (_decEssenceAtSpecialStart > EssenceMaximum)
                    _decEssenceAtSpecialStart /= 10;
            }
            catch
            {
            }

            try
            {
                _strVersionCreated = objXmlCharacter["createdversion"].InnerText;
            }
            catch
            {
            }

            // Metatype information.
            _strMetatype = objXmlCharacter["metatype"].InnerText;
            try
            {
                _strWalk = objXmlCharacter["walk"].InnerText;
                _strRun = objXmlCharacter["run"].InnerText;
                _strSprint = objXmlCharacter["sprint"].InnerText;
            }
            catch
            {
            }
            _intMetatypeBP = Convert.ToInt32(objXmlCharacter["metatypebp"].InnerText);
            _strMetavariant = objXmlCharacter["metavariant"].InnerText;
            try
            {
                _strMetatypeCategory = objXmlCharacter["metatypecategory"].InnerText;
            }
            catch
            {
            }
            try
            {
                _intMutantCritterBaseSkills = Convert.ToInt32(objXmlCharacter["mutantcritterbaseskills"].InnerText);
            }
            catch
            {
            }

            // General character information.
            _strName = objXmlCharacter["name"].InnerText;
            try
            {
                _strMugshot = objXmlCharacter["mugshot"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSex = objXmlCharacter["sex"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strAge = objXmlCharacter["age"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strEyes = objXmlCharacter["eyes"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strHeight = objXmlCharacter["height"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strWeight = objXmlCharacter["weight"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSkin = objXmlCharacter["skin"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strHair = objXmlCharacter["hair"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strDescription = objXmlCharacter["description"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strBackground = objXmlCharacter["background"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strConcept = objXmlCharacter["concept"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strNotes = objXmlCharacter["notes"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strAlias = objXmlCharacter["alias"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strPlayerName = objXmlCharacter["playername"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strGameNotes = objXmlCharacter["gamenotes"].InnerText;
            }
            catch
            {
            }

            try
            {
                _strGameplayOption = objXmlCharacter["gameplayoption"].InnerText;
            }
            catch
            {
            }
            try
            {
                _intMaxNuyen = Convert.ToInt32(objXmlCharacter["maxnuyen"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intContactMultiplier = Convert.ToInt32(objXmlCharacter["contactmultiplier"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intMaxKarma = Convert.ToInt32(objXmlCharacter["maxkarma"].InnerText);
            }
            catch
            {
            }
            try
            {
                _strPriorityMetatype = objXmlCharacter["prioritymetatype"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strPriorityAttributes = objXmlCharacter["priorityattributes"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strPrioritySpecial = objXmlCharacter["priorityspecial"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strPrioritySkills = objXmlCharacter["priorityskills"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strPriorityResources = objXmlCharacter["priorityresources"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSkill1 = objXmlCharacter["priorityskill1"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSkill2 = objXmlCharacter["priorityskill2"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSkillGroup = objXmlCharacter["priorityskillgroup"].InnerText;
            }
            catch
            {
            }

            try
            {
                _blnIsCritter = Convert.ToBoolean(objXmlCharacter["iscritter"].InnerText);
            }
            catch
            {
            }

            try
            {
                _blnPossessed = Convert.ToBoolean(objXmlCharacter["possessed"].InnerText);
            }
            catch
            {
            }

            try
            {
                _blnOverrideSpecialAttributeESSLoss = Convert.ToBoolean(objXmlCharacter["overridespecialattributeessloss"].InnerText);
            }
            catch
            {
            }

            try
            {
                _intContactPoints = Convert.ToInt32(objXmlCharacter["contactpoints"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intContactPointsUsed = Convert.ToInt32(objXmlCharacter["contactpointsused"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intCFPLimit = Convert.ToInt32(objXmlCharacter["cfplimit"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intSpellLimit = Convert.ToInt32(objXmlCharacter["spelllimit"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intKarma = Convert.ToInt32(objXmlCharacter["karma"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intTotalKarma = Convert.ToInt32(objXmlCharacter["totalkarma"].InnerText);
            }
            catch
            {
            }

            try
            {
                _intSpecial = Convert.ToInt32(objXmlCharacter["special"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intTotalSpecial = Convert.ToInt32(objXmlCharacter["totalspecial"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intAttributes = Convert.ToInt32(objXmlCharacter["attributes"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intTotalAttributes = Convert.ToInt32(objXmlCharacter["totalattributes"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intContactPoints = Convert.ToInt32(objXmlCharacter["contactpoints"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intContactPointsUsed = Convert.ToInt32(objXmlCharacter["contactpointsused"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intStreetCred = Convert.ToInt32(objXmlCharacter["streetcred"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intNotoriety = Convert.ToInt32(objXmlCharacter["notoriety"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intPublicAwareness = Convert.ToInt32(objXmlCharacter["publicawareness"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intBurntStreetCred = Convert.ToInt32(objXmlCharacter["burntstreetcred"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intMaxAvail = Convert.ToInt32(objXmlCharacter["maxavail"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intNuyen = Convert.ToInt32(objXmlCharacter["nuyen"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intStartingNuyen = Convert.ToInt32(objXmlCharacter["startingnuyen"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intAdeptWayDiscount = Convert.ToInt32(objXmlCharacter["adeptwaydiscount"].InnerText);
            }
            catch
            {
            }

            // Sum to X point value.
            try
            {
                _intSumtoTen = Convert.ToInt32(objXmlCharacter["sumtoten"].InnerText);
            }
            catch
            {
            }
            // Build Points/Karma.
            _intBuildPoints = Convert.ToInt32(objXmlCharacter["bp"].InnerText);
            try
            {
                _intBuildKarma = Convert.ToInt32(objXmlCharacter["buildkarma"].InnerText);
                if (_intMaxKarma == 0)
                    _intMaxKarma = _intBuildKarma;
                if (_intBuildKarma == 35 && _strGameplayOption == "")
                {
                    _strGameplayOption = "Prime Runner";
                }
                if (_intBuildKarma == 35 && _intMaxNuyen == 0)
                {
                    _intMaxNuyen = 25;
                }
            }
            catch
            {
            }
            //Maximum number of Karma that can be spent/gained on Qualities.
            try
            {
                _intGameplayOptionQualityLimit = Convert.ToInt32(objXmlCharacter["gameplayoptionqualitylimit"].InnerText);
            }
            catch
            {
            }
            try
            {
                _objBuildMethod = ConvertToCharacterBuildMethod(objXmlCharacter["buildmethod"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intKnowledgeSkills = Convert.ToInt32(objXmlCharacter["knowskillpts"].InnerText);

            }
            catch { }
            _intKnowledgeSkillPoints = Convert.ToInt32(objXmlCharacter["knowpts"].InnerText);
            _intSkillPoints = Convert.ToInt32(objXmlCharacter["skillpts"].InnerText);
            _intSkillPointsMaximum = Convert.ToInt32(objXmlCharacter["skillptsmax"].InnerText);
            _intSkillGroups = Convert.ToInt32(objXmlCharacter["skillgrps"].InnerText);
            _intSkillGroupsMaximum = Convert.ToInt32(objXmlCharacter["skillgrpsmax"].InnerText);
            _decNuyenBP = Convert.ToDecimal(objXmlCharacter["nuyenbp"].InnerText, GlobalOptions.Instance.CultureInfo);
            _decNuyenMaximumBP = Convert.ToDecimal(objXmlCharacter["nuyenmaxbp"].InnerText, GlobalOptions.Instance.CultureInfo);
            _blnAdeptEnabled = Convert.ToBoolean(objXmlCharacter["adept"].InnerText);
            _blnMagicianEnabled = Convert.ToBoolean(objXmlCharacter["magician"].InnerText);
            _blnTechnomancerEnabled = Convert.ToBoolean(objXmlCharacter["technomancer"].InnerText);
            try
            {
                _blnInitiationEnabled = Convert.ToBoolean(objXmlCharacter["initiationoverride"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnCritterEnabled = Convert.ToBoolean(objXmlCharacter["critter"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnUneducated = Convert.ToBoolean(objXmlCharacter["uneducated"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnUncouth = Convert.ToBoolean(objXmlCharacter["uncouth"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnSchoolOfHardKnocks = Convert.ToBoolean(objXmlCharacter["schoolofhardknocks"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnFriendsInHighPlaces = Convert.ToBoolean(objXmlCharacter["friendsinhighplaces"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnCollegeEducation = Convert.ToBoolean(objXmlCharacter["collegeeducation"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnJackOfAllTrades = Convert.ToBoolean(objXmlCharacter["jackofalltrades"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnInfirm = Convert.ToBoolean(objXmlCharacter["infirm"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnBlackMarket = Convert.ToBoolean(objXmlCharacter["blackmarket"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnExCon = Convert.ToBoolean(objXmlCharacter["excon"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnTrustFund = Convert.ToBoolean(objXmlCharacter["trustfund"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnTechSchool = Convert.ToBoolean(objXmlCharacter["techschool"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnRestrictedGear = Convert.ToBoolean(objXmlCharacter["restrictedgear"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnOverclocker = Convert.ToBoolean(objXmlCharacter["overclocker"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnMadeMan = Convert.ToBoolean(objXmlCharacter["mademan"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnLinguist = Convert.ToBoolean(objXmlCharacter["linguist"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnLightningReflexes = Convert.ToBoolean(objXmlCharacter["lightningreflexes"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnFame = Convert.ToBoolean(objXmlCharacter["fame"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnBornRich = Convert.ToBoolean(objXmlCharacter["bornrich"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnErased = Convert.ToBoolean(objXmlCharacter["erased"].InnerText);
            }
            catch
            {
            }
            _blnMAGEnabled = Convert.ToBoolean(objXmlCharacter["magenabled"].InnerText);
            try
            {
                _intInitiateGrade = Convert.ToInt32(objXmlCharacter["initiategrade"].InnerText);
            }
            catch
            {
            }
            _blnRESEnabled = Convert.ToBoolean(objXmlCharacter["resenabled"].InnerText);
            try
            {
                _intSubmersionGrade = Convert.ToInt32(objXmlCharacter["submersiongrade"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnGroupMember = Convert.ToBoolean(objXmlCharacter["groupmember"].InnerText);
            }
            catch
            {
            }
            try
            {
                _strGroupName = objXmlCharacter["groupname"].InnerText;
                _strGroupNotes = objXmlCharacter["groupnotes"].InnerText;
            }
            catch
            {
            }

            // Improvements.
            XmlNodeList objXmlImprovementList = objXmlDocument.SelectNodes("/character/improvements/improvement");
            foreach (XmlNode objXmlImprovement in objXmlImprovementList)
            {
                Improvement objImprovement = new Improvement();
                objImprovement.Load(objXmlImprovement);
                _lstImprovements.Add(objImprovement);
            }

            // Qualities
            objXmlNodeList = objXmlDocument.SelectNodes("/character/qualities/quality");
            bool blnHasOldQualities = false;
            foreach (XmlNode objXmlQuality in objXmlNodeList)
            {
                if (objXmlQuality["name"] != null)
                {
                    Quality objQuality = new Quality(this);
                    objQuality.Load(objXmlQuality);
                    _lstQualities.Add(objQuality);
                }
                else
                {
                    // If the Quality does not have a name tag, it is in the old format. Set the flag to show that old Qualities are in use.
                    blnHasOldQualities = true;
                }
            }
            // If old Qualities are in use, they need to be converted before we can continue.
            if (blnHasOldQualities)
                ConvertOldQualities(objXmlNodeList);

            // Attributes.
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"BOD\"]");
            _attBOD.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"AGI\"]");
            _attAGI.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"REA\"]");
            _attREA.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"STR\"]");
            _attSTR.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"CHA\"]");
            _attCHA.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INT\"]");
            _attINT.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"LOG\"]");
            _attLOG.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"WIL\"]");
            _attWIL.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INI\"]");
            _attINI.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"EDG\"]");
            _attEDG.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"MAG\"]");
            _attMAG.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"RES\"]");
            _attRES.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"ESS\"]");
            _attESS.Load(objXmlCharacter);

            // A.I. Attributes.
            try
            {
                _intSignal = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/signal").InnerText);
                _intResponse = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/response").InnerText);
            }
            catch
            {
            }

            // Force.
            try
            {
                _intMaxSkillRating = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/maxskillrating").InnerText);
            }
            catch
            {
            }

            // Attempt to load the split MAG Attribute information for Mystic Adepts.
            if (_blnAdeptEnabled && _blnMagicianEnabled)
            {
                try
                {
                    _intMAGAdept = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitadept").InnerText);
                    _intMAGMagician = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitmagician").InnerText);
                }
                catch
                {
                }
            }

            // Attempt to load the Magic Tradition.
            try
            {
                _strMagicTradition = objXmlDocument.SelectSingleNode("/character/tradition").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Magic Tradition Drain Attributes.
            try
            {
                _strTraditionDrain = objXmlDocument.SelectSingleNode("/character/traditiondrain").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Magic Tradition Name.
            try
            {
                _strTraditionName = objXmlDocument.SelectSingleNode("/character/traditionname").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Spirit Combat Name.
            try
            {
                _strSpiritCombat = objXmlDocument.SelectSingleNode("/character/spiritcombat").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Spirit Detection Name.
            try
            {
                _strSpiritDetection = objXmlDocument.SelectSingleNode("/character/spiritdetection").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Spirit Health Name.
            try
            {
                _strSpiritHealth = objXmlDocument.SelectSingleNode("/character/spirithealth").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Spirit Illusion Name.
            try
            {
                _strSpiritIllusion = objXmlDocument.SelectSingleNode("/character/spiritillusion").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Spirit Manipulation Name.
            try
            {
                _strSpiritManipulation = objXmlDocument.SelectSingleNode("/character/spiritmanipulation").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Technomancer Stream.
            try
            {
                _strTechnomancerStream = objXmlDocument.SelectSingleNode("/character/stream").InnerText;
            }
            catch
            {
            }

            // Attempt to load Condition Monitor Progress.
            try
            {
                _intPhysicalCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/physicalcmfilled").InnerText);
                _intStunCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/stuncmfilled").InnerText);
            }
            catch
            {
            }

            // Skills.
            foreach (Skill objSkill in _lstSkills)
            {
                XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skills/skill[name = \"" + objSkill.Name + "\"]");
                if (objXmlSkill != null)
                {
                    objSkill.Load(objXmlSkill);
                }
            }

            // Exotic Skills.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[exotic = \"True\"]");
            foreach (XmlNode objXmlSkill in objXmlNodeList)
            {
                Skill objSkill = new Skill(this);
                objSkill.Load(objXmlSkill);
                _lstSkills.Add(objSkill);
            }

            // SkillGroups.
            foreach (SkillGroup objGroup in _lstSkillGroups)
            {
                XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skillgroups/skillgroup[name = \"" + objGroup.Name + "\"]");
                if (objXmlSkill != null)
                {
                    objGroup.Load(objXmlSkill);
                    // If the character is set to ignore rules or is in Career Mode, Skill Groups should have a maximum Rating of 6 unless they have been given a higher maximum Rating already.
                    if ((_blnIgnoreRules || _blnCreated) && objGroup.RatingMaximum < 12)
                        objGroup.RatingMaximum = 12;
                }
            }

            // Apply the broken skill group fix
            foreach (Skill objSkill in _lstSkills)
            {
                foreach (SkillGroup objGroup in _lstSkillGroups)
                {
                    if (objGroup.Broken && objGroup.Name == objSkill.SkillGroup)
                    {
                        objSkill.FreeLevels = objGroup.Rating;
                        objSkill.Base = objGroup.Rating;
                        objSkill.Karma = objSkill.Rating - objSkill.Base;
                    }
                }
            }

            foreach (SkillGroup objGroup in _lstSkillGroups)
            {
                if (objGroup.Base == 0 && objGroup.Karma == 0 && objGroup.Rating > 0)
                    objGroup.Base = objGroup.Rating;
            }

            // Knowledge Skills.
            List<ListItem> lstKnowledgeSkillOrder = new List<ListItem>();
            objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[knowledge = \"True\"]");
            // Sort the Knowledge Skills in alphabetical order.
            foreach (XmlNode objXmlSkill in objXmlNodeList)
            {
                ListItem objGroup = new ListItem();
                objGroup.Value = objXmlSkill["name"].InnerText;
                objGroup.Name = objXmlSkill["name"].InnerText;
                lstKnowledgeSkillOrder.Add(objGroup);
            }
            SortListItem objSort = new SortListItem();
            lstKnowledgeSkillOrder.Sort(objSort.Compare);

            foreach (ListItem objItem in lstKnowledgeSkillOrder)
            {
                Skill objSkill = new Skill(this);
                XmlNode objNode = objXmlDocument.SelectSingleNode("/character/skills/skill[knowledge = \"True\" and name = " + CleanXPath(objItem.Value) + "]");
                objSkill.Load(objNode);
                _lstSkills.Add(objSkill);
            }

            // Contacts.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/contacts/contact");
            foreach (XmlNode objXmlContact in objXmlNodeList)
            {
                Contact objContact = new Contact(this);
                objContact.Load(objXmlContact);
                _lstContacts.Add(objContact);
            }

            // Armor.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/armors/armor");
            foreach (XmlNode objXmlArmor in objXmlNodeList)
            {
                Armor objArmor = new Armor(this);
                objArmor.Load(objXmlArmor);
                _lstArmor.Add(objArmor);
            }

            // Weapons.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/weapons/weapon");
            foreach (XmlNode objXmlWeapon in objXmlNodeList)
            {
                Weapon objWeapon = new Weapon(this);
                objWeapon.Load(objXmlWeapon);
                _lstWeapons.Add(objWeapon);
            }

            // Cyberware/Bioware.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/cyberwares/cyberware");
            foreach (XmlNode objXmlCyberware in objXmlNodeList)
            {
                Cyberware objCyberware = new Cyberware(this);
                objCyberware.Load(objXmlCyberware);
                _lstCyberware.Add(objCyberware);
            }

            // Spells.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/spells/spell");
            foreach (XmlNode objXmlSpell in objXmlNodeList)
            {
                Spell objSpell = new Spell(this);
                objSpell.Load(objXmlSpell);
                _lstSpells.Add(objSpell);
            }

            // Foci.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/foci/focus");
            foreach (XmlNode objXmlFocus in objXmlNodeList)
            {
                Focus objFocus = new Focus();
                objFocus.Load(objXmlFocus);
                _lstFoci.Add(objFocus);
            }

            // Stacked Foci.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/stackedfoci/stackedfocus");
            foreach (XmlNode objXmlStack in objXmlNodeList)
            {
                StackedFocus objStack = new StackedFocus(this);
                objStack.Load(objXmlStack);
                _lstStackedFoci.Add(objStack);
            }

            // Powers.
            List<ListItem> lstPowerOrder = new List<ListItem>();
            objXmlNodeList = objXmlDocument.SelectNodes("/character/powers/power");
            // Sort the Powers in alphabetical order.
            foreach (XmlNode objXmlPower in objXmlNodeList)
            {
                ListItem objGroup = new ListItem();
                objGroup.Value = objXmlPower["extra"].InnerText;
                objGroup.Name = objXmlPower["name"].InnerText;

                lstPowerOrder.Add(objGroup);
            }
            objSort = new SortListItem();
            lstPowerOrder.Sort(objSort.Compare);

            foreach (ListItem objItem in lstPowerOrder)
            {
                Power objPower = new Power(this);
                XmlNode objNode = objXmlDocument.SelectSingleNode("/character/powers/power[name = " + CleanXPath(objItem.Name) + " and extra = " + CleanXPath(objItem.Value) + "]");
                objPower.Load(objNode);
                _lstPowers.Add(objPower);
            }

            // Spirits/Sprites.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/spirits/spirit");
            foreach (XmlNode objXmlSpirit in objXmlNodeList)
            {
                Spirit objSpirit = new Spirit(this);
                objSpirit.Load(objXmlSpirit);
                _lstSpirits.Add(objSpirit);
            }

            // Compex Forms/Technomancer Programs.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/complexforms/complexform");
            foreach (XmlNode objXmlProgram in objXmlNodeList)
            {
                ComplexForm objProgram = new ComplexForm(this);
                objProgram.Load(objXmlProgram);
                _lstComplexForms.Add(objProgram);
            }

            // Martial Arts.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/martialarts/martialart");
            foreach (XmlNode objXmlArt in objXmlNodeList)
            {
                MartialArt objMartialArt = new MartialArt(this);
                objMartialArt.Load(objXmlArt);
                _lstMartialArts.Add(objMartialArt);
            }

            // Martial Art Maneuvers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/martialartmaneuvers/martialartmaneuver");
            foreach (XmlNode objXmlManeuver in objXmlNodeList)
            {
                MartialArtManeuver objManeuver = new MartialArtManeuver(this);
                objManeuver.Load(objXmlManeuver);
                _lstMartialArtManeuvers.Add(objManeuver);
            }

            // Limit Modifiers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/limitmodifiers/limitmodifier");
            foreach (XmlNode objXmlLimit in objXmlNodeList)
            {
                LimitModifier obLimitModifier = new LimitModifier(this);
                obLimitModifier.Load(objXmlLimit);
                _lstLimitModifiers.Add(obLimitModifier);
            }

            // Lifestyles.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/lifestyles/lifestyle");
            foreach (XmlNode objXmlLifestyle in objXmlNodeList)
            {
                Lifestyle objLifestyle = new Lifestyle(this);
                objLifestyle.Load(objXmlLifestyle);
                _lstLifestyles.Add(objLifestyle);
            }

            // <gears>
            objXmlNodeList = objXmlDocument.SelectNodes("/character/gears/gear");
            foreach (XmlNode objXmlGear in objXmlNodeList)
            {
                switch (objXmlGear["category"].InnerText)
                {
                    case "Commlinks":
                    case "Cyberdecks":
                    case "Rigger Command Consoles":
                        Commlink objCommlink = new Commlink(this);
                        objCommlink.Load(objXmlGear);
                        _lstGear.Add(objCommlink);
                        break;
                    default:
                        Gear objGear = new Gear(this);
                        objGear.Load(objXmlGear);
                        _lstGear.Add(objGear);
                        break;
                }
            }

            // Vehicles.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/vehicles/vehicle");
            foreach (XmlNode objXmlVehicle in objXmlNodeList)
            {
                Vehicle objVehicle = new Vehicle(this);
                objVehicle.Load(objXmlVehicle);
                _lstVehicles.Add(objVehicle);
            }

            // Metamagics/Echoes.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/metamagics/metamagic");
            foreach (XmlNode objXmlMetamagic in objXmlNodeList)
            {
                Metamagic objMetamagic = new Metamagic(this);
                objMetamagic.Load(objXmlMetamagic);
                _lstMetamagics.Add(objMetamagic);
            }

            // Arts
            objXmlNodeList = objXmlDocument.SelectNodes("/character/arts/art");
            foreach (XmlNode objXmlArt in objXmlNodeList)
            {
                Art objArt = new Art(this);
                objArt.Load(objXmlArt);
                _lstArts.Add(objArt);
            }

            // Enhancements
            objXmlNodeList = objXmlDocument.SelectNodes("/character/enhancements/enhancement");
            foreach (XmlNode objXmlEnhancement in objXmlNodeList)
            {
                Enhancement objEnhancement = new Enhancement(this);
                objEnhancement.Load(objXmlEnhancement);
                _lstEnhancements.Add(objEnhancement);
            }

            // Critter Powers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/critterpowers/critterpower");
            foreach (XmlNode objXmlPower in objXmlNodeList)
            {
                CritterPower objPower = new CritterPower(this);
                objPower.Load(objXmlPower);
                _lstCritterPowers.Add(objPower);
            }

            // Initiation Grades.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/initiationgrades/initiationgrade");
            foreach (XmlNode objXmlGrade in objXmlNodeList)
            {
                InitiationGrade objGrade = new InitiationGrade(this);
                objGrade.Load(objXmlGrade);
                _lstInitiationGrades.Add(objGrade);
            }

            // Expense Log Entries.
            XmlNodeList objXmlExpenseList = objXmlDocument.SelectNodes("/character/expenses/expense");
            foreach (XmlNode objXmlExpense in objXmlExpenseList)
            {
                ExpenseLogEntry objExpenseLogEntry = new ExpenseLogEntry();
                objExpenseLogEntry.Load(objXmlExpense);
                _lstExpenseLog.Add(objExpenseLogEntry);
            }

            // Locations.
            XmlNodeList objXmlLocationList = objXmlDocument.SelectNodes("/character/locations/location");
            foreach (XmlNode objXmlLocation in objXmlLocationList)
            {
                _lstLocations.Add(objXmlLocation.InnerText);
            }

            // Armor Bundles.
            XmlNodeList objXmlBundleList = objXmlDocument.SelectNodes("/character/armorbundles/armorbundle");
            foreach (XmlNode objXmlBundle in objXmlBundleList)
            {
                _lstArmorBundles.Add(objXmlBundle.InnerText);
            }

            // Weapon Locations.
            XmlNodeList objXmlWeaponLocationList = objXmlDocument.SelectNodes("/character/weaponlocations/weaponlocation");
            foreach (XmlNode objXmlLocation in objXmlWeaponLocationList)
            {
                _lstWeaponLocations.Add(objXmlLocation.InnerText);
            }

            // Improvement Groups.
            XmlNodeList objXmlGroupList = objXmlDocument.SelectNodes("/character/improvementgroups/improvementgroup");
            foreach (XmlNode objXmlGroup in objXmlGroupList)
            {
                _lstImprovementGroups.Add(objXmlGroup.InnerText);
            }

            // Calendar.
            XmlNodeList objXmlWeekList = objXmlDocument.SelectNodes("/character/calendar/week");
            foreach (XmlNode objXmlWeek in objXmlWeekList)
            {
                CalendarWeek objWeek = new CalendarWeek();
                objWeek.Load(objXmlWeek);
                _lstCalendar.Add(objWeek);
            }

            // Look for the unarmed attack
            bool blnFoundUnarmed = false;
            foreach (Weapon objWeapon in _lstWeapons)
            {
                if (objWeapon.Name == "Unarmed Attack")
                    blnFoundUnarmed = true;
            }

            if (!blnFoundUnarmed)
            {
                // Add the Unarmed Attack Weapon to the character.
                try
                {
                    XmlDocument objXmlWeaponDoc = XmlManager.Instance.Load("weapons.xml");
                    XmlNode objXmlWeapon = objXmlWeaponDoc.SelectSingleNode("/chummer/weapons/weapon[name = \"Unarmed Attack\"]");
                    TreeNode objGearWeaponNode = new TreeNode();
                    Weapon objWeapon = new Weapon(this);
                    objWeapon.Create(objXmlWeapon, this, objGearWeaponNode, null, null, null);
                    objGearWeaponNode.ForeColor = SystemColors.GrayText;
                    _lstWeapons.Add(objWeapon);
                }
                catch
                {
                }
            }

            // converting from old dwarven resistance to new dwarven resistance
            if (this.Metatype.ToLower().Equals("dwarf")
                && this.Qualities.Where(x => x.Name.Equals("Dwarf Resistance")).FirstOrDefault() == null
                && this.Qualities.Where(x => x.Name.Equals("Resistance to Pathogens and Toxins")).FirstOrDefault() != null)
            {
                this.Qualities.Remove(this.Qualities.Where(x => x.Name.Equals("Resistance to Pathogens and Toxins")).First());
                XmlNode objXmlDwarfQuality = XmlManager.Instance.Load("qualities.xml").SelectSingleNode("/chummer/qualities/quality[name = \"Dwarf Resistance\"]");

                TreeNode objNode = new TreeNode();
                List<Weapon> objWeapons = new List<Weapon>();
                List<TreeNode> objWeaponNodes = new List<TreeNode>();
                Quality objQuality = new Quality(this);

                objQuality.Create(objXmlDwarfQuality, this, QualitySource.Metatype, objNode, objWeapons, objWeaponNodes);
                this._lstQualities.Add(objQuality);
                blnHasOldQualities = true;
            }

            // load issue where the contact multiplier was set to 0
            if (_intContactMultiplier == 0 && _strGameplayOption != string.Empty)
            {
                XmlDocument objXmlDocumentPriority = XmlManager.Instance.Load("gameplayoptions.xml");
                XmlNode objXmlGameplayOption = objXmlDocumentPriority.SelectSingleNode("/chummer/gameplayoptions/gameplayoption[name = \"" + _strGameplayOption + "\"]");
                string strKarma = objXmlGameplayOption["karma"].InnerText;
                string strNuyen = objXmlGameplayOption["maxnuyen"].InnerText;
                string strContactMultiplier = "0";
                if (!_objOptions.FreeContactsMultiplierEnabled)
                {

                    strContactMultiplier = objXmlGameplayOption["contactmultiplier"].InnerText;
                }
                else
                {
                    strContactMultiplier = _objOptions.FreeContactsMultiplier.ToString();
                }
                _intMaxKarma = Convert.ToInt32(strKarma);
                _intMaxNuyen = Convert.ToInt32(strNuyen);
                _intContactMultiplier = Convert.ToInt32(strContactMultiplier);
                _intContactPoints = (CHA.Base + CHA.Karma) * _intContactMultiplier;
            }

            // If the character had old Qualities that were converted, immediately save the file so they are in the new format.
            if (blnHasOldQualities)
                Save();

            return true;
        }
Пример #5
0
        private bool ProcessBonus(Improvement.ImprovementSource objImprovementSource, ref string strSourceName,
			bool blnConcatSelectedValue,
			int intRating, string strFriendlyName, XmlNode bonusNode, string strUnique)
        {
            Log.Info("Has Child Nodes");
            // Add an Attribute.
            if (bonusNode.LocalName == ("addattribute"))
            {
                Log.Info("addattribute");
                if (bonusNode["name"].InnerText == "MAG")
                {
                    _objCharacter.MAGEnabled = true;
                    Log.Info("Calling CreateImprovement for MAG");
                    CreateImprovement("MAG", objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute,
                        "enableattribute", 0, 0);
                }
                else if (bonusNode["name"].InnerText == "RES")
                {
                    _objCharacter.RESEnabled = true;
                    Log.Info("Calling CreateImprovement for RES");
                    CreateImprovement("RES", objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute,
                        "enableattribute", 0, 0);
                }
            }

            // Enable a special tab.
            if (bonusNode.LocalName == ("enabletab"))
            {
                Log.Info("enabletab");
                foreach (XmlNode objXmlEnable in bonusNode.ChildNodes)
                {
                    switch (objXmlEnable.InnerText)
                    {
                        case "magician":
                            _objCharacter.MagicianEnabled = true;
                            Log.Info("magician");
                            CreateImprovement("Magician", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
                                "enabletab", 0, 0);
                            break;
                        case "adept":
                            _objCharacter.AdeptEnabled = true;
                            Log.Info("adept");
                            CreateImprovement("Adept", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
                                "enabletab",
                                0, 0);
                            break;
                        case "technomancer":
                            _objCharacter.TechnomancerEnabled = true;
                            Log.Info("technomancer");
                            CreateImprovement("Technomancer", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
                                "enabletab", 0, 0);
                            break;
                        case "critter":
                            _objCharacter.CritterEnabled = true;
                            Log.Info("critter");
                            CreateImprovement("Critter", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
                                "enabletab", 0, 0);
                            break;
                        case "initiation":
                            _objCharacter.InitiationEnabled = true;
                            Log.Info("initiation");
                            CreateImprovement("Initiation", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
                                "enabletab", 0, 0);
                            break;
                    }
                }
            }

            // Select Restricted (select Restricted items for Fake Licenses).
            if (bonusNode.LocalName == ("selectrestricted"))
            {
                Log.Info("selectrestricted");
                frmSelectItem frmPickItem = new frmSelectItem();
                frmPickItem.Character = _objCharacter;
                if (_strForcedValue != string.Empty)
                    frmPickItem.ForceItem = _strForcedValue;
                frmPickItem.AllowAutoSelect = false;
                frmPickItem.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickItem.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickItem.SelectedItem;
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);

                // Create the Improvement.
                Log.Info("Calling CreateImprovement");
                CreateImprovement(frmPickItem.SelectedItem, objImprovementSource, strSourceName,
                    Improvement.ImprovementType.Restricted, strUnique);
            }

            if (bonusNode.LocalName == "cyberseeker")
            {
                //Check if valid attrib
                if (new string[] {"BOD", "AGI", "STR", "REA", "LOG", "CHA", "INT", "WIL", "BOX"}.Any(x => x == bonusNode.InnerText))
                {
                    CreateImprovement(bonusNode.InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.Seeker, strUnique,0,0,0,0,0,0);

                }
                else
                {
                    Utils.BreakIfDebug();
                }

            }

            // Select a Skill.
            if (bonusNode.LocalName == ("selectskill"))
            {
                //TODO this don't work
                Log.Info("selectskill");
                if (_strForcedValue == "+2 to a Combat Skill")
                    _strForcedValue = "";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("_strForcedValue = " + _strForcedValue);

                // Display the Select Skill window and record which Skill was selected.
                frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter);
                if (strFriendlyName != "")
                    frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed")
                        .Replace("{0}", strFriendlyName);
                else
                    frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkill");

                Log.Info("selectskill = " + bonusNode.OuterXml.ToString());
                if (bonusNode.OuterXml.Contains("skillgroup"))
                    frmPickSkill.OnlySkillGroup = bonusNode.Attributes["skillgroup"].InnerText;
                else if (bonusNode.OuterXml.Contains("skillcategory"))
                    frmPickSkill.OnlyCategory = bonusNode.Attributes["skillcategory"].InnerText;
                else if (bonusNode.OuterXml.Contains("excludecategory"))
                    frmPickSkill.ExcludeCategory = bonusNode.Attributes["excludecategory"].InnerText;
                else if (bonusNode.OuterXml.Contains("limittoskill"))
                    frmPickSkill.LimitToSkill = bonusNode.Attributes["limittoskill"].InnerText;
                else if (bonusNode.OuterXml.Contains("limittoattribute"))
                    frmPickSkill.LinkedAttribute = bonusNode.Attributes["limittoattribute"].InnerText;

                if (_strForcedValue != "")
                {
                    frmPickSkill.OnlySkill = _strForcedValue;
                    frmPickSkill.Opacity = 0;
                }
                frmPickSkill.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickSkill.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                bool blnAddToRating = false;
                if (bonusNode["applytorating"] != null)
                {
                    if (bonusNode["applytorating"].InnerText == "yes")
                        blnAddToRating = true;
                }

                _strSelectedValue = frmPickSkill.SelectedSkill;
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);

                // Find the selected Skill.
                foreach (Skill objSkill in _objCharacter.SkillsSection.Skills)
                {
                    if (frmPickSkill.SelectedSkill.Contains("Exotic Melee Weapon") ||
                        frmPickSkill.SelectedSkill.Contains("Exotic Ranged Weapon") ||
                        frmPickSkill.SelectedSkill.Contains("Pilot Exotic Vehicle"))
                    {
                        if (objSkill.Name + " (" + objSkill.Specialization + ")" == frmPickSkill.SelectedSkill)
                        {
                            // We've found the selected Skill.
                            if (bonusNode.InnerXml.Contains("val"))
                            {
                                Log.Info("Calling CreateImprovement");
                                CreateImprovement(objSkill.Name + " (" + objSkill.Specialization + ")", objImprovementSource, strSourceName,
                                    Improvement.ImprovementType.Skill, strUnique, ValueToInt(bonusNode["val"].InnerText, intRating), 1,
                                    0, 0, 0, 0, "", blnAddToRating);
                            }

                            if (bonusNode.InnerXml.Contains("max"))
                            {
                                Log.Info("Calling CreateImprovement");
                                CreateImprovement(objSkill.Name + " (" + objSkill.Specialization + ")", objImprovementSource, strSourceName,
                                    Improvement.ImprovementType.Skill, strUnique, 0, 1, 0,
                                    ValueToInt(bonusNode["max"].InnerText, intRating), 0, 0, "", blnAddToRating);
                            }
                        }
                    }
                    else
                    {
                        if (objSkill.Name == frmPickSkill.SelectedSkill)
                        {
                            // We've found the selected Skill.
                            if (bonusNode.InnerXml.Contains("val"))
                            {
                                Log.Info("Calling CreateImprovement");
                                CreateImprovement(objSkill.Name, objImprovementSource, strSourceName, Improvement.ImprovementType.Skill,
                                    strUnique,
                                    ValueToInt(bonusNode["val"].InnerText, intRating), 1, 0, 0, 0, 0, "", blnAddToRating);
                            }

                            if (bonusNode.InnerXml.Contains("max"))
                            {
                                Log.Info("Calling CreateImprovement");
                                CreateImprovement(objSkill.Name, objImprovementSource, strSourceName, Improvement.ImprovementType.Skill,
                                    strUnique,
                                    0, 1, 0, ValueToInt(bonusNode["max"].InnerText, intRating), 0, 0, "", blnAddToRating);
                            }
                        }
                    }
                }
            }

            // Select a Skill Group.
            if (bonusNode.LocalName == ("selectskillgroup"))
            {
                Log.Info("selectskillgroup");
                string strExclude = "";
                if (bonusNode.Attributes["excludecategory"] != null)
                    strExclude = bonusNode.Attributes["excludecategory"].InnerText;

                frmSelectSkillGroup frmPickSkillGroup = new frmSelectSkillGroup();
                if (strFriendlyName != "")
                    frmPickSkillGroup.Description =
                        LanguageManager.Instance.GetString("String_Improvement_SelectSkillGroupName").Replace("{0}", strFriendlyName);
                else
                    frmPickSkillGroup.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillGroup");

                Log.Info("_strForcedValue = " + _strForcedValue);
                Log.Info("_strLimitSelection = " + _strLimitSelection);

                if (_strForcedValue != "")
                {
                    frmPickSkillGroup.OnlyGroup = _strForcedValue;
                    frmPickSkillGroup.Opacity = 0;
                }

                if (strExclude != string.Empty)
                    frmPickSkillGroup.ExcludeCategory = strExclude;

                frmPickSkillGroup.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickSkillGroup.DialogResult == DialogResult.Cancel)
                {
                    Rollback();

                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                bool blnAddToRating = false;
                if (bonusNode["applytorating"] != null)
                {
                    if (bonusNode["applytorating"].InnerText == "yes")
                        blnAddToRating = true;
                }

                _strSelectedValue = frmPickSkillGroup.SelectedSkillGroup;

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);

                if (bonusNode.SelectSingleNode("bonus") != null)
                {
                    Log.Info("Calling CreateImprovement");
                    CreateImprovement(_strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillGroup,
                        strUnique, ValueToInt(bonusNode["bonus"].InnerText, intRating), 1, 0, 0, 0, 0, strExclude,
                        blnAddToRating);
                }
                else
                {
                    Log.Info("Calling CreateImprovement");
                    CreateImprovement(_strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillGroup,
                        strUnique, 0, 0, 0, 1, 0, 0, strExclude,
                        blnAddToRating);
                }
            }

            if (bonusNode.LocalName == ("selectattributes"))
            {
                foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("selectattribute"))
                {
                    Log.Info("selectattribute");
                    // Display the Select Attribute window and record which Skill was selected.
                    frmSelectAttribute frmPickAttribute = new frmSelectAttribute();
                    if (strFriendlyName != "")
                        frmPickAttribute.Description =
                            LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName);
                    else
                        frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute");

                    // Add MAG and/or RES to the list of Attributes if they are enabled on the form.
                    if (_objCharacter.MAGEnabled)
                        frmPickAttribute.AddMAG();
                    if (_objCharacter.RESEnabled)
                        frmPickAttribute.AddRES();

                    Log.Info("selectattribute = " + bonusNode.OuterXml.ToString());

                    if (objXmlAttribute.InnerXml.Contains("<attribute>"))
                    {
                        List<string> strValue = new List<string>();
                        foreach (XmlNode objSubNode in objXmlAttribute.SelectNodes("attribute"))
                            strValue.Add(objSubNode.InnerText);
                        frmPickAttribute.LimitToList(strValue);
                    }

                    if (bonusNode.InnerXml.Contains("<excludeattribute>"))
                    {
                        List<string> strValue = new List<string>();
                        foreach (XmlNode objSubNode in objXmlAttribute.SelectNodes("excludeattribute"))
                            strValue.Add(objSubNode.InnerText);
                        frmPickAttribute.RemoveFromList(strValue);
                    }

                    // Check to see if there is only one possible selection because of _strLimitSelection.
                    if (_strForcedValue != "")
                        _strLimitSelection = _strForcedValue;

                    Log.Info("_strForcedValue = " + _strForcedValue);
                    Log.Info("_strLimitSelection = " + _strLimitSelection);

                    if (_strLimitSelection != "")
                    {
                        frmPickAttribute.SingleAttribute(_strLimitSelection);
                        frmPickAttribute.Opacity = 0;
                    }

                    frmPickAttribute.ShowDialog();

                    // Make sure the dialogue window was not canceled.
                    if (frmPickAttribute.DialogResult == DialogResult.Cancel)
                    {
                        Rollback();
                        _strForcedValue = "";
                        return false;
                    }

                    _strSelectedValue = frmPickAttribute.SelectedAttribute;
                    if (blnConcatSelectedValue)
                        strSourceName += " (" + _strSelectedValue + ")";

                    Log.Info("_strSelectedValue = " + _strSelectedValue);
                    Log.Info("strSourceName = " + strSourceName);

                    // Record the improvement.
                    int intMin = 0;
                    int intAug = 0;
                    int intMax = 0;
                    int intAugMax = 0;

                    // Extract the modifiers.
                    if (objXmlAttribute.InnerXml.Contains("min"))
                        intMin = Convert.ToInt32(objXmlAttribute["min"].InnerText);
                    if (objXmlAttribute.InnerXml.Contains("val"))
                        intAug = Convert.ToInt32(objXmlAttribute["val"].InnerText);
                    if (objXmlAttribute.InnerXml.Contains("max"))
                        intMax = Convert.ToInt32(objXmlAttribute["max"].InnerText);
                    if (objXmlAttribute.InnerXml.Contains("aug"))
                        intAugMax = Convert.ToInt32(objXmlAttribute["aug"].InnerText);

                    string strAttribute = frmPickAttribute.SelectedAttribute;

                    if (objXmlAttribute["affectbase"] != null)
                        strAttribute += "Base";

                    Log.Info("Calling CreateImprovement");
                    CreateImprovement(strAttribute, objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute,
                        strUnique,
                        0, 1, intMin, intMax, intAug, intAugMax);
                }
            }

            // Select an CharacterAttribute.
            if (bonusNode.LocalName == ("selectattribute"))
            {
                Log.Info("selectattribute");
                // Display the Select Attribute window and record which Skill was selected.
                frmSelectAttribute frmPickAttribute = new frmSelectAttribute();
                if (strFriendlyName != "")
                    frmPickAttribute.Description =
                        LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName);
                else
                    frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute");

                // Add MAG and/or RES to the list of Attributes if they are enabled on the form.
                if (_objCharacter.MAGEnabled)
                    frmPickAttribute.AddMAG();
                if (_objCharacter.RESEnabled)
                    frmPickAttribute.AddRES();

                Log.Info("selectattribute = " + bonusNode.OuterXml.ToString());

                if (bonusNode.InnerXml.Contains("<attribute>"))
                {
                    List<string> strValue = new List<string>();
                    foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("attribute"))
                        strValue.Add(objXmlAttribute.InnerText);
                    frmPickAttribute.LimitToList(strValue);
                }

                if (bonusNode.InnerXml.Contains("<excludeattribute>"))
                {
                    List<string> strValue = new List<string>();
                    foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("excludeattribute"))
                        strValue.Add(objXmlAttribute.InnerText);
                    frmPickAttribute.RemoveFromList(strValue);
                }

                // Check to see if there is only one possible selection because of _strLimitSelection.
                if (_strForcedValue != "")
                    _strLimitSelection = _strForcedValue;

                Log.Info("_strForcedValue = " + _strForcedValue);
                Log.Info("_strLimitSelection = " + _strLimitSelection);

                if (_strLimitSelection != "")
                {
                    frmPickAttribute.SingleAttribute(_strLimitSelection);
                    frmPickAttribute.Opacity = 0;
                }

                frmPickAttribute.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickAttribute.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    return false;
                }

                _strSelectedValue = frmPickAttribute.SelectedAttribute;
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);

                // Record the improvement.
                int intMin = 0;
                int intAug = 0;
                int intMax = 0;
                int intAugMax = 0;

                // Extract the modifiers.
                if (bonusNode.InnerXml.Contains("min"))
                    intMin = ValueToInt(bonusNode["min"].InnerXml, intRating);
                if (bonusNode.InnerXml.Contains("val"))
                    intAug = ValueToInt(bonusNode["val"].InnerXml, intRating);
                if (bonusNode.InnerXml.Contains("max"))
                    intMax = ValueToInt(bonusNode["max"].InnerXml, intRating);
                if (bonusNode.InnerXml.Contains("aug"))
                    intAugMax = ValueToInt(bonusNode["aug"].InnerXml, intRating);

                string strAttribute = frmPickAttribute.SelectedAttribute;

                if (bonusNode["affectbase"] != null)
                    strAttribute += "Base";

                Log.Info("Calling CreateImprovement");
                CreateImprovement(strAttribute, objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute,
                    strUnique,
                    0, 1, intMin, intMax, intAug, intAugMax);
            }

            // Select a Limit.
            if (bonusNode.LocalName == ("selectlimit"))
            {
                Log.Info("selectlimit");
                // Display the Select Limit window and record which Limit was selected.
                frmSelectLimit frmPickLimit = new frmSelectLimit();
                if (strFriendlyName != "")
                    frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimitNamed")
                        .Replace("{0}", strFriendlyName);
                else
                    frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimit");

                Log.Info("selectlimit = " + bonusNode.OuterXml.ToString());

                if (bonusNode.InnerXml.Contains("<limit>"))
                {
                    List<string> strValue = new List<string>();
                    foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("limit"))
                        strValue.Add(objXmlAttribute.InnerText);
                    frmPickLimit.LimitToList(strValue);
                }

                if (bonusNode.InnerXml.Contains("<excludelimit>"))
                {
                    List<string> strValue = new List<string>();
                    foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("excludelimit"))
                        strValue.Add(objXmlAttribute.InnerText);
                    frmPickLimit.RemoveFromList(strValue);
                }

                // Check to see if there is only one possible selection because of _strLimitSelection.
                if (_strForcedValue != "")
                    _strLimitSelection = _strForcedValue;

                Log.Info("_strForcedValue = " + _strForcedValue);
                Log.Info("_strLimitSelection = " + _strLimitSelection);

                if (_strLimitSelection != "")
                {
                    frmPickLimit.SingleLimit(_strLimitSelection);
                    frmPickLimit.Opacity = 0;
                }

                frmPickLimit.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickLimit.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    return false;
                }

                _strSelectedValue = frmPickLimit.SelectedLimit;
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                // Record the improvement.
                int intMin = 0;
                int intAug = 0;
                int intMax = 0;
                int intAugMax = 0;

                // Extract the modifiers.
                if (bonusNode.InnerXml.Contains("min"))
                    intMin = ValueToInt(bonusNode["min"].InnerXml, intRating);
                if (bonusNode.InnerXml.Contains("val"))
                    intAug = ValueToInt(bonusNode["val"].InnerXml, intRating);
                if (bonusNode.InnerXml.Contains("max"))
                    intMax = ValueToInt(bonusNode["max"].InnerXml, intRating);
                if (bonusNode.InnerXml.Contains("aug"))
                    intAugMax = ValueToInt(bonusNode["aug"].InnerXml, intRating);

                string strLimit = frmPickLimit.SelectedLimit;

                if (bonusNode["affectbase"] != null)
                    strLimit += "Base";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);

                LimitModifier objLimitMod = new LimitModifier(_objCharacter);
                // string strBonus = bonusNode["value"].InnerText;
                int intBonus = intAug;
                string strName = strFriendlyName;
                TreeNode nodTemp = new TreeNode();
                Improvement.ImprovementType objType = Improvement.ImprovementType.PhysicalLimit;

                switch (strLimit)
                {
                    case "Mental":
                        {
                            objType = Improvement.ImprovementType.MentalLimit;
                            break;
                        }
                    case "Social":
                        {
                            objType = Improvement.ImprovementType.SocialLimit;
                            break;
                        }
                    default:
                        {
                            objType = Improvement.ImprovementType.PhysicalLimit;
                            break;
                        }
                }

                Log.Info("Calling CreateImprovement");
                CreateImprovement(strLimit, objImprovementSource, strSourceName, objType, strFriendlyName, intBonus, 0, intMin,
                    intMax,
                    intAug, intAugMax);
            }

            // Select an CharacterAttribute to use instead of the default on a skill.
            if (bonusNode.LocalName == ("swapskillattribute"))
            {
                Log.Info("swapskillattribute");
                // Display the Select Attribute window and record which Skill was selected.
                frmSelectAttribute frmPickAttribute = new frmSelectAttribute();
                if (strFriendlyName != "")
                    frmPickAttribute.Description =
                        LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName);
                else
                    frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute");

                List<string> strValue = new List<string>();
                strValue.Add("LOG");
                strValue.Add("WIL");
                strValue.Add("INT");
                strValue.Add("CHA");
                strValue.Add("EDG");
                strValue.Add("MAG");
                strValue.Add("RES");
                frmPickAttribute.RemoveFromList(strValue);

                Log.Info("swapskillattribute = " + bonusNode.OuterXml.ToString());

                if (bonusNode.InnerXml.Contains("<attribute>"))
                {
                    List<string> strLimitValue = new List<string>();
                    foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("attribute"))
                        strLimitValue.Add(objXmlAttribute.InnerText);
                    frmPickAttribute.LimitToList(strLimitValue);
                }

                // Check to see if there is only one possible selection because of _strLimitSelection.
                if (_strForcedValue != "")
                    _strLimitSelection = _strForcedValue;

                Log.Info("_strForcedValue = " + _strForcedValue);
                Log.Info("_strLimitSelection = " + _strLimitSelection);

                if (_strLimitSelection != "")
                {
                    frmPickAttribute.SingleAttribute(_strLimitSelection);
                    frmPickAttribute.Opacity = 0;
                }

                frmPickAttribute.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickAttribute.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickAttribute.SelectedAttribute;
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);

                Log.Info("Calling CreateImprovement");
                CreateImprovement(frmPickAttribute.SelectedAttribute, objImprovementSource, strSourceName,
                    Improvement.ImprovementType.SwapSkillAttribute, strUnique);
            }

            // Select a Spell.
            if (bonusNode.LocalName == ("selectspell"))
            {
                Log.Info("selectspell");
                // Display the Select Spell window.
                frmSelectSpell frmPickSpell = new frmSelectSpell(_objCharacter);

                if (bonusNode.Attributes["category"] != null)
                    frmPickSpell.LimitCategory = bonusNode.Attributes["category"].InnerText;

                Log.Info("selectspell = " + bonusNode.OuterXml.ToString());
                Log.Info("_strForcedValue = " + _strForcedValue);
                Log.Info("_strLimitSelection = " + _strLimitSelection);

                if (_strForcedValue != "")
                {
                    frmPickSpell.ForceSpellName = _strForcedValue;
                    frmPickSpell.Opacity = 0;
                }

                frmPickSpell.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickSpell.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickSpell.SelectedSpell;
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);

                Log.Info("Calling CreateImprovement");
                CreateImprovement(frmPickSpell.SelectedSpell, objImprovementSource, strSourceName, Improvement.ImprovementType.Text,
                    strUnique);
            }

            // Select a Contact
            if (bonusNode.LocalName == ("selectcontact"))
            {
                Log.Info("selectcontact");
                XmlNode nodSelect = bonusNode;

                frmSelectItem frmSelect = new frmSelectItem();

                String strMode = NodeExists(nodSelect, "type")
                    ? nodSelect["type"].InnerText
                    : "all";

                List<Contact> selectedContactsList;
                if (strMode == "all")
                {
                    selectedContactsList = new List<Contact>(_objCharacter.Contacts);
                }
                else if (strMode == "group" || strMode == "nongroup")
                {
                    bool blnGroup = strMode == "group";

                    //Select any contact where IsGroup equals blnGroup
                    //and add to a list
                    selectedContactsList =
                        new List<Contact>(from contact in _objCharacter.Contacts
                            where contact.IsGroup == blnGroup
                            select contact);
                }
                else
                {
                    Rollback();
                    return false;
                }

                if (selectedContactsList.Count == 0)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_NoContactFound"),
                        LanguageManager.Instance.GetString("MessageTitle_NoContactFound"), MessageBoxButtons.OK, MessageBoxIcon.Error);
                    Rollback();
                    return false;
                }

                int count = 0;
                //Black magic LINQ to cast content of list to another type
                List<ListItem> contacts = new List<ListItem>(from x in selectedContactsList
                    select new ListItem() {Name = x.Name, Value = (count++).ToString()});

                String strPrice = NodeExists(nodSelect, "cost")
                    ? nodSelect["cost"].InnerText
                    : "";

                frmSelect.GeneralItems = contacts;
                frmSelect.ShowDialog();

                int index = int.Parse(frmSelect.SelectedItem);
                if (frmSelect.DialogResult != DialogResult.Cancel)
                {
                    Contact selectedContact = selectedContactsList[index];

                    if (nodSelect["mademan"] != null)
                    {
                        selectedContact.MadeMan = true;
                        CreateImprovement(selectedContact.GUID, Improvement.ImprovementSource.Quality, strSourceName,
                            Improvement.ImprovementType.ContactMadeMan, selectedContact.GUID);
                    }

                    if (String.IsNullOrWhiteSpace(_strSelectedValue))
                    {
                        _strSelectedValue = selectedContact.Name;
                    }
                    else
                    {
                        _strSelectedValue += (", " + selectedContact.Name);
                    }
                }
                else
                {
                    Rollback();
                    return false;
                }
            }

            if (bonusNode.LocalName == "addcontact")
            {
                Log.Info("addcontact");

                int loyalty, connection;

                bonusNode.TryGetField("loyalty", out loyalty, 1);
                bonusNode.TryGetField("connection", out connection, 1);
                bool group = bonusNode["group"] != null;
                bool free = bonusNode["free"] != null;

                Contact contact = new Contact(_objCharacter);
                contact.Free = free;
                contact.IsGroup = group;
                contact.Loyalty = loyalty;
                contact.Connection = connection;
                contact.ReadOnly = true;
                _objCharacter.Contacts.Add(contact);

                CreateImprovement(contact.GUID, Improvement.ImprovementSource.Quality, strSourceName,
                            Improvement.ImprovementType.AddContact, contact.GUID);
            }

            // Affect a Specific CharacterAttribute.
            if (bonusNode.LocalName == ("specificattribute"))
            {
                Log.Info("specificattribute");

                if (bonusNode["name"].InnerText != "ESS")
                {
                    // Display the Select CharacterAttribute window and record which CharacterAttribute was selected.
                    // Record the improvement.
                    int intMin = 0;
                    int intAug = 0;
                    int intMax = 0;
                    int intAugMax = 0;

                    // Extract the modifiers.
                    if (bonusNode.InnerXml.Contains("min"))
                        intMin = ValueToInt(bonusNode["min"].InnerXml, intRating);
                    if (bonusNode.InnerXml.Contains("val"))
                        intAug = ValueToInt(bonusNode["val"].InnerXml, intRating);
                    if (bonusNode.InnerXml.Contains("max"))
                    {
                        if (bonusNode["max"].InnerText.Contains("-natural"))
                        {
                            intMax = Convert.ToInt32(bonusNode["max"].InnerText.Replace("-natural", string.Empty)) -
                                     _objCharacter.GetAttribute(bonusNode["name"].InnerText).MetatypeMaximum;
                        }
                        else
                            intMax = ValueToInt(bonusNode["max"].InnerXml, intRating);
                    }
                    if (bonusNode.InnerXml.Contains("aug"))
                        intAugMax = ValueToInt(bonusNode["aug"].InnerXml, intRating);

                    string strUseUnique = strUnique;
                    if (bonusNode["name"].Attributes["precedence"] != null)
                        strUseUnique = "precedence" + bonusNode["name"].Attributes["precedence"].InnerText;

                    string strAttribute = bonusNode["name"].InnerText;

                    if (bonusNode["affectbase"] != null)
                        strAttribute += "Base";

                    CreateImprovement(strAttribute, objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute,
                        strUseUnique, 0, 1, intMin, intMax, intAug, intAugMax);
                }
                else
                {
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Essence, "",
                        Convert.ToInt32(bonusNode["val"].InnerText));
                }
            }

            // Add a paid increase to an attribute
            if (bonusNode.LocalName == ("attributelevel"))
            {
                Log.Info(new object[] {"attributelevel", bonusNode.OuterXml});
                String strAttrib;
                int value;
                bonusNode.TryGetField("val", out value, 1);

                if (bonusNode.TryGetField("name", out strAttrib))
                {
                    CreateImprovement(strAttrib, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.Attributelevel, "", value);
                }
                else
                {
                    Log.Error(new object[] {"attributelevel", bonusNode.OuterXml});
                }
            }

            if (bonusNode.LocalName == ("skilllevel"))
            {
                Log.Info(new object[] {"skilllevel", bonusNode.OuterXml});
                String strSkill;
                int value;
                bonusNode.TryGetField("val", out value, 1);
                if (bonusNode.TryGetField("name", out strSkill))
                {
                    CreateImprovement(strSkill, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.SkillLevel, "", value);

                }
                else
                {
                    Log.Error(new object[] {"skilllevel", bonusNode.OuterXml});
                }
            }

            if (bonusNode.LocalName == "pushtext")
            {

                String push = bonusNode.InnerText;
                if (!String.IsNullOrWhiteSpace(push))
                {
                    _objCharacter.Pushtext.Push(push);
                }
            }

            if (bonusNode.LocalName == "knowsoft")
            {
                int val = bonusNode["val"] != null ? ValueToInt(bonusNode["val"].InnerText, intRating) : 1;

                string name;
                if (!string.IsNullOrWhiteSpace(_strForcedValue))
                {
                    name = _strForcedValue;
                }
                else if (bonusNode["pick"] != null)
                {
                    List<ListItem> types;
                    if (bonusNode["group"] != null)
                    {
                        var v = bonusNode.SelectNodes($"./group");
                        types =
                            KnowledgeSkill.KnowledgeTypes.Where(x => bonusNode.SelectNodes($"group[. = '{x.Value}']").Count > 0).ToList();

                    }
                    else if (bonusNode["notgroup"] != null)
                    {
                        types =
                            KnowledgeSkill.KnowledgeTypes.Where(x => bonusNode.SelectNodes($"notgroup[. = '{x.Value}']").Count == 0).ToList();
                    }
                    else
                    {
                        types = KnowledgeSkill.KnowledgeTypes;
                    }

                    frmSelectItem select = new frmSelectItem();
                    select.DropdownItems = KnowledgeSkill.KnowledgeSkillsWithCategory(types.Select(x => x.Value).ToArray());

                    select.ShowDialog();
                    if (select.DialogResult == DialogResult.Cancel)
                    {
                        return false;
                    }

                    name = select.SelectedItem;
                }
                else if (bonusNode["name"] != null)
                {
                    name = bonusNode["name"].InnerText;
                }
                else
                {
                    //TODO some kind of error handling
                    Log.Error(new[] {bonusNode.OuterXml, "Missing pick or name"});
                    return false;
                }
                _strSelectedValue = name;

                KnowledgeSkill skill = new KnowledgeSkill(_objCharacter, name);

                bool knowsoft = bonusNode.TryCheckValue("require", "skilljack");

                if (knowsoft)
                {
                    _objCharacter.SkillsSection.KnowsoftSkills.Add(skill);
                    if (_objCharacter.SkillsoftAccess)
                    {
                        _objCharacter.SkillsSection.KnowledgeSkills.Add(skill);
                    }
                }
                else
                {
                    _objCharacter.SkillsSection.KnowledgeSkills.Add(skill);
                }

                CreateImprovement(name, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillBase, strUnique, val);
                CreateImprovement(skill.Id.ToString(), objImprovementSource, strSourceName,
                    Improvement.ImprovementType.SkillKnowledgeForced, strUnique);

            }

            if (bonusNode.LocalName == "knowledgeskilllevel")
            {
                //Theoretically life modules, right now we just give out free points and let people sort it out themselves.
                //Going to be fun to do the real way, from a computer science perspective, but i don't feel like using 2 weeks on that now

                int val = bonusNode["val"] != null ? ValueToInt(bonusNode["val"].InnerText, intRating) : 1;
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreeKnowledgeSkills, "", val);
            }

            if (bonusNode.LocalName == "knowledgeskillpoints")
            {
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreeKnowledgeSkills, "", ValueToInt(bonusNode.InnerText,Convert.ToInt32(bonusNode.Value)));
            }

            if (bonusNode.LocalName == ("skillgrouplevel"))
            {
                Log.Info(new object[] {"skillgrouplevel", bonusNode.OuterXml});
                String strSkillGroup;
                int value;
                if (bonusNode.TryGetField("name", out strSkillGroup) &&
                    bonusNode.TryGetField("val", out value))
                {
                    CreateImprovement(strSkillGroup, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.SkillGroupLevel, "", value);
                }
                else
                {
                    Log.Error(new object[] {"skillgrouplevel", bonusNode.OuterXml});
                }
            }

            // Change the maximum number of BP that can be spent on Nuyen.
            if (bonusNode.LocalName == ("nuyenmaxbp"))
            {
                Log.Info("nuyenmaxbp");
                Log.Info("nuyenmaxbp = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.NuyenMaxBP, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Apply a bonus/penalty to physical limit.
            if (bonusNode.LocalName == ("physicallimit"))
            {
                Log.Info("physicallimit");
                Log.Info("physicallimit = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("Physical", objImprovementSource, strSourceName, Improvement.ImprovementType.PhysicalLimit, strFriendlyName,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Apply a bonus/penalty to mental limit.
            if (bonusNode.LocalName == ("mentallimit"))
            {
                Log.Info("mentallimit");
                Log.Info("mentallimit = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("Mental", objImprovementSource, strSourceName, Improvement.ImprovementType.MentalLimit, strFriendlyName,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Apply a bonus/penalty to social limit.
            if (bonusNode.LocalName == ("sociallimit"))
            {
                Log.Info("sociallimit");
                Log.Info("sociallimit = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("Social", objImprovementSource, strSourceName, Improvement.ImprovementType.SocialLimit, strFriendlyName,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Change the amount of Nuyen the character has at creation time (this can put the character over the amount they're normally allowed).
            if (bonusNode.LocalName == ("nuyenamt"))
            {
                Log.Info("nuyenamt");
                Log.Info("nuyenamt = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Nuyen, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Improve Condition Monitors.
            if (bonusNode.LocalName == ("conditionmonitor"))
            {
                Log.Info("conditionmonitor");
                Log.Info("conditionmonitor = " + bonusNode.OuterXml.ToString());
                // Physical Condition.
                if (bonusNode.InnerXml.Contains("physical"))
                {
                    Log.Info("Calling CreateImprovement for Physical");
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.PhysicalCM, strUnique,
                        ValueToInt(bonusNode["physical"].InnerText, intRating));
                }

                // Stun Condition.
                if (bonusNode.InnerXml.Contains("stun"))
                {
                    Log.Info("Calling CreateImprovement for Stun");
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.StunCM, strUnique,
                        ValueToInt(bonusNode["stun"].InnerText, intRating));
                }

                // Condition Monitor Threshold.
                if (NodeExists(bonusNode, "threshold"))
                {
                    string strUseUnique = strUnique;
                    if (bonusNode["threshold"].Attributes["precedence"] != null)
                        strUseUnique = "precedence" + bonusNode["threshold"].Attributes["precedence"].InnerText;

                    Log.Info("Calling CreateImprovement for Threshold");
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CMThreshold, strUseUnique,
                        ValueToInt(bonusNode["threshold"].InnerText, intRating));
                }

                // Condition Monitor Threshold Offset. (Additioal boxes appear before the FIRST Condition Monitor penalty)
                if (NodeExists(bonusNode, "thresholdoffset"))
                {
                    string strUseUnique = strUnique;
                    if (bonusNode["thresholdoffset"].Attributes["precedence"] != null)
                        strUseUnique = "precedence" + bonusNode["thresholdoffset"].Attributes["precedence"].InnerText;

                    Log.Info("Calling CreateImprovement for Threshold Offset");
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CMThresholdOffset,
                        strUseUnique, ValueToInt(bonusNode["thresholdoffset"].InnerText, intRating));
                }

                // Condition Monitor Overflow.
                if (bonusNode.InnerXml.Contains("overflow"))
                {
                    Log.Info("Calling CreateImprovement for Overflow");
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CMOverflow, strUnique,
                        ValueToInt(bonusNode["overflow"].InnerText, intRating));
                }
            }

            // Improve Living Personal Attributes.
            if (bonusNode.LocalName == ("livingpersona"))
            {
                Log.Info("livingpersona");
                Log.Info("livingpersona = " + bonusNode.OuterXml.ToString());
                // Response.
                if (bonusNode.InnerXml.Contains("response"))
                {
                    Log.Info("Calling CreateImprovement for response");
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaResponse,
                        strUnique, ValueToInt(bonusNode["response"].InnerText, intRating));
                }

                // Signal.
                if (bonusNode.InnerXml.Contains("signal"))
                {
                    Log.Info("Calling CreateImprovement for signal");
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaSignal,
                        strUnique,
                        ValueToInt(bonusNode["signal"].InnerText, intRating));
                }

                // Firewall.
                if (bonusNode.InnerXml.Contains("firewall"))
                {
                    Log.Info("Calling CreateImprovement for firewall");
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaFirewall,
                        strUnique, ValueToInt(bonusNode["firewall"].InnerText, intRating));
                }

                // System.
                if (bonusNode.InnerXml.Contains("system"))
                {
                    Log.Info("Calling CreateImprovement for system");
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaSystem,
                        strUnique,
                        ValueToInt(bonusNode["system"].InnerText, intRating));
                }

                // Biofeedback Filter.
                if (bonusNode.InnerXml.Contains("biofeedback"))
                {
                    Log.Info("Calling CreateImprovement for biofeedback");
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaBiofeedback,
                        strUnique, ValueToInt(bonusNode["biofeedback"].InnerText, intRating));
                }
            }

            // The Improvement adjusts a specific Skill.
            if (bonusNode.LocalName == ("specificskill"))
            {
                Log.Info("specificskill");
                Log.Info("specificskill = " + bonusNode.OuterXml.ToString());
                bool blnAddToRating = false;
                if (bonusNode["applytorating"] != null)
                {
                    if (bonusNode["applytorating"].InnerText == "yes")
                        blnAddToRating = true;
                }

                string strUseUnique = strUnique;
                if (bonusNode.Attributes["precedence"] != null)
                    strUseUnique = "precedence" + bonusNode.Attributes["precedence"].InnerText;

                // Record the improvement.
                if (bonusNode["bonus"] != null)
                {
                    Log.Info("Calling CreateImprovement for bonus");
                    CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.Skill, strUseUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0,
                        0, "", blnAddToRating);
                }
                if (bonusNode["max"] != null)
                {
                    Log.Info("Calling CreateImprovement for max");
                    CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.Skill, strUseUnique, 0, 1, 0, ValueToInt(bonusNode["max"].InnerText, intRating), 0,
                        0,
                        "", blnAddToRating);
                }
            }

            if (bonusNode.LocalName == "reflexrecorderoptimization")
            {
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ReflexRecorderOptimization, strUnique);
            }

            // The Improvement adds a martial art
            if (bonusNode.LocalName == ("martialart"))
            {
                Log.Info("martialart");
                Log.Info("martialart = " + bonusNode.OuterXml.ToString());
                XmlDocument _objXmlDocument = XmlManager.Instance.Load("martialarts.xml");
                XmlNode objXmlArt =
                    _objXmlDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + bonusNode.InnerText +
                                                     "\"]");

                TreeNode objNode = new TreeNode();
                MartialArt objMartialArt = new MartialArt(_objCharacter);
                objMartialArt.Create(objXmlArt, objNode, _objCharacter);
                objMartialArt.IsQuality = true;
                _objCharacter.MartialArts.Add(objMartialArt);
            }

            // The Improvement adds a limit modifier
            if (bonusNode.LocalName == ("limitmodifier"))
            {
                Log.Info("limitmodifier");
                Log.Info("limitmodifier = " + bonusNode.OuterXml.ToString());
                LimitModifier objLimitMod = new LimitModifier(_objCharacter);
                string strLimit = bonusNode["limit"].InnerText;
                string strBonus = bonusNode["value"].InnerText;
                if (strBonus == "Rating")
                {
                    strBonus = intRating.ToString();
                }
                string strCondition = "";
                try
                {
                    strCondition = bonusNode["condition"].InnerText;
                }
                catch
                {
                }
                int intBonus = 0;
                if (strBonus == "Rating")
                    intBonus = intRating;
                else
                    intBonus = Convert.ToInt32(strBonus);
                string strName = strFriendlyName;
                TreeNode nodTemp = new TreeNode();
                Log.Info("Calling CreateImprovement");
                CreateImprovement(strLimit, objImprovementSource, strSourceName, Improvement.ImprovementType.LimitModifier,
                    strFriendlyName, intBonus, 0, 0, 0, 0, 0, strCondition);
            }

            // The Improvement adjusts a Skill Category.
            if (bonusNode.LocalName == ("skillcategory"))
            {
                Log.Info("skillcategory");
                Log.Info("skillcategory = " + bonusNode.OuterXml.ToString());

                bool blnAddToRating = false;
                if (bonusNode["applytorating"] != null)
                {
                    if (bonusNode["applytorating"].InnerText == "yes")
                        blnAddToRating = true;
                }
                if (bonusNode.InnerXml.Contains("exclude"))
                {
                    Log.Info("Calling CreateImprovement - exclude");
                    CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.SkillCategory, strUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0,
                        0,
                        0, 0, bonusNode["exclude"].InnerText, blnAddToRating);
                }
                else
                {
                    Log.Info("Calling CreateImprovement");
                    CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.SkillCategory, strUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0,
                        0,
                        0, 0, "", blnAddToRating);
                }
            }

            // The Improvement adjusts a Skill Group.
            if (bonusNode.LocalName == ("skillgroup"))
            {
                Log.Info("skillgroup");
                Log.Info("skillgroup = " + bonusNode.OuterXml.ToString());

                bool blnAddToRating = false;
                if (bonusNode["applytorating"] != null)
                {
                    if (bonusNode["applytorating"].InnerText == "yes")
                        blnAddToRating = true;
                }
                if (bonusNode.InnerXml.Contains("exclude"))
                {
                    Log.Info("Calling CreateImprovement - exclude");
                    CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.SkillGroup, strUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0,
                        0, bonusNode["exclude"].InnerText, blnAddToRating);
                }
                else
                {
                    Log.Info("Calling CreateImprovement");
                    CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.SkillGroup, strUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0,
                        0, "", blnAddToRating);
                }
            }

            // The Improvement adjust Skills with the given CharacterAttribute.
            if (bonusNode.LocalName == ("skillattribute"))
            {
                Log.Info("skillattribute");
                Log.Info("skillattribute = " + bonusNode.OuterXml.ToString());

                string strUseUnique = strUnique;
                if (bonusNode["name"].Attributes["precedence"] != null)
                    strUseUnique = "precedence" + bonusNode["name"].Attributes["precedence"].InnerText;

                bool blnAddToRating = false;
                if (bonusNode["applytorating"] != null)
                {
                    if (bonusNode["applytorating"].InnerText == "yes")
                        blnAddToRating = true;
                }
                if (bonusNode.InnerXml.Contains("exclude"))
                {
                    Log.Info("Calling CreateImprovement - exclude");
                    CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.SkillAttribute, strUseUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1,
                        0, 0, 0, 0, bonusNode["exclude"].InnerText, blnAddToRating);
                }
                else
                {
                    Log.Info("Calling CreateImprovement");
                    CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.SkillAttribute, strUseUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1,
                        0, 0, 0, 0, "", blnAddToRating);
                }
            }

            // The Improvement comes from Enhanced Articulation (improves Physical Active Skills linked to a Physical CharacterAttribute).
            if (bonusNode.LocalName == ("skillarticulation"))
            {
                Log.Info("skillarticulation");
                Log.Info("skillarticulation = " + bonusNode.OuterXml.ToString());

                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.EnhancedArticulation,
                    strUnique,
                    ValueToInt(bonusNode["bonus"].InnerText, intRating));
            }

            // Check for Armor modifiers.
            if (bonusNode.LocalName == ("armor"))
            {
                Log.Info("armor");
                Log.Info("armor = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                string strUseUnique = strUnique;
                if (bonusNode.Attributes["precedence"] != null)
                {
                    strUseUnique = "precedence" + bonusNode.Attributes["precedence"].InnerText;
                }
                else if (bonusNode.Attributes["group"] != null)
                {
                    strUseUnique = "group" + bonusNode.Attributes["group"].InnerText;
                }
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Armor, strUseUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Reach modifiers.
            if (bonusNode.LocalName == ("reach"))
            {
                Log.Info("reach");
                Log.Info("reach = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Reach, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Unarmed Damage Value modifiers.
            if (bonusNode.LocalName == ("unarmeddv"))
            {
                Log.Info("unarmeddv");
                Log.Info("unarmeddv = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.UnarmedDV, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Unarmed Damage Value Physical.
            if (bonusNode.LocalName == ("unarmeddvphysical"))
            {
                Log.Info("unarmeddvphysical");
                Log.Info("unarmeddvphysical = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.UnarmedDVPhysical, "");
            }

            // Check for Unarmed Armor Penetration.
            if (bonusNode.LocalName == ("unarmedap"))
            {
                Log.Info("unarmedap");
                Log.Info("unarmedap = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.UnarmedAP, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Initiative modifiers.
            if (bonusNode.LocalName == ("initiative"))
            {
                Log.Info("initiative");
                Log.Info("initiative = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Initiative, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Initiative Pass modifiers. Only the highest one ever applies.
            if (bonusNode.LocalName == ("initiativepass"))
            {
                Log.Info("initiativepass");
                Log.Info("initiativepass = "******"Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.InitiativePass,
                    "initiativepass", ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Initiative Pass modifiers. Only the highest one ever applies.
            if (bonusNode.LocalName == ("initiativepassadd"))
            {
                Log.Info("initiativepassadd");
                Log.Info("initiativepassadd = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.InitiativePassAdd, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Matrix Initiative modifiers.
            if (bonusNode.LocalName == ("matrixinitiative"))
            {
                Log.Info("matrixinitiative");
                Log.Info("matrixinitiative = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MatrixInitiative, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Matrix Initiative Pass modifiers.
            if (bonusNode.LocalName == ("matrixinitiativepass"))
            {
                Log.Info("matrixinitiativepass");
                Log.Info("matrixinitiativepass = "******"Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MatrixInitiativePass,
                    "matrixinitiativepass", ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Matrix Initiative Pass modifiers.
            if (bonusNode.LocalName == ("matrixinitiativepassadd"))
            {
                Log.Info("matrixinitiativepassadd");
                Log.Info("matrixinitiativepassadd = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MatrixInitiativePass,
                    strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Lifestyle cost modifiers.
            if (bonusNode.LocalName == ("lifestylecost"))
            {
                Log.Info("lifestylecost");
                Log.Info("lifestylecost = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LifestyleCost, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for basic Lifestyle cost modifiers.
            if (bonusNode.LocalName == ("basiclifestylecost"))
            {
                Log.Info("basiclifestylecost");
                Log.Info("basiclifestylecost = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BasicLifestyleCost, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Genetech Cost modifiers.
            if (bonusNode.LocalName == ("genetechcostmultiplier"))
            {
                Log.Info("genetechcostmultiplier");
                Log.Info("genetechcostmultiplier = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.GenetechCostMultiplier,
                    strUnique, ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Genetech: Transgenics Cost modifiers.
            if (bonusNode.LocalName == ("transgenicsgenetechcost"))
            {
                Log.Info("transgenicsgenetechcost");
                Log.Info("transgenicsgenetechcost = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.TransgenicsBiowareCost,
                    strUnique, ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Basic Bioware Essence Cost modifiers.
            if (bonusNode.LocalName == ("basicbiowareessmultiplier"))
            {
                Log.Info("basicbiowareessmultiplier");
                Log.Info("basicbiowareessmultiplier = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BasicBiowareEssCost,
                    strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Bioware Essence Cost modifiers.
            if (bonusNode.LocalName == ("biowareessmultiplier"))
            {
                Log.Info("biowareessmultiplier");
                Log.Info("biowareessmultiplier = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BiowareEssCost, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Cybeware Essence Cost modifiers.
            if (bonusNode.LocalName == ("cyberwareessmultiplier"))
            {
                Log.Info("cyberwareessmultiplier");
                Log.Info("cyberwareessmultiplier = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CyberwareEssCost, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Uneducated modifiers.
            if (bonusNode.LocalName == ("uneducated"))
            {
                Log.Info("uneducated");
                Log.Info("uneducated = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Uneducated, strUnique);
                _objCharacter.SkillsSection.Uneducated = true;
            }

            // Check for College Education modifiers.
            if (bonusNode.LocalName == ("collegeeducation"))
            {
                Log.Info("collegeeducation");
                Log.Info("collegeeducation = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CollegeEducation, strUnique);
                _objCharacter.SkillsSection.CollegeEducation = true;
            }

            // Check for Jack Of All Trades modifiers.
            if (bonusNode.LocalName == ("jackofalltrades"))
            {
                Log.Info("jackofalltrades");
                Log.Info("jackofalltrades = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.JackOfAllTrades, strUnique);
                _objCharacter.SkillsSection.JackOfAllTrades = true;
            }

            // Check for Prototype Transhuman modifiers.
            if (bonusNode.LocalName == ("prototypetranshuman"))
            {
                Log.Info("prototypetranshuman");
                Log.Info("prototypetranshuman = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");

                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.PrototypeTranshuman, strUnique);
                _objCharacter.PrototypeTranshuman = Convert.ToDecimal(bonusNode.InnerText);

            }
            // Check for Uncouth modifiers.
            if (bonusNode.LocalName == ("uncouth"))
            {
                Log.Info("uncouth");
                Log.Info("uncouth = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Uncouth, strUnique);
                _objCharacter.SkillsSection.Uncouth = true;
            }

            // Check for Friends In High Places modifiers.
            if (bonusNode.LocalName == ("friendsinhighplaces"))
            {
                Log.Info("friendsinhighplaces");
                Log.Info("friendsinhighplaces = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FriendsInHighPlaces,
                    strUnique);
                _objCharacter.FriendsInHighPlaces = true;
            }
            // Check for School of Hard Knocks modifiers.
            if (bonusNode.LocalName == ("schoolofhardknocks"))
            {
                Log.Info("schoolofhardknocks");
                Log.Info("schoolofhardknocks = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SchoolOfHardKnocks, strUnique);
                _objCharacter.SkillsSection.SchoolOfHardKnocks = true;
            }
            // Check for ExCon modifiers.
            if (bonusNode.LocalName == ("excon"))
            {
                Log.Info("ExCon");
                Log.Info("ExCon = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ExCon, strUnique);
                _objCharacter.ExCon = true;
            }

            // Check for TrustFund modifiers.
            if (bonusNode.LocalName == ("trustfund"))
            {
                Log.Info("TrustFund");
                Log.Info("TrustFund = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.TrustFund,
                    strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
                _objCharacter.TrustFund = ValueToInt(bonusNode.InnerText, intRating);
            }

            // Check for Tech School modifiers.
            if (bonusNode.LocalName == ("techschool"))
            {
                Log.Info("techschool");
                Log.Info("techschool = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.TechSchool, strUnique);
                _objCharacter.SkillsSection.TechSchool = true;
            }
            // Check for MadeMan modifiers.
            if (bonusNode.LocalName == ("mademan"))
            {
                Log.Info("MadeMan");
                Log.Info("MadeMan = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MadeMan, strUnique);
                _objCharacter.MadeMan = true;
            }

            // Check for Linguist modifiers.
            if (bonusNode.LocalName == ("linguist"))
            {
                Log.Info("Linguist");
                Log.Info("Linguist = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Linguist, strUnique);
                _objCharacter.SkillsSection.Linguist = true;
            }

            // Check for LightningReflexes modifiers.
            if (bonusNode.LocalName == ("lightningreflexes"))
            {
                Log.Info("LightningReflexes");
                Log.Info("LightningReflexes = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LightningReflexes, strUnique);
                _objCharacter.LightningReflexes = true;
            }

            // Check for Fame modifiers.
            if (bonusNode.LocalName == ("fame"))
            {
                Log.Info("Fame");
                Log.Info("Fame = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Fame, strUnique);
                _objCharacter.Fame = true;
            }
            // Check for BornRich modifiers.
            if (bonusNode.LocalName == ("bornrich"))
            {
                Log.Info("BornRich");
                Log.Info("BornRich = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BornRich, strUnique);
                _objCharacter.BornRich = true;
            }
            // Check for Erased modifiers.
            if (bonusNode.LocalName == ("erased"))
            {
                Log.Info("Erased");
                Log.Info("Erased = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Erased, strUnique);
                _objCharacter.Erased = true;
            }
            // Check for Erased modifiers.
            if (bonusNode.LocalName == ("overclocker"))
            {
                Log.Info("OverClocker");
                Log.Info("Overclocker = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Overclocker, strUnique);
                _objCharacter.Overclocker = true;
            }

            // Check for Restricted Gear modifiers.
            if (bonusNode.LocalName == ("restrictedgear"))
            {
                Log.Info("restrictedgear");
                Log.Info("restrictedgear = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.RestrictedGear, strUnique);
                _objCharacter.RestrictedGear = true;
            }

            // Check for Adept Linguistics.
            if (bonusNode.LocalName == ("adeptlinguistics"))
            {
                Log.Info("adeptlinguistics");
                Log.Info("adeptlinguistics = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.AdeptLinguistics, strUnique,
                    1);
            }

            // Check for Weapon Category DV modifiers.
            if (bonusNode.LocalName == ("weaponcategorydv"))
            {
                //TODO: FIX THIS
                /*
                 * I feel like talking a little bit about improvementmanager at
                 * this point. It is an intresting class. First of all, it
                 * manages to throw out everything we ever learned about OOP
                 * and create a class based on functional programming.
                 *
                 * That is true, it is a class, based on manipulating a single
                 * list on another class.
                 *
                 * But atleast there is a reference to it somewhere right?
                 *
                 * No, you create one wherever you need it, meaning there are
                 * tens of instances of this class, all operating on the same
                 * list
                 *
                 * After that, it is just plain stupid.
                 * If you have an list of xmlNodes and some might be the same
                 * it checks if a specific node exists (sometimes even by text
                 * comparison on .OuterXml) and then runs specific code for
                 * each. If it is there multiple times either of those 2 things
                 * happen.
                 *
                 * 1. Sad, nothing we can do, guess you have to survive
                 * 2. Lets create a foreach in that specific part of the code
                 *
                 * F**k ImprovementManager, kill it with fire, burn the ashes
                 * and feed what remains to a dragon that eats unholy
                 * abominations
                 */

                Log.Info("weaponcategorydv");
                Log.Info("weaponcategorydv = " + bonusNode.OuterXml.ToString());
                XmlNodeList objXmlCategoryList = bonusNode.SelectNodes("weaponcategorydv");
                XmlNode nodWeapon = bonusNode;

                if (NodeExists(nodWeapon, "selectskill"))
                {
                    // Display the Select Skill window and record which Skill was selected.
                    frmSelectItem frmPickCategory = new frmSelectItem();
                    List<ListItem> lstGeneralItems = new List<ListItem>();

                    ListItem liBlades = new ListItem();
                    liBlades.Name = "Blades";
                    liBlades.Value = "Blades";

                    ListItem liClubs = new ListItem();
                    liClubs.Name = "Clubs";
                    liClubs.Value = "Clubs";

                    ListItem liUnarmed = new ListItem();
                    liUnarmed.Name = "Unarmed";
                    liUnarmed.Value = "Unarmed";

                    ListItem liAstral = new ListItem();
                    liAstral.Name = "Astral Combat";
                    liAstral.Value = "Astral Combat";

                    ListItem liExotic = new ListItem();
                    liExotic.Name = "Exotic Melee Weapons";
                    liExotic.Value = "Exotic Melee Weapons";

                    lstGeneralItems.Add(liAstral);
                    lstGeneralItems.Add(liBlades);
                    lstGeneralItems.Add(liClubs);
                    lstGeneralItems.Add(liExotic);
                    lstGeneralItems.Add(liUnarmed);
                    frmPickCategory.GeneralItems = lstGeneralItems;

                    if (strFriendlyName != "")
                        frmPickCategory.Description =
                            LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed").Replace("{0}", strFriendlyName);
                    else
                        frmPickCategory.Description = LanguageManager.Instance.GetString("Title_SelectWeaponCategory");

                    Log.Info("_strForcedValue = " + _strForcedValue);

                    if (_strForcedValue.StartsWith("Adept:") || _strForcedValue.StartsWith("Magician:"))
                        _strForcedValue = "";

                    if (_strForcedValue != "")
                    {
                        frmPickCategory.Opacity = 0;
                    }
                    frmPickCategory.ShowDialog();

                    // Make sure the dialogue window was not canceled.
                    if (frmPickCategory.DialogResult == DialogResult.Cancel)
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }

                    _strSelectedValue = frmPickCategory.SelectedItem;

                    Log.Info("strSelected = " + _strSelectedValue);

                    foreach (Power objPower in _objCharacter.Powers)
                    {
                        if (objPower.InternalId == strSourceName)
                        {
                            objPower.Extra = _strSelectedValue;
                        }
                    }

                    Log.Info("Calling CreateImprovement");
                    CreateImprovement(_strSelectedValue, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.WeaponCategoryDV, strUnique, ValueToInt(nodWeapon["bonus"].InnerXml, intRating));
                }
                else
                {
                    // Run through each of the Skill Groups since there may be more than one affected.
                    foreach (XmlNode objXmlCategory in objXmlCategoryList)
                    {
                        Log.Info("Calling CreateImprovement");
                        CreateImprovement(objXmlCategory["name"].InnerText, objImprovementSource, strSourceName,
                            Improvement.ImprovementType.WeaponCategoryDV, strUnique, ValueToInt(objXmlCategory["bonus"].InnerXml, intRating));
                    }
                }
            }

            // Check for Mentor Spirit bonuses.
            if (bonusNode.LocalName == ("selectmentorspirit"))
            {
                Log.Info("selectmentorspirit");
                Log.Info("selectmentorspirit = " + bonusNode.OuterXml.ToString());
                frmSelectMentorSpirit frmPickMentorSpirit = new frmSelectMentorSpirit(_objCharacter);
                frmPickMentorSpirit.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickMentorSpirit.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickMentorSpirit.SelectedMentor;

                string strHoldValue = _strSelectedValue;
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);

                if (frmPickMentorSpirit.BonusNode != null)
                {
                    if (!CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.BonusNode,
                        blnConcatSelectedValue, intRating, strFriendlyName))
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }
                }

                if (frmPickMentorSpirit.Choice1BonusNode != null)
                {
                    Log.Info("frmPickMentorSpirit.Choice1BonusNode = " + frmPickMentorSpirit.Choice1BonusNode.OuterXml.ToString());
                    string strForce = _strForcedValue;
                    if (!frmPickMentorSpirit.Choice1.StartsWith("Adept:") && !frmPickMentorSpirit.Choice1.StartsWith("Magician:"))
                        _strForcedValue = frmPickMentorSpirit.Choice1;
                    else
                        _strForcedValue = "";
                    Log.Info("Calling CreateImprovement");
                    bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.Choice1BonusNode,
                        blnConcatSelectedValue, intRating, strFriendlyName);
                    if (!blnSuccess)
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }
                    _strForcedValue = strForce;
                    _objCharacter.Improvements.Last().Notes = frmPickMentorSpirit.Choice1;
                }

                if (frmPickMentorSpirit.Choice2BonusNode != null)
                {
                    Log.Info("frmPickMentorSpirit.Choice2BonusNode = " + frmPickMentorSpirit.Choice2BonusNode.OuterXml.ToString());
                    string strForce = _strForcedValue;
                    if (!frmPickMentorSpirit.Choice2.StartsWith("Adept:") && !frmPickMentorSpirit.Choice2.StartsWith("Magician:"))
                        _strForcedValue = frmPickMentorSpirit.Choice2;
                    else
                        _strForcedValue = "";
                    Log.Info("Calling CreateImprovement");
                    bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.Choice2BonusNode,
                        blnConcatSelectedValue, intRating, strFriendlyName);
                    if (!blnSuccess)
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }
                    _strForcedValue = strForce;
                    _objCharacter.Improvements.Last().Notes = frmPickMentorSpirit.Choice2;
                }

                _strSelectedValue = strHoldValue;
                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("_strForcedValue = " + _strForcedValue);
            }

            // Check for Paragon bonuses.
            if (bonusNode.LocalName == ("selectparagon"))
            {
                Log.Info("selectparagon");
                Log.Info("selectparagon = " + bonusNode.OuterXml.ToString());
                frmSelectMentorSpirit frmPickMentorSpirit = new frmSelectMentorSpirit(_objCharacter);
                frmPickMentorSpirit.XmlFile = "paragons.xml";
                frmPickMentorSpirit.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickMentorSpirit.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickMentorSpirit.SelectedMentor;
                string strHoldValue = _strSelectedValue;
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                if (frmPickMentorSpirit.BonusNode != null)
                {
                    bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.BonusNode,
                        blnConcatSelectedValue, intRating, strFriendlyName);
                    if (!blnSuccess)
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }
                }

                if (frmPickMentorSpirit.Choice1BonusNode != null)
                {
                    string strForce = _strForcedValue;
                    _strForcedValue = frmPickMentorSpirit.Choice1;
                    bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.Choice1BonusNode,
                        blnConcatSelectedValue, intRating, strFriendlyName);
                    if (!blnSuccess)
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }
                    _strForcedValue = strForce;
                    _objCharacter.Improvements.Last().Notes = frmPickMentorSpirit.Choice1;
                }

                if (frmPickMentorSpirit.Choice2BonusNode != null)
                {
                    string strForce = _strForcedValue;
                    _strForcedValue = frmPickMentorSpirit.Choice2;
                    bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.Choice2BonusNode,
                        blnConcatSelectedValue, intRating, strFriendlyName);
                    if (!blnSuccess)
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }
                    _strForcedValue = strForce;
                    _objCharacter.Improvements.Last().Notes = frmPickMentorSpirit.Choice2;
                }

                _strSelectedValue = strHoldValue;
            }

            // Check for Smartlink bonus.
            if (bonusNode.LocalName == ("smartlink"))
            {
                Log.Info("smartlink");
                Log.Info("smartlink = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Smartlink, "smartlink");
            }

            // Check for Adapsin bonus.
            if (bonusNode.LocalName == ("adapsin"))
            {
                Log.Info("adapsin");
                Log.Info("adapsin = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Adapsin, "adapsin");
            }

            // Check for SoftWeave bonus.
            if (bonusNode.LocalName == ("softweave"))
            {
                Log.Info("softweave");
                Log.Info("softweave = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SoftWeave, "softweave");
            }

            // Check for Sensitive System.
            if (bonusNode.LocalName == ("sensitivesystem"))
            {
                Log.Info("sensitivesystem");
                Log.Info("sensitivesystem = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SensitiveSystem,
                    "sensitivesystem");
            }

            // Check for Movement Percent.
            if (bonusNode.LocalName == ("movementpercent"))
            {
                Log.Info("movementpercent");
                Log.Info("movementpercent = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MovementPercent, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Swim Percent.
            if (bonusNode.LocalName == ("swimpercent"))
            {
                Log.Info("swimpercent");
                Log.Info("swimpercent = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SwimPercent, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Fly Percent.
            if (bonusNode.LocalName == ("flypercent"))
            {
                Log.Info("flypercent");
                Log.Info("flypercent = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FlyPercent, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Fly Speed.
            if (bonusNode.LocalName == ("flyspeed"))
            {
                Log.Info("flyspeed");
                Log.Info("flyspeed = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FlySpeed, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for free Positive Qualities.
            if (bonusNode.LocalName == ("freepositivequalities"))
            {
                Log.Info("freepositivequalities");
                Log.Info("freepositivequalities = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreePositiveQualities, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for free Negative Qualities.
            if (bonusNode.LocalName == ("freenegativequalities"))
            {
                Log.Info("freenegativequalities");
                Log.Info("freenegativequalities = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreeNegativeQualities, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Select Side.
            if (bonusNode.LocalName == ("selectside"))
            {
                Log.Info("selectside");
                Log.Info("selectside = " + bonusNode.OuterXml.ToString());
                frmSelectSide frmPickSide = new frmSelectSide();
                frmPickSide.Description = LanguageManager.Instance.GetString("Label_SelectSide").Replace("{0}", strFriendlyName);
                if (_strForcedValue != "")
                    frmPickSide.ForceValue(_strForcedValue);
                else
                    frmPickSide.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickSide.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickSide.SelectedSide;
                Log.Info("_strSelectedValue = " + _strSelectedValue);
            }

            // Check for Free Spirit Power Points.
            if (bonusNode.LocalName == ("freespiritpowerpoints"))
            {
                Log.Info("freespiritpowerpoints");
                Log.Info("freespiritpowerpoints = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreeSpiritPowerPoints, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Adept Power Points.
            if (bonusNode.LocalName == ("adeptpowerpoints"))
            {
                Log.Info("adeptpowerpoints");
                Log.Info("adeptpowerpoints = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.AdeptPowerPoints, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Adept Powers
            if (bonusNode.LocalName == ("specificpower"))
            {
                //TODO: Probably broken
                Log.Info("specificpower");
                Log.Info("specificpower = " + bonusNode.OuterXml.ToString());
                // If the character isn't an adept or mystic adept, skip the rest of this.
                if (_objCharacter.AdeptEnabled)
                {
                    string strSelection = "";
                    _strForcedValue = "";

                    Log.Info("objXmlSpecificPower = " + bonusNode.OuterXml.ToString());

                    string strPowerName = bonusNode["name"].InnerText;
                    int intLevels = 0;
                    if (bonusNode["val"] != null)
                        intLevels = Convert.ToInt32(bonusNode["val"].InnerText);
                    bool blnFree = false;
                    if (bonusNode["free"] != null)
                        blnFree = (bonusNode["free"].InnerText == "yes");

                    string strPowerNameLimit = strPowerName;
                    if (bonusNode["selectlimit"] != null)
                    {
                        Log.Info("selectlimit = " + bonusNode["selectlimit"].OuterXml.ToString());
                        _strForcedValue = "";
                        // Display the Select Limit window and record which Limit was selected.
                        frmSelectLimit frmPickLimit = new frmSelectLimit();
                        if (strFriendlyName != "")
                            frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimitNamed")
                                .Replace("{0}", strFriendlyName);
                        else
                            frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimit");

                        if (bonusNode["selectlimit"].InnerXml.Contains("<limit>"))
                        {
                            List<string> strValue = new List<string>();
                            foreach (XmlNode objXmlAttribute in bonusNode["selectlimit"].SelectNodes("limit"))
                                strValue.Add(objXmlAttribute.InnerText);
                            frmPickLimit.LimitToList(strValue);
                        }

                        if (bonusNode["selectlimit"].InnerXml.Contains("<excludelimit>"))
                        {
                            List<string> strValue = new List<string>();
                            foreach (XmlNode objXmlAttribute in bonusNode["selectlimit"].SelectNodes("excludelimit"))
                                strValue.Add(objXmlAttribute.InnerText);
                            frmPickLimit.RemoveFromList(strValue);
                        }

                        // Check to see if there is only one possible selection because of _strLimitSelection.
                        if (_strForcedValue != "")
                            _strLimitSelection = _strForcedValue;

                        Log.Info("_strForcedValue = " + _strForcedValue);
                        Log.Info("_strLimitSelection = " + _strLimitSelection);

                        if (_strLimitSelection != "")
                        {
                            frmPickLimit.SingleLimit(_strLimitSelection);
                            frmPickLimit.Opacity = 0;
                        }

                        frmPickLimit.ShowDialog();

                        // Make sure the dialogue window was not canceled.
                        if (frmPickLimit.DialogResult == DialogResult.Cancel)
                        {
                            Rollback();
                            _strForcedValue = "";
                            _strLimitSelection = "";
                            return false;
                        }

                        _strSelectedValue = frmPickLimit.SelectedLimit;
                        strSelection = _strSelectedValue;
                        _strForcedValue = _strSelectedValue;

                        Log.Info("_strForcedValue = " + _strForcedValue);
                        Log.Info("_strLimitSelection = " + _strLimitSelection);
                    }

                    if (bonusNode["selectskill"] != null)
                    {
                        Log.Info("selectskill = " + bonusNode["selectskill"].OuterXml.ToString());
                        XmlNode nodSkill = bonusNode;
                        // Display the Select Skill window and record which Skill was selected.
                        frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter);
                        if (strFriendlyName != "")
                            frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed")
                                .Replace("{0}", strFriendlyName);
                        else
                            frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkill");

                        if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("skillgroup"))
                            frmPickSkill.OnlySkillGroup = nodSkill.SelectSingleNode("selectskill").Attributes["skillgroup"].InnerText;
                        else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("skillcategory"))
                            frmPickSkill.OnlyCategory = nodSkill.SelectSingleNode("selectskill").Attributes["skillcategory"].InnerText;
                        else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("excludecategory"))
                            frmPickSkill.ExcludeCategory = nodSkill.SelectSingleNode("selectskill").Attributes["excludecategory"].InnerText;
                        else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("limittoskill"))
                            frmPickSkill.LimitToSkill = nodSkill.SelectSingleNode("selectskill").Attributes["limittoskill"].InnerText;

                        if (_strForcedValue.StartsWith("Adept:") || _strForcedValue.StartsWith("Magician:"))
                            _strForcedValue = "";

                        Log.Info("_strForcedValue = " + _strForcedValue);
                        Log.Info("_strLimitSelection = " + _strLimitSelection);

                        if (_strForcedValue != "")
                        {
                            frmPickSkill.OnlySkill = _strForcedValue;
                            frmPickSkill.Opacity = 0;
                        }
                        frmPickSkill.ShowDialog();

                        // Make sure the dialogue window was not canceled.
                        if (frmPickSkill.DialogResult == DialogResult.Cancel)
                        {
                            Rollback();
                            _strForcedValue = "";
                            _strLimitSelection = "";
                            return false;
                        }

                        _strSelectedValue = frmPickSkill.SelectedSkill;
                        _strForcedValue = _strSelectedValue;
                        strSelection = _strSelectedValue;

                        Log.Info("_strForcedValue = " + _strForcedValue);
                        Log.Info("_strSelectedValue = " + _strSelectedValue);
                        Log.Info("strSelection = " + strSelection);
                    }

                    if (bonusNode["selecttext"] != null)
                    {
                        Log.Info("selecttext = " + bonusNode["selecttext"].OuterXml.ToString());
                        frmSelectText frmPickText = new frmSelectText();

                        if (_objCharacter.Pushtext.Count > 0)
                        {
                            strSelection = _objCharacter.Pushtext.Pop();
                        }
                        else
                        {
                            frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText")
                                .Replace("{0}", strFriendlyName);

                            Log.Info("_strForcedValue = " + _strForcedValue);
                            Log.Info("_strLimitSelection = " + _strLimitSelection);

                            if (_strLimitSelection != "")
                            {
                                frmPickText.SelectedValue = _strLimitSelection;
                                frmPickText.Opacity = 0;
                            }

                            frmPickText.ShowDialog();

                            // Make sure the dialogue window was not canceled.
                            if (frmPickText.DialogResult == DialogResult.Cancel)
                            {
                                Rollback();
                                _strForcedValue = "";
                                _strLimitSelection = "";
                                return false;
                            }

                            strSelection = frmPickText.SelectedValue;
                            _strLimitSelection = strSelection;
                        }
                        Log.Info("_strLimitSelection = " + _strLimitSelection);
                        Log.Info("strSelection = " + strSelection);
                    }

                    if (bonusNode["specificattribute"] != null)
                    {
                        Log.Info("specificattribute = " + bonusNode["specificattribute"].OuterXml.ToString());
                        strSelection = bonusNode["specificattribute"]["name"].InnerText.ToString();
                        Log.Info(
                            "strSelection = " + strSelection);
                    }

                    if (bonusNode["selectattribute"] != null)
                    {
                        Log.Info("selectattribute = " + bonusNode["selectattribute"].OuterXml.ToString());
                        XmlNode nodSkill = bonusNode;
                        if (_strForcedValue.StartsWith("Adept"))
                            _strForcedValue = "";

                        // Display the Select CharacterAttribute window and record which CharacterAttribute was selected.
                        frmSelectAttribute frmPickAttribute = new frmSelectAttribute();
                        if (strFriendlyName != "")
                            frmPickAttribute.Description =
                                LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName);
                        else
                            frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute");

                        // Add MAG and/or RES to the list of Attributes if they are enabled on the form.
                        if (_objCharacter.MAGEnabled)
                            frmPickAttribute.AddMAG();
                        if (_objCharacter.RESEnabled)
                            frmPickAttribute.AddRES();

                        if (nodSkill["selectattribute"].InnerXml.Contains("<attribute>"))
                        {
                            List<string> strValue = new List<string>();
                            foreach (XmlNode objXmlAttribute in nodSkill["selectattribute"].SelectNodes("attribute"))
                                strValue.Add(objXmlAttribute.InnerText);
                            frmPickAttribute.LimitToList(strValue);
                        }

                        if (nodSkill["selectattribute"].InnerXml.Contains("<excludeattribute>"))
                        {
                            List<string> strValue = new List<string>();
                            foreach (XmlNode objXmlAttribute in nodSkill["selectattribute"].SelectNodes("excludeattribute"))
                                strValue.Add(objXmlAttribute.InnerText);
                            frmPickAttribute.RemoveFromList(strValue);
                        }

                        // Check to see if there is only one possible selection because of _strLimitSelection.
                        if (_strForcedValue != "")
                            _strLimitSelection = _strForcedValue;

                        Log.Info("_strForcedValue = " + _strForcedValue);
                        Log.Info("_strLimitSelection = " + _strLimitSelection);

                        if (_strLimitSelection != "")
                        {
                            frmPickAttribute.SingleAttribute(_strLimitSelection);
                            frmPickAttribute.Opacity = 0;
                        }

                        frmPickAttribute.ShowDialog();

                        // Make sure the dialogue window was not canceled.
                        if (frmPickAttribute.DialogResult == DialogResult.Cancel)
                        {
                            Rollback();
                            _strForcedValue = "";
                            _strLimitSelection = "";
                            return false;
                        }

                        _strSelectedValue = frmPickAttribute.SelectedAttribute;
                        if (blnConcatSelectedValue)
                            strSourceName += " (" + _strSelectedValue + ")";
                        strSelection = _strSelectedValue;
                        _strForcedValue = _strSelectedValue;

                        Log.Info("_strSelectedValue = " + _strSelectedValue);
                        Log.Info("strSourceName = " + strSourceName);
                        Log.Info("_strForcedValue = " + _strForcedValue);
                    }

                    // Check if the character already has this power
                    Log.Info("strSelection = " + strSelection);
                    bool blnHasPower = false;
                    Power objPower = new Power(_objCharacter);
                    foreach (Power power in _objCharacter.Powers)
                    {
                        if (power.Name == strPowerNameLimit)
                        {
                            if (power.Extra != "" && power.Extra == strSelection)
                            {
                                blnHasPower = true;
                                objPower = power;
                            }
                            else if (power.Extra == "")
                            {
                                blnHasPower = true;
                                objPower = power;
                            }
                        }
                    }

                    Log.Info("blnHasPower = " + blnHasPower);

                    if (blnHasPower)
                    {
                        // If yes, mark it free or give it free levels
                        if (blnFree)
                        {
                            objPower.Free = true;
                        }
                        else
                        {
                            objPower.FreeLevels += intLevels;
                            if (objPower.Rating < objPower.FreeLevels)
                                objPower.Rating = objPower.FreeLevels;
                        }
                    }
                    else
                    {
                        Log.Info("Adding Power " + strPowerName);
                        // If no, add the power and mark it free or give it free levels
                        objPower = new Power(_objCharacter);
                        _objCharacter.Powers.Add(objPower);

                        // Get the Power information
                        XmlDocument objXmlDocument = new XmlDocument();
                        objXmlDocument = XmlManager.Instance.Load("powers.xml");
                        XmlNode objXmlPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + strPowerName + "\"]");
                        Log.Info("objXmlPower = " + objXmlPower.OuterXml.ToString());

                        bool blnLevels = false;
                        if (objXmlPower["levels"] != null)
                            blnLevels = (objXmlPower["levels"].InnerText == "yes");
                        objPower.LevelsEnabled = blnLevels;
                        objPower.Name = strPowerNameLimit;
                        objPower.PointsPerLevel = Convert.ToDecimal(objXmlPower["points"].InnerText, GlobalOptions.Instance.CultureInfo);
                        objPower.Source = objXmlPower["source"].InnerText;
                        objPower.Page = objXmlPower["page"].InnerText;
                        if (strSelection != string.Empty)
                            objPower.Extra = strSelection;
                        if (objXmlPower["doublecost"] != null)
                            objPower.DoubleCost = false;

                        if (blnFree)
                        {
                            objPower.Free = true;
                        }
                        else
                        {
                            objPower.FreeLevels += intLevels;
                            if (objPower.Rating < intLevels)
                                objPower.Rating = objPower.FreeLevels;
                        }

                        if (objXmlPower.InnerXml.Contains("bonus"))
                        {
                            objPower.Bonus = objXmlPower["bonus"];
                            Log.Info("Calling CreateImprovements");
                            if (
                                !CreateImprovements(Improvement.ImprovementSource.Power, objPower.InternalId, objPower.Bonus, false,
                                    Convert.ToInt32(objPower.Rating), objPower.DisplayNameShort))
                            {
                                _objCharacter.Powers.Remove(objPower);
                            }
                        }
                    }
                    _strSelectedValue = "";
                    _strForcedValue = "";
                    strSelection = "";
                }
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.AdeptPower, "");
            }

            // Select a Power.
            if (bonusNode.LocalName == ("selectpowers"))
            {
                XmlNodeList objXmlPowerList = bonusNode.SelectNodes("selectpower");
                foreach (XmlNode objNode in objXmlPowerList)
                {
                    Log.Info("selectpower");
                    Log.Info("_strSelectedValue = " + _strSelectedValue);
                    Log.Info("_strForcedValue = " + _strForcedValue);

                    //Gerry: These unfortunately did not work in any case of multiple bonuses
                    // Switched the setting of powerpoints and levels to ADDING them
                    // Remove resetting powerpoints.
                    bool blnExistingPower = false;
                    foreach (Power objExistingPower in _objCharacter.Powers)
                    {
                        if (objExistingPower.Name.StartsWith("Improved Reflexes"))
                        {
                            if (objExistingPower.Name.EndsWith("1"))
                            {
                                if (objExistingPower.Name.EndsWith("1"))
                                {
                                    if (intRating >= 6)
                                        objExistingPower.FreePoints += 1.5M;
                                    //else
                                    //	objExistingPower.FreePoints = 0;
                                }
                                else if (objExistingPower.Name.EndsWith("2"))
                                {
                                    if (intRating >= 10)
                                        objExistingPower.FreePoints += 2.5M;
                                    else if (intRating >= 4)
                                        objExistingPower.FreePoints += 1.0M;
                                    //else
                                    //	objExistingPower.FreePoints = 0;
                                }
                                else
                                {
                                    if (intRating >= 14)
                                        objExistingPower.FreePoints += 3.5M;
                                    else if (intRating >= 8)
                                        objExistingPower.FreePoints += 2.0M;
                                    else if (intRating >= 4)
                                        objExistingPower.FreePoints += 1.0M;
                                    //else
                                    //	objExistingPower.FreePoints = 0;
                                }
                            }
                            else
                            {
                                // we have to adjust the number of free levels.
                                decimal decLevels = Convert.ToDecimal(intRating)/4;
                                decLevels = Math.Floor(decLevels/objExistingPower.PointsPerLevel);
                                objExistingPower.FreeLevels += Convert.ToInt32(decLevels);
                                if (objExistingPower.Rating < intRating)
                                    objExistingPower.Rating = objExistingPower.FreeLevels;
                                break;
                            }
                        }
                        else
                        {
                            // we have to adjust the number of free levels.
                            decimal decLevels = Convert.ToDecimal(intRating)/4;
                            decLevels = Math.Floor(decLevels/objExistingPower.PointsPerLevel);
                            objExistingPower.FreeLevels = Convert.ToInt32(decLevels);
                            if (objExistingPower.Rating < intRating)
                                objExistingPower.Rating = objExistingPower.FreeLevels;
                            break;
                        }
                        //}
                    }

                    if (!blnExistingPower)
                    {
                        // Display the Select Skill window and record which Skill was selected.
                        frmSelectPower frmPickPower = new frmSelectPower(_objCharacter);
                        Log.Info("selectpower = " + objNode.OuterXml.ToString());

                        if (objNode.OuterXml.Contains("limittopowers"))
                            frmPickPower.LimitToPowers = objNode.Attributes["limittopowers"].InnerText;
                        frmPickPower.ShowDialog();

                        // Make sure the dialogue window was not canceled.
                        if (frmPickPower.DialogResult == DialogResult.Cancel)
                        {
                            Rollback();
                            _strForcedValue = "";
                            _strLimitSelection = "";
                            return false;
                        }

                        _strSelectedValue = frmPickPower.SelectedPower;
                        if (blnConcatSelectedValue)
                            strSourceName += " (" + _strSelectedValue + ")";

                        XmlDocument objXmlDocument = XmlManager.Instance.Load("powers.xml");
                        XmlNode objXmlPower =
                            objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + _strSelectedValue + "\"]");
                        string strSelection = "";

                        Log.Info("_strSelectedValue = " + _strSelectedValue);
                        Log.Info("strSourceName = " + strSourceName);

                        XmlNode objBonus = objXmlPower["bonus"];

                        string strPowerNameLimit = _strSelectedValue;
                        if (objBonus != null)
                        {
                            if (objBonus["selectlimit"] != null)
                            {
                                Log.Info("selectlimit = " + objBonus["selectlimit"].OuterXml.ToString());
                                _strForcedValue = "";
                                // Display the Select Limit window and record which Limit was selected.
                                frmSelectLimit frmPickLimit = new frmSelectLimit();
                                if (strFriendlyName != "")
                                    frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimitNamed")
                                        .Replace("{0}", strFriendlyName);
                                else
                                    frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimit");

                                if (objBonus["selectlimit"].InnerXml.Contains("<limit>"))
                                {
                                    List<string> strValue = new List<string>();
                                    foreach (XmlNode objXmlAttribute in objBonus["selectlimit"].SelectNodes("limit"))
                                        strValue.Add(objXmlAttribute.InnerText);
                                    frmPickLimit.LimitToList(strValue);
                                }

                                if (objBonus["selectlimit"].InnerXml.Contains("<excludelimit>"))
                                {
                                    List<string> strValue = new List<string>();
                                    foreach (XmlNode objXmlAttribute in objBonus["selectlimit"].SelectNodes("excludelimit"))
                                        strValue.Add(objXmlAttribute.InnerText);
                                    frmPickLimit.RemoveFromList(strValue);
                                }

                                // Check to see if there is only one possible selection because of _strLimitSelection.
                                if (_strForcedValue != "")
                                    _strLimitSelection = _strForcedValue;

                                Log.Info("_strForcedValue = " + _strForcedValue);
                                Log.Info("_strLimitSelection = " + _strLimitSelection);

                                if (_strLimitSelection != "")
                                {
                                    frmPickLimit.SingleLimit(_strLimitSelection);
                                    frmPickLimit.Opacity = 0;
                                }

                                frmPickLimit.ShowDialog();

                                // Make sure the dialogue window was not canceled.
                                if (frmPickLimit.DialogResult == DialogResult.Cancel)
                                {
                                    Rollback();
                                    _strForcedValue = "";
                                    _strLimitSelection = "";
                                    return false;
                                }

                                _strSelectedValue = frmPickLimit.SelectedLimit;
                                strSelection = _strSelectedValue;
                                _strForcedValue = _strSelectedValue;

                                Log.Info("_strForcedValue = " + _strForcedValue);
                                Log.Info("_strLimitSelection = " + _strLimitSelection);
                            }

                            if (objBonus["selectskill"] != null)
                            {
                                Log.Info("selectskill = " + objBonus["selectskill"].OuterXml.ToString());
                                XmlNode nodSkill = objBonus;
                                // Display the Select Skill window and record which Skill was selected.
                                frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter);
                                if (strFriendlyName != "")
                                    frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed")
                                        .Replace("{0}", strFriendlyName);
                                else
                                    frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkill");

                                if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("skillgroup"))
                                    frmPickSkill.OnlySkillGroup = nodSkill.SelectSingleNode("selectskill").Attributes["skillgroup"].InnerText;
                                else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("skillcategory"))
                                    frmPickSkill.OnlyCategory = nodSkill.SelectSingleNode("selectskill").Attributes["skillcategory"].InnerText;
                                else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("excludecategory"))
                                    frmPickSkill.ExcludeCategory = nodSkill.SelectSingleNode("selectskill").Attributes["excludecategory"].InnerText;
                                else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("limittoskill"))
                                    frmPickSkill.LimitToSkill = nodSkill.SelectSingleNode("selectskill").Attributes["limittoskill"].InnerText;

                                if (_strForcedValue.StartsWith("Adept:") || _strForcedValue.StartsWith("Magician:"))
                                    _strForcedValue = "";

                                Log.Info("_strForcedValue = " + _strForcedValue);
                                Log.Info("_strLimitSelection = " + _strLimitSelection);

                                if (_strForcedValue != "")
                                {
                                    frmPickSkill.OnlySkill = _strForcedValue;
                                    frmPickSkill.Opacity = 0;
                                }
                                frmPickSkill.ShowDialog();

                                // Make sure the dialogue window was not canceled.
                                if (frmPickSkill.DialogResult == DialogResult.Cancel)
                                {
                                    Rollback();
                                    _strForcedValue = "";
                                    _strLimitSelection = "";
                                    return false;
                                }

                                _strSelectedValue = frmPickSkill.SelectedSkill;
                                _strForcedValue = _strSelectedValue;
                                strSelection = _strSelectedValue;

                                Log.Info("_strForcedValue = " + _strForcedValue);
                                Log.Info("_strSelectedValue = " + _strSelectedValue);
                                Log.Info("strSelection = " + strSelection);
                            }

                            if (objBonus["selecttext"] != null)
                            {
                                Log.Info("selecttext = " + objBonus["selecttext"].OuterXml.ToString());
                                frmSelectText frmPickText = new frmSelectText();
                                frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText")
                                    .Replace("{0}", strFriendlyName);

                                Log.Info("_strForcedValue = " + _strForcedValue);
                                Log.Info("_strLimitSelection = " + _strLimitSelection);

                                if (_strLimitSelection != "")
                                {
                                    frmPickText.SelectedValue = _strLimitSelection;
                                    frmPickText.Opacity = 0;
                                }

                                frmPickText.ShowDialog();

                                // Make sure the dialogue window was not canceled.
                                if (frmPickText.DialogResult == DialogResult.Cancel)
                                {
                                    Rollback();
                                    _strForcedValue = "";
                                    _strLimitSelection = "";
                                    return false;
                                }

                                strSelection = frmPickText.SelectedValue;
                                _strLimitSelection = strSelection;

                                Log.Info("_strLimitSelection = " + _strLimitSelection);
                                Log.Info("strSelection = " + strSelection);
                            }

                            if (objBonus["specificattribute"] != null)
                            {
                                Log.Info("specificattribute = " + objBonus["specificattribute"].OuterXml.ToString());
                                strSelection = objBonus["specificattribute"]["name"].InnerText.ToString();
                                Log.Info("strSelection = " + strSelection);
                            }

                            if (objBonus["selectattribute"] != null)
                            {
                                Log.Info("selectattribute = " + objBonus["selectattribute"].OuterXml.ToString());
                                XmlNode nodSkill = objBonus;
                                if (_strForcedValue.StartsWith("Adept"))
                                    _strForcedValue = "";

                                // Display the Select CharacterAttribute window and record which CharacterAttribute was selected.
                                frmSelectAttribute frmPickAttribute = new frmSelectAttribute();
                                if (strFriendlyName != "")
                                    frmPickAttribute.Description =
                                        LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName);
                                else
                                    frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute");

                                // Add MAG and/or RES to the list of Attributes if they are enabled on the form.
                                if (_objCharacter.MAGEnabled)
                                    frmPickAttribute.AddMAG();
                                if (_objCharacter.RESEnabled)
                                    frmPickAttribute.AddRES();

                                if (nodSkill["selectattribute"].InnerXml.Contains("<attribute>"))
                                {
                                    List<string> strValue = new List<string>();
                                    foreach (XmlNode objXmlAttribute in nodSkill["selectattribute"].SelectNodes("attribute"))
                                        strValue.Add(objXmlAttribute.InnerText);
                                    frmPickAttribute.LimitToList(strValue);
                                }

                                if (nodSkill["selectattribute"].InnerXml.Contains("<excludeattribute>"))
                                {
                                    List<string> strValue = new List<string>();
                                    foreach (XmlNode objXmlAttribute in nodSkill["selectattribute"].SelectNodes("excludeattribute"))
                                        strValue.Add(objXmlAttribute.InnerText);
                                    frmPickAttribute.RemoveFromList(strValue);
                                }

                                // Check to see if there is only one possible selection because of _strLimitSelection.
                                if (_strForcedValue != "")
                                    _strLimitSelection = _strForcedValue;

                                Log.Info("_strForcedValue = " + _strForcedValue);
                                Log.Info("_strLimitSelection = " + _strLimitSelection);

                                if (_strLimitSelection != "")
                                {
                                    frmPickAttribute.SingleAttribute(_strLimitSelection);
                                    frmPickAttribute.Opacity = 0;
                                }

                                frmPickAttribute.ShowDialog();

                                // Make sure the dialogue window was not canceled.
                                if (frmPickAttribute.DialogResult == DialogResult.Cancel)
                                {
                                    Rollback();
                                    _strForcedValue = "";
                                    _strLimitSelection = "";
                                    return false;
                                }

                                _strSelectedValue = frmPickAttribute.SelectedAttribute;
                                if (blnConcatSelectedValue)
                                    strSourceName += " (" + _strSelectedValue + ")";
                                strSelection = _strSelectedValue;
                                _strForcedValue = _strSelectedValue;

                                Log.Info("_strSelectedValue = " + _strSelectedValue);
                                Log.Info("strSourceName = " + strSourceName);
                                Log.Info("_strForcedValue = " + _strForcedValue);
                            }
                        }

                        // If no, add the power and mark it free or give it free levels
                        Power objPower = new Power(_objCharacter);
                        bool blnHasPower = false;

                        foreach (Power power in _objCharacter.Powers)
                        {
                            if (power.Name == objXmlPower["name"].InnerText)
                            {
                                if (power.Extra != "" && power.Extra == strSelection)
                                {
                                    blnHasPower = true;
                                    objPower = power;
                                }
                                else if (power.Extra == "")
                                {
                                    blnHasPower = true;
                                    objPower = power;
                                }
                            }
                        }

                        Log.Info("blnHasPower = " + blnHasPower);

                        if (blnHasPower)
                        {
                            // If yes, mark it free or give it free levels
                            if (objXmlPower["levels"].InnerText == "no")
                            {
                                if (objPower.Name.StartsWith("Improved Reflexes"))
                                {
                                    if (objPower.Name.EndsWith("1"))
                                    {
                                        if (intRating >= 6)
                                            objPower.FreePoints = 1.5M;
                                        else
                                            objPower.FreePoints = 0;
                                    }
                                    else if (objPower.Name.EndsWith("2"))
                                    {
                                        if (intRating >= 10)
                                            objPower.FreePoints = 2.5M;
                                        else if (intRating >= 4)
                                            objPower.FreePoints = 1.0M;
                                        else
                                            objPower.FreePoints = 0;
                                    }
                                    else
                                    {
                                        if (intRating >= 14)
                                            objPower.FreePoints = 3.5M;
                                        else if (intRating >= 8)
                                            objPower.FreePoints = 2.0M;
                                        else if (intRating >= 4)
                                            objPower.FreePoints = 1.0M;
                                        else
                                            objPower.FreePoints = 0;
                                    }
                                }
                                else
                                {
                                    objPower.Free = true;
                                }
                            }
                            else
                            {
                                decimal decLevels = Convert.ToDecimal(intRating)/4;
                                decLevels = Math.Floor(decLevels/objPower.PointsPerLevel);
                                objPower.FreeLevels += Convert.ToInt32(decLevels);
                                objPower.Rating += Convert.ToInt32(decLevels);
                            }
                            objPower.BonusSource = strSourceName;
                        }
                        else
                        {
                            Log.Info("Adding Power " + _strSelectedValue);
                            // Get the Power information
                            _objCharacter.Powers.Add(objPower);
                            Log.Info("objXmlPower = " + objXmlPower.OuterXml.ToString());

                            bool blnLevels = false;
                            if (objXmlPower["levels"] != null)
                                blnLevels = (objXmlPower["levels"].InnerText == "yes");
                            objPower.LevelsEnabled = blnLevels;
                            objPower.Name = objXmlPower["name"].InnerText;
                            objPower.PointsPerLevel = Convert.ToDecimal(objXmlPower["points"].InnerText, GlobalOptions.Instance.CultureInfo);
                            objPower.Source = objXmlPower["source"].InnerText;
                            objPower.Page = objXmlPower["page"].InnerText;
                            objPower.BonusSource = strSourceName;
                            if (strSelection != string.Empty)
                                objPower.Extra = strSelection;
                            if (objXmlPower["doublecost"] != null)
                                objPower.DoubleCost = false;

                            if (objXmlPower["levels"].InnerText == "no")
                            {
                                if (objPower.Name.StartsWith("Improved Reflexes"))
                                {
                                    if (objPower.Name.EndsWith("1"))
                                    {
                                        if (intRating >= 6)
                                            objPower.FreePoints = 1.5M;
                                        else
                                            objPower.FreePoints = 0;
                                    }
                                    else if (objPower.Name.EndsWith("2"))
                                    {
                                        if (intRating >= 10)
                                            objPower.FreePoints = 2.5M;
                                        else if (intRating >= 4)
                                            objPower.FreePoints = 1.0M;
                                        else
                                            objPower.FreePoints = 0;
                                    }
                                    else
                                    {
                                        if (intRating >= 14)
                                            objPower.FreePoints = 3.5M;
                                        else if (intRating >= 8)
                                            objPower.FreePoints = 2.0M;
                                        else if (intRating >= 4)
                                            objPower.FreePoints = 1.0M;
                                        else
                                            objPower.FreePoints = 0;
                                    }
                                }
                                else
                                {
                                    objPower.Free = true;
                                }
                            }
                            else
                            {
                                decimal decLevels = Convert.ToDecimal(intRating)/4;
                                decLevels = Math.Floor(decLevels/objPower.PointsPerLevel);
                                objPower.FreeLevels += Convert.ToInt32(decLevels);
                                if (objPower.Rating < intRating)
                                    objPower.Rating = objPower.FreeLevels;
                            }

                            if (objXmlPower.InnerXml.Contains("bonus"))
                            {
                                objPower.Bonus = objXmlPower["bonus"];
                                Log.Info("Calling CreateImprovements");
                                if (
                                    !CreateImprovements(Improvement.ImprovementSource.Power, objPower.InternalId, objPower.Bonus, false,
                                        Convert.ToInt32(objPower.Rating), objPower.DisplayNameShort))
                                {
                                    _objCharacter.Powers.Remove(objPower);
                                }
                            }
                        }
                    }
                }
            }

            // Check for Armor Encumbrance Penalty.
            if (bonusNode.LocalName == ("armorencumbrancepenalty"))
            {
                Log.Info("armorencumbrancepenalty");
                Log.Info("armorencumbrancepenalty = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ArmorEncumbrancePenalty, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Initiation.
            if (bonusNode.LocalName == ("initiation"))
            {
                Log.Info("initiation");
                Log.Info("initiation = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Initiation, "",
                    ValueToInt(bonusNode.InnerText, intRating));
                _objCharacter.InitiateGrade += ValueToInt(bonusNode.InnerText, intRating);
            }

            // Check for Submersion.
            if (bonusNode.LocalName == ("submersion"))
            {
                Log.Info("submersion");
                Log.Info("submersion = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Submersion, "",
                    ValueToInt(bonusNode.InnerText, intRating));
                _objCharacter.SubmersionGrade += ValueToInt(bonusNode.InnerText, intRating);
            }

            // Check for Skillwires.
            if (bonusNode.LocalName == ("skillwire"))
            {
                Log.Info("skillwire");
                Log.Info("skillwire = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Skillwire, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Hardwires.
            if (bonusNode.LocalName == ("hardwires"))
            {
                Log.Info("hardwire");
                Log.Info("hardwire = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                Cyberware objCyberware = new Cyberware(_objCharacter);
                CommonFunctions _objFunctions = new CommonFunctions();
                objCyberware = _objFunctions.FindCyberware(strSourceName, _objCharacter.Cyberware);
                if (objCyberware == null)
                {
                    Log.Info("_strSelectedValue = " + _strSelectedValue);
                    Log.Info("_strForcedValue = " + _strForcedValue);

                    // Display the Select Skill window and record which Skill was selected.
                    frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter);
                    if (strFriendlyName != "")
                        frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed")
                            .Replace("{0}", strFriendlyName);
                    else
                        frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkill");

                    Log.Info("selectskill = " + bonusNode.OuterXml.ToString());
                    if (bonusNode.OuterXml.Contains("skillgroup"))
                        frmPickSkill.OnlySkillGroup = bonusNode.Attributes["skillgroup"].InnerText;
                    else if (bonusNode.OuterXml.Contains("skillcategory"))
                        frmPickSkill.OnlyCategory = bonusNode.Attributes["skillcategory"].InnerText;
                    else if (bonusNode.OuterXml.Contains("excludecategory"))
                        frmPickSkill.ExcludeCategory = bonusNode.Attributes["excludecategory"].InnerText;
                    else if (bonusNode.OuterXml.Contains("limittoskill"))
                        frmPickSkill.LimitToSkill = bonusNode.Attributes["limittoskill"].InnerText;
                    else if (bonusNode.OuterXml.Contains("limittoattribute"))
                        frmPickSkill.LinkedAttribute = bonusNode.Attributes["limittoattribute"].InnerText;

                    if (_strForcedValue != "")
                    {
                        frmPickSkill.OnlySkill = _strForcedValue;
                        frmPickSkill.Opacity = 0;
                    }
                    frmPickSkill.ShowDialog();

                    // Make sure the dialogue window was not canceled.
                    if (frmPickSkill.DialogResult == DialogResult.Cancel)
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }

                    _strSelectedValue = frmPickSkill.SelectedSkill;
                }
                else
                {
                    _strSelectedValue = objCyberware.Location;
                }
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);
                CreateImprovement(_strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.Hardwire, _strSelectedValue,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Damage Resistance.
            if (bonusNode.LocalName == ("damageresistance"))
            {
                Log.Info("damageresistance");
                Log.Info("damageresistance = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.DamageResistance,"",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Restricted Item Count.
            if (bonusNode.LocalName == ("restricteditemcount"))
            {
                Log.Info("restricteditemcount");
                Log.Info("restricteditemcount = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.RestrictedItemCount, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Judge Intentions.
            if (bonusNode.LocalName == ("judgeintentions"))
            {
                Log.Info("judgeintentions");
                Log.Info("judgeintentions = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.JudgeIntentions, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Composure.
            if (bonusNode.LocalName == ("composure"))
            {
                Log.Info("composure");
                Log.Info("composure = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Composure, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Lift and Carry.
            if (bonusNode.LocalName == ("liftandcarry"))
            {
                Log.Info("liftandcarry");
                Log.Info("liftandcarry = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LiftAndCarry, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Memory.
            if (bonusNode.LocalName == ("memory"))
            {
                Log.Info("memory");
                Log.Info("memory = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Memory, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Concealability.
            if (bonusNode.LocalName == ("concealability"))
            {
                Log.Info("concealability");
                Log.Info("concealability = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Concealability, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Drain Resistance.
            if (bonusNode.LocalName == ("drainresist"))
            {
                Log.Info("drainresist");
                Log.Info("drainresist = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.DrainResistance, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Fading Resistance.
            if (bonusNode.LocalName == ("fadingresist"))
            {
                Log.Info("fadingresist");
                Log.Info("fadingresist = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FadingResistance, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Notoriety.
            if (bonusNode.LocalName == ("notoriety"))
            {
                Log.Info("notoriety");
                Log.Info("notoriety = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Notoriety, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Complex Form Limit.
            if (bonusNode.LocalName == ("complexformlimit"))
            {
                Log.Info("complexformlimit");
                Log.Info("complexformlimit = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ComplexFormLimit, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Spell Limit.
            if (bonusNode.LocalName == ("spelllimit"))
            {
                Log.Info("spelllimit");
                Log.Info("spelllimit = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SpellLimit, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Spell Category bonuses.
            if (bonusNode.LocalName == ("spellcategory"))
            {
                Log.Info("spellcategory");
                Log.Info("spellcategory = " + bonusNode.OuterXml.ToString());

                string strUseUnique = strUnique;
                if (bonusNode["name"].Attributes["precedence"] != null)
                    strUseUnique = "precedence" + bonusNode["name"].Attributes["precedence"].InnerText;

                Log.Info("Calling CreateImprovement");
                CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName,
                    Improvement.ImprovementType.SpellCategory, strUseUnique, ValueToInt(bonusNode["val"].InnerText, intRating));
            }

            // Check for Throwing Range bonuses.
            if (bonusNode.LocalName == ("throwrange"))
            {
                Log.Info("throwrange");
                Log.Info("throwrange = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ThrowRange, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Throwing STR bonuses.
            if (bonusNode.LocalName == ("throwstr"))
            {
                Log.Info("throwstr");
                Log.Info("throwstr = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ThrowSTR, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Skillsoft access.
            if (bonusNode.LocalName == ("skillsoftaccess"))
            {
                Log.Info("skillsoftaccess");
                Log.Info("skillsoftaccess = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SkillsoftAccess, "");
                _objCharacter.SkillsSection.KnowledgeSkills.AddRange(_objCharacter.SkillsSection.KnowsoftSkills);
            }

            // Check for Quickening Metamagic.
            if (bonusNode.LocalName == ("quickeningmetamagic"))
            {
                Log.Info("quickeningmetamagic");
                Log.Info("quickeningmetamagic = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.QuickeningMetamagic, "");
            }

            // Check for ignore Stun CM Penalty.
            if (bonusNode.LocalName == ("ignorecmpenaltystun"))
            {
                Log.Info("ignorecmpenaltystun");
                Log.Info("ignorecmpenaltystun = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.IgnoreCMPenaltyStun, "");
            }

            // Check for ignore Physical CM Penalty.
            if (bonusNode.LocalName == ("ignorecmpenaltyphysical"))
            {
                Log.Info("ignorecmpenaltyphysical");
                Log.Info("ignorecmpenaltyphysical = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.IgnoreCMPenaltyPhysical, "");
            }

            // Check for a Cyborg Essence which will permanently set the character's ESS to 0.1.
            if (bonusNode.LocalName == ("cyborgessence"))
            {
                Log.Info("cyborgessence");
                Log.Info("cyborgessence = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CyborgEssence, "");
            }

            // Check for Maximum Essence which will permanently modify the character's Maximum Essence value.
            if (bonusNode.LocalName == ("essencemax"))
            {
                Log.Info("essencemax");
                Log.Info("essencemax = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.EssenceMax, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Select Sprite.
            if (bonusNode.LocalName == ("selectsprite"))
            {
                Log.Info("selectsprite");
                Log.Info("selectsprite = " + bonusNode.OuterXml.ToString());
                XmlDocument objXmlDocument = XmlManager.Instance.Load("critters.xml");
                XmlNodeList objXmlNodeList =
                    objXmlDocument.SelectNodes("/chummer/metatypes/metatype[contains(category, \"Sprites\")]");
                List<ListItem> lstCritters = new List<ListItem>();
                foreach (XmlNode objXmlNode in objXmlNodeList)
                {
                    ListItem objItem = new ListItem();
                    if (objXmlNode["translate"] != null)
                        objItem.Name = objXmlNode["translate"].InnerText;
                    else
                        objItem.Name = objXmlNode["name"].InnerText;
                    objItem.Value = objItem.Name;
                    lstCritters.Add(objItem);
                }

                frmSelectItem frmPickItem = new frmSelectItem();
                frmPickItem.GeneralItems = lstCritters;
                frmPickItem.ShowDialog();

                if (frmPickItem.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickItem.SelectedItem;

                Log.Info("Calling CreateImprovement");
                CreateImprovement(frmPickItem.SelectedItem, objImprovementSource, strSourceName,
                    Improvement.ImprovementType.AddSprite,
                    "");
            }

            // Check for Black Market Discount.
            if (bonusNode.LocalName == ("blackmarketdiscount"))
            {
                Log.Info("blackmarketdiscount");
                Log.Info("blackmarketdiscount = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BlackMarketDiscount,
                    strUnique);
                _objCharacter.BlackMarketDiscount = true;
            }
            // Select Armor (Mostly used for Custom Fit (Stack)).
            if (bonusNode.LocalName == ("selectarmor"))
            {
                Log.Info("selectarmor");
                Log.Info("selectarmor = " + bonusNode.OuterXml.ToString());
                string strSelectedValue = "";
                if (_strForcedValue != "")
                    _strLimitSelection = _strForcedValue;

                // Display the Select Item window and record the value that was entered.

                List<ListItem> lstArmors = new List<ListItem>();
                foreach (Armor objArmor in _objCharacter.Armor)
                {
                    foreach (ArmorMod objMod in objArmor.ArmorMods)
                    {
                        if (objMod.Name.StartsWith("Custom Fit"))
                        {
                            ListItem objItem = new ListItem();
                            objItem.Value = objArmor.Name;
                            objItem.Name = objArmor.DisplayName;
                            lstArmors.Add(objItem);
                        }
                    }
                }

                if (lstArmors.Count > 0)
                {

                    frmSelectItem frmPickItem = new frmSelectItem();
                    frmPickItem.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText").Replace("{0}", strFriendlyName);
                    frmPickItem.GeneralItems = lstArmors;

                    Log.Info( "_strLimitSelection = " + _strLimitSelection);
                    Log.Info( "_strForcedValue = " + _strForcedValue);

                    if (_strLimitSelection != "")
                    {
                        frmPickItem.ForceItem = _strLimitSelection;
                        frmPickItem.Opacity = 0;
                    }

                    frmPickItem.ShowDialog();

                    // Make sure the dialogue window was not canceled.
                    if (frmPickItem.DialogResult == DialogResult.Cancel)
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }

                    _strSelectedValue = frmPickItem.SelectedItem;
                    if (blnConcatSelectedValue)
                        strSourceName += " (" + _strSelectedValue + ")";

                    strSelectedValue = frmPickItem.SelectedItem;
                    Log.Info( "_strSelectedValue = " + _strSelectedValue);
                    Log.Info( "strSelectedValue = " + strSelectedValue);
                }

            }

            // Select Weapon (custom entry for things like Spare Clip).
            if (bonusNode.LocalName == ("selectweapon"))
            {
                Log.Info("selectweapon");
                Log.Info("selectweapon = " + bonusNode.OuterXml.ToString());
                string strSelectedValue = "";
                if (_strForcedValue != "")
                    _strLimitSelection = _strForcedValue;

                if (_objCharacter == null)
                {
                    // If the character is null (this is a Vehicle), the user must enter their own string.
                    // Display the Select Item window and record the value that was entered.
                    frmSelectText frmPickText = new frmSelectText();
                    frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText")
                        .Replace("{0}", strFriendlyName);

                    Log.Info("_strLimitSelection = " + _strLimitSelection);
                    Log.Info("_strForcedValue = " + _strForcedValue);

                    if (_strLimitSelection != "")
                    {
                        frmPickText.SelectedValue = _strLimitSelection;
                        frmPickText.Opacity = 0;
                    }

                    frmPickText.ShowDialog();

                    // Make sure the dialogue window was not canceled.
                    if (frmPickText.DialogResult == DialogResult.Cancel)
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }

                    _strSelectedValue = frmPickText.SelectedValue;
                    if (blnConcatSelectedValue)
                        strSourceName += " (" + _strSelectedValue + ")";

                    strSelectedValue = frmPickText.SelectedValue;
                    Log.Info("_strSelectedValue = " + _strSelectedValue);
                    Log.Info("strSelectedValue = " + strSelectedValue);
                }
                else
                {
                    List<ListItem> lstWeapons = new List<ListItem>();
                    foreach (Weapon objWeapon in _objCharacter.Weapons)
                    {
                        ListItem objItem = new ListItem();
                        objItem.Value = objWeapon.Name;
                        objItem.Name = objWeapon.DisplayName;
                        lstWeapons.Add(objItem);
                    }

                    frmSelectItem frmPickItem = new frmSelectItem();
                    frmPickItem.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText")
                        .Replace("{0}", strFriendlyName);
                    frmPickItem.GeneralItems = lstWeapons;

                    Log.Info("_strLimitSelection = " + _strLimitSelection);
                    Log.Info("_strForcedValue = " + _strForcedValue);

                    if (_strLimitSelection != "")
                    {
                        frmPickItem.ForceItem = _strLimitSelection;
                        frmPickItem.Opacity = 0;
                    }

                    frmPickItem.ShowDialog();

                    // Make sure the dialogue window was not canceled.
                    if (frmPickItem.DialogResult == DialogResult.Cancel)
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }

                    _strSelectedValue = frmPickItem.SelectedItem;
                    if (blnConcatSelectedValue)
                        strSourceName += " (" + _strSelectedValue + ")";

                    strSelectedValue = frmPickItem.SelectedItem;
                    Log.Info("_strSelectedValue = " + _strSelectedValue);
                    Log.Info("strSelectedValue = " + strSelectedValue);
                }

                // Create the Improvement.
                Log.Info("Calling CreateImprovement");
                CreateImprovement(strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.Text, strUnique);
            }

            // Select an Optional Power.
            if (bonusNode.LocalName == ("optionalpowers"))
            {
                XmlNodeList objXmlPowerList = bonusNode.SelectNodes("optionalpower");
                //Log.Info("selectoptionalpower");
                // Display the Select Attribute window and record which Skill was selected.
                frmSelectOptionalPower frmPickPower = new frmSelectOptionalPower();
                frmPickPower.Description = LanguageManager.Instance.GetString("String_Improvement_SelectOptionalPower");
                string strForcedValue = "";

                List<KeyValuePair<string, string>> lstValue = new List<KeyValuePair<string,string>>();
                foreach (XmlNode objXmlOptionalPower in objXmlPowerList)
                {
                    string strQuality = objXmlOptionalPower.InnerText;
                    if (objXmlOptionalPower.Attributes["select"] != null)
                    {
                        strForcedValue = objXmlOptionalPower.Attributes["select"].InnerText;
                    }
                    lstValue.Add(new KeyValuePair<string, string>(strQuality,strForcedValue));
                }
                frmPickPower.LimitToList(lstValue);

                // Check to see if there is only one possible selection because of _strLimitSelection.
                if (_strForcedValue != "")
                    _strLimitSelection = _strForcedValue;

                Log.Info( "_strForcedValue = " + _strForcedValue);
                Log.Info( "_strLimitSelection = " + _strLimitSelection);

                if (_strLimitSelection != "")
                {
                    frmPickPower.SinglePower(_strLimitSelection);
                    frmPickPower.Opacity = 0;
                }

                frmPickPower.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickPower.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickPower.SelectedPower;
                // Record the improvement.
                XmlDocument objXmlDocument = XmlManager.Instance.Load("critterpowers.xml");
                XmlNode objXmlPowerNode = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + _strSelectedValue + "\"]");
                TreeNode objPowerNode = new TreeNode();
                CritterPower objPower = new CritterPower(_objCharacter);

                objPower.Create(objXmlPowerNode, _objCharacter, objPowerNode, 0, strForcedValue);
                _objCharacter.CritterPowers.Add(objPower);
            }

            if (bonusNode.LocalName == "publicawareness")
            {
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.PublicAwareness, strUnique, ValueToInt(bonusNode.InnerText,1));
            }

            if (bonusNode.LocalName == "dealerconnection")
            {
                Log.Info("dealerconnection");
                frmSelectItem frmPickItem = new frmSelectItem();
                List<ListItem> lstItems = new List<ListItem>();
                XmlNodeList objXmlList = bonusNode.SelectNodes("category");
                foreach (XmlNode objNode in objXmlList)
                {
                    ListItem objItem = new ListItem();
                    objItem.Value = objNode.InnerText;
                    objItem.Name = objNode.InnerText;
                    lstItems.Add(objItem);
                }
                frmPickItem.GeneralItems = lstItems;
                frmPickItem.AllowAutoSelect = false;
                frmPickItem.ShowDialog();
                // Make sure the dialogue window was not canceled.
                if (frmPickItem.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickItem.SelectedItem;
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);

                // Create the Improvement.
                Log.Info("Calling CreateImprovement");
                CreateImprovement(frmPickItem.SelectedItem, objImprovementSource, strSourceName,
                    Improvement.ImprovementType.DealerConnection, strUnique);
            }

            if (bonusNode.LocalName == "unlockskills")
            {
                List<string> options = bonusNode.InnerText.Split(',').Select(x => x.Trim()).ToList();
                string final;
                if (options.Count == 0)
                {
                    Utils.BreakIfDebug();
                    return false;
                }
                else if (options.Count == 1)
                {
                    final = options[0];
                }
                else
                {
                    frmSelectItem frmSelect = new frmSelectItem
                    {
                        AllowAutoSelect = true,
                        GeneralItems = options.Select(x => new ListItem(x, x)).ToList()
                    };

                    if (_objCharacter.Pushtext.Count > 0)
                    {
                        frmSelect.ForceItem = _objCharacter.Pushtext.Pop();
                    }

                    if (frmSelect.ShowDialog() == DialogResult.Cancel)
                    {
                        return false;
                    }

                    final = frmSelect.SelectedItem;
                }

                SkillsSection.FilterOptions skills;
                if (Enum.TryParse(final, out skills))
                {
                    _objCharacter.SkillsSection.AddSkills(skills);
                    CreateImprovement(skills.ToString(), Improvement.ImprovementSource.Quality, strSourceName,
                        Improvement.ImprovementType.SpecialSkills, strUnique);
                }
                else
                {
                    Utils.BreakIfDebug();
                    Log.Info(new[] {"Failed to parse", "specialskills", bonusNode.OuterXml});
                }
            }

            //nothing went wrong, so return true
            return true;
        }
Пример #6
0
        private void cmdAddContact_Click(object sender, EventArgs e)
        {
            Contact objContact = new Contact(_objCharacter);
            _objCharacter.Contacts.Add(objContact);

            int i = panContacts.Controls.Count;
            ContactControl objContactControl = new ContactControl();
            objContactControl.ContactObject = objContact;
            objContactControl.EntityType = ContactType.Contact;

            // Attach an EventHandler for the ConnectionRatingChanged, LoyaltyRatingChanged, DeleteContact, and FileNameChanged Events.
            objContactControl.ConnectionRatingChanged += objContact_ConnectionRatingChanged;
            objContactControl.ConnectionGroupRatingChanged += objContact_ConnectionGroupRatingChanged;
            objContactControl.LoyaltyRatingChanged += objContact_LoyaltyRatingChanged;
            objContactControl.DeleteContact += objContact_DeleteContact;
            objContactControl.FileNameChanged += objContact_FileNameChanged;

            // Set the ContactControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations.
            objContactControl.Location = new Point(0, objContactControl.Height * i + panContacts.AutoScrollPosition.Y);
            panContacts.Controls.Add(objContactControl);
            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
Пример #7
0
        private void cmdAddEnemy_Click(object sender, EventArgs e)
        {
            // Handle the ConnectionRatingChanged Event for the ContactControl object.
            Contact objContact = new Contact(_objCharacter);
            _objCharacter.Contacts.Add(objContact);

            int i = panEnemies.Controls.Count;
            ContactControl objContactControl = new ContactControl(_objCharacter);
            objContactControl.ContactObject = objContact;
            objContactControl.EntityType = ContactType.Enemy;

            // Attach an EventHandler for the ConnectioNRatingChanged, LoyaltyRatingChanged, DeleteContact, and FileNameChanged Events.
            objContactControl.ConnectionRatingChanged += objEnemy_ConnectionRatingChanged;
            objContactControl.LoyaltyRatingChanged += objEnemy_LoyaltyRatingChanged;
            objContactControl.DeleteContact += objEnemy_DeleteContact;
            objContactControl.FileNameChanged += objEnemy_FileNameChanged;
            objContactControl.IsEnemy = true;

            panEnemies.Controls.Add(objContactControl);
            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
Пример #8
0
        /// <summary>
        /// Load the Character from an XML file.
        /// </summary>
        public bool Load()
        {
            XmlDocument objXmlDocument = new XmlDocument();
            objXmlDocument.Load(_strFileName);

            XmlNode objXmlCharacter = objXmlDocument.SelectSingleNode("/character");
            XmlNodeList objXmlNodeList;

            try
            {
                _blnIgnoreRules = Convert.ToBoolean(objXmlCharacter["ignorerules"].InnerText);
            }
            catch
            {
                _blnIgnoreRules = false;
            }
            try
            {
                _blnCreated = Convert.ToBoolean(objXmlCharacter["created"].InnerText);
            }
            catch
            {
            }

            ResetCharacter();

            // Get the game edition of the file if possible and make sure it's intended to be used with this version of the application.
            try
            {
                if (objXmlCharacter["gameedition"].InnerText != string.Empty && objXmlCharacter["gameedition"].InnerText != "SR4")
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_IncorrectGameVersion_SR5"), LanguageManager.Instance.GetString("MessageTitle_IncorrectGameVersion"), MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return false;
                }
            }
            catch
            {
            }

            // Get the name of the settings file in use if possible.
            try
            {
                _strSettingsFileName = objXmlCharacter["settings"].InnerText;
            }
            catch
            {
            }

            // Load the character's settings file.
            if (!_objOptions.Load(_strSettingsFileName))
                return false;

            try
            {
                _decEssenceAtSpecialStart = Convert.ToDecimal(objXmlCharacter["essenceatspecialstart"].InnerText, GlobalOptions.Instance.CultureInfo);
                // fix to work around a mistake made when saving decimal values in previous versions.
                if (_decEssenceAtSpecialStart > EssenceMaximum)
                    _decEssenceAtSpecialStart /= 10;
            }
            catch
            {
            }

            // Metatype information.
            _strMetatype = objXmlCharacter["metatype"].InnerText;
            try
            {
                _strMovement = objXmlCharacter["movement"].InnerText;
            }
            catch
            {
            }
            _intMetatypeBP = Convert.ToInt32(objXmlCharacter["metatypebp"].InnerText);
            _strMetavariant = objXmlCharacter["metavariant"].InnerText;
            try
            {
                _strMetatypeCategory = objXmlCharacter["metatypecategory"].InnerText;
            }
            catch
            {
            }
            try
            {
                _intMutantCritterBaseSkills = Convert.ToInt32(objXmlCharacter["mutantcritterbaseskills"].InnerText);
            }
            catch
            {
            }

            // General character information.
            _strName = objXmlCharacter["name"].InnerText;
            try
            {
                _strMugshot = objXmlCharacter["mugshot"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSex = objXmlCharacter["sex"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strAge = objXmlCharacter["age"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strEyes = objXmlCharacter["eyes"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strHeight = objXmlCharacter["height"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strWeight = objXmlCharacter["weight"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSkin = objXmlCharacter["skin"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strHair = objXmlCharacter["hair"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strDescription = objXmlCharacter["description"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strBackground = objXmlCharacter["background"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strConcept = objXmlCharacter["concept"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strNotes = objXmlCharacter["notes"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strAlias = objXmlCharacter["alias"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strPlayerName = objXmlCharacter["playername"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strGameNotes = objXmlCharacter["gamenotes"].InnerText;
            }
            catch
            {
            }

            try
            {
                _blnIsCritter = Convert.ToBoolean(objXmlCharacter["iscritter"].InnerText);
            }
            catch
            {
            }

            try
            {
                _blnPossessed = Convert.ToBoolean(objXmlCharacter["possessed"].InnerText);
            }
            catch
            {
            }

            try
            {
                _blnOverrideSpecialAttributeESSLoss = Convert.ToBoolean(objXmlCharacter["overridespecialattributeessloss"].InnerText);
            }
            catch
            {
            }

            try
            {
                _intKarma = Convert.ToInt32(objXmlCharacter["karma"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intTotalKarma = Convert.ToInt32(objXmlCharacter["totalkarma"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intStreetCred = Convert.ToInt32(objXmlCharacter["streetcred"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intNotoriety = Convert.ToInt32(objXmlCharacter["notoriety"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intPublicAwareness = Convert.ToInt32(objXmlCharacter["publicawareness"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intBurntStreetCred = Convert.ToInt32(objXmlCharacter["burntstreetcred"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intMaxAvail = Convert.ToInt32(objXmlCharacter["maxavail"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intNuyen = Convert.ToInt32(objXmlCharacter["nuyen"].InnerText);
            }
            catch
            {
            }

            // Build Points/Karma.
            _intBuildPoints = Convert.ToInt32(objXmlCharacter["bp"].InnerText);
            try
            {
                _intBuildKarma = Convert.ToInt32(objXmlCharacter["buildkarma"].InnerText);
            }
            catch
            {
            }
            try
            {
                _objBuildMethod = ConvertToCharacterBuildMethod(objXmlCharacter["buildmethod"].InnerText);
            }
            catch
            {
            }
            _intKnowledgeSkillPoints = Convert.ToInt32(objXmlCharacter["knowpts"].InnerText);
            _decNuyenBP = Convert.ToDecimal(objXmlCharacter["nuyenbp"].InnerText, GlobalOptions.Instance.CultureInfo);
            _decNuyenMaximumBP = Convert.ToDecimal(objXmlCharacter["nuyenmaxbp"].InnerText, GlobalOptions.Instance.CultureInfo);
            _blnAdeptEnabled = Convert.ToBoolean(objXmlCharacter["adept"].InnerText);
            _blnMagicianEnabled = Convert.ToBoolean(objXmlCharacter["magician"].InnerText);
            _blnTechnomancerEnabled = Convert.ToBoolean(objXmlCharacter["technomancer"].InnerText);
            try
            {
                _blnInitiationEnabled = Convert.ToBoolean(objXmlCharacter["initiationoverride"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnCritterEnabled = Convert.ToBoolean(objXmlCharacter["critter"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnUneducated = Convert.ToBoolean(objXmlCharacter["uneducated"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnUncouth = Convert.ToBoolean(objXmlCharacter["uncouth"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnInfirm = Convert.ToBoolean(objXmlCharacter["infirm"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnBlackMarket = Convert.ToBoolean(objXmlCharacter["blackmarket"].InnerText);
            }
            catch
            {
            }
            _blnMAGEnabled = Convert.ToBoolean(objXmlCharacter["magenabled"].InnerText);
            try
            {
                _intInitiateGrade = Convert.ToInt32(objXmlCharacter["initiategrade"].InnerText);
            }
            catch
            {
            }
            _blnRESEnabled = Convert.ToBoolean(objXmlCharacter["resenabled"].InnerText);
            try
            {
                _intSubmersionGrade = Convert.ToInt32(objXmlCharacter["submersiongrade"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnGroupMember = Convert.ToBoolean(objXmlCharacter["groupmember"].InnerText);
            }
            catch
            {
            }
            try
            {
                _strGroupName = objXmlCharacter["groupname"].InnerText;
                _strGroupNotes = objXmlCharacter["groupnotes"].InnerText;
            }
            catch
            {
            }

            // Improvements.
            XmlNodeList objXmlImprovementList = objXmlDocument.SelectNodes("/character/improvements/improvement");
            foreach (XmlNode objXmlImprovement in objXmlImprovementList)
            {
                Improvement objImprovement = new Improvement();
                objImprovement.Load(objXmlImprovement);
                _lstImprovements.Add(objImprovement);
            }

            // Qualities
            objXmlNodeList = objXmlDocument.SelectNodes("/character/qualities/quality");
            bool blnHasOldQualities = false;
            foreach (XmlNode objXmlQuality in objXmlNodeList)
            {
                if (objXmlQuality["name"] != null)
                {
                    Quality objQuality = new Quality(this);
                    objQuality.Load(objXmlQuality);
                    _lstQualities.Add(objQuality);
                }
                else
                {
                    // If the Quality does not have a name tag, it is in the old format. Set the flag to show that old Qualities are in use.
                    blnHasOldQualities = true;
                }
            }
            // If old Qualities are in use, they need to be converted before we can continue.
            if (blnHasOldQualities)
                ConvertOldQualities(objXmlNodeList);

            // Attributes.
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"BOD\"]");
            _attBOD.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"AGI\"]");
            _attAGI.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"REA\"]");
            _attREA.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"STR\"]");
            _attSTR.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"CHA\"]");
            _attCHA.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INT\"]");
            _attINT.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"LOG\"]");
            _attLOG.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"WIL\"]");
            _attWIL.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INI\"]");
            _attINI.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"EDG\"]");
            _attEDG.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"MAG\"]");
            _attMAG.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"RES\"]");
            _attRES.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"ESS\"]");
            _attESS.Load(objXmlCharacter);

            // A.I. Attributes.
            try
            {
                _intSignal = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/signal").InnerText);
                _intResponse = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/response").InnerText);
            }
            catch
            {
            }

            // Force.
            try
            {
                _intMaxSkillRating = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/maxskillrating").InnerText);
            }
            catch
            {
            }

            // Attempt to load the split MAG Attribute information for Mystic Adepts.
            if (_blnAdeptEnabled && _blnMagicianEnabled)
            {
                try
                {
                    _intMAGAdept = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitadept").InnerText);
                    _intMAGMagician = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitmagician").InnerText);
                }
                catch
                {
                }
            }

            // Attempt to load the Magic Tradition.
            try
            {
                _strMagicTradition = objXmlDocument.SelectSingleNode("/character/tradition").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Technomancer Stream.
            try
            {
                _strTechnomancerStream = objXmlDocument.SelectSingleNode("/character/stream").InnerText;
            }
            catch
            {
            }

            // Attempt to load Condition Monitor Progress.
            try
            {
                _intPhysicalCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/physicalcmfilled").InnerText);
                _intStunCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/stuncmfilled").InnerText);
            }
            catch
            {
            }

            // Skills.
            foreach (Skill objSkill in _lstSkills)
            {
                XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skills/skill[name = \"" + objSkill.Name + "\"]");
                if (objXmlSkill != null)
                {
                    objSkill.Load(objXmlSkill);
                }
            }

            // Exotic Skills.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[exotic = \"True\"]");
            foreach (XmlNode objXmlSkill in objXmlNodeList)
            {
                Skill objSkill = new Skill(this);
                objSkill.Load(objXmlSkill);
                _lstSkills.Add(objSkill);
            }

            // SkillGroups.
            foreach (SkillGroup objGroup in _lstSkillGroups)
            {
                XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skillgroups/skillgroup[name = \"" + objGroup.Name + "\"]");
                if (objXmlSkill != null)
                {
                    objGroup.Load(objXmlSkill);
                    // If the character is set to ignore rules or is in Career Mode, Skill Groups should have a maximum Rating of 6 unless they have been given a higher maximum Rating already.
                    if ((_blnIgnoreRules || _blnCreated) && objGroup.RatingMaximum < 6)
                        objGroup.RatingMaximum = 6;
                }
            }

            // Knowledge Skills.
            List<ListItem> lstKnowledgeSkillOrder = new List<ListItem>();
            objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[knowledge = \"True\"]");
            // Sort the Knowledge Skills in alphabetical order.
            foreach (XmlNode objXmlSkill in objXmlNodeList)
            {
                ListItem objGroup = new ListItem();
                objGroup.Value = objXmlSkill["name"].InnerText;
                objGroup.Name = objXmlSkill["name"].InnerText;
                lstKnowledgeSkillOrder.Add(objGroup);
            }
            SortListItem objSort = new SortListItem();
            lstKnowledgeSkillOrder.Sort(objSort.Compare);

            foreach (ListItem objItem in lstKnowledgeSkillOrder)
            {
                Skill objSkill = new Skill(this);
                XmlNode objNode = objXmlDocument.SelectSingleNode("/character/skills/skill[knowledge = \"True\" and name = " + CleanXPath(objItem.Value) + "]");
                objSkill.Load(objNode);
                _lstSkills.Add(objSkill);
            }

            // Contacts.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/contacts/contact");
            foreach (XmlNode objXmlContact in objXmlNodeList)
            {
                Contact objContact = new Contact(this);
                objContact.Load(objXmlContact);
                _lstContacts.Add(objContact);
            }

            // Armor.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/armors/armor");
            foreach (XmlNode objXmlArmor in objXmlNodeList)
            {
                Armor objArmor = new Armor(this);
                objArmor.Load(objXmlArmor);
                _lstArmor.Add(objArmor);
            }

            // Weapons.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/weapons/weapon");
            foreach (XmlNode objXmlWeapon in objXmlNodeList)
            {
                Weapon objWeapon = new Weapon(this);
                objWeapon.Load(objXmlWeapon);
                _lstWeapons.Add(objWeapon);
            }

            // Cyberware/Bioware.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/cyberwares/cyberware");
            foreach (XmlNode objXmlCyberware in objXmlNodeList)
            {
                Cyberware objCyberware = new Cyberware(this);
                objCyberware.Load(objXmlCyberware);
                _lstCyberware.Add(objCyberware);
            }

            // Spells.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/spells/spell");
            foreach (XmlNode objXmlSpell in objXmlNodeList)
            {
                Spell objSpell = new Spell(this);
                objSpell.Load(objXmlSpell);
                _lstSpells.Add(objSpell);
            }

            // Foci.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/foci/focus");
            foreach (XmlNode objXmlFocus in objXmlNodeList)
            {
                Focus objFocus = new Focus();
                objFocus.Load(objXmlFocus);
                _lstFoci.Add(objFocus);
            }

            // Stacked Foci.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/stackedfoci/stackedfocus");
            foreach (XmlNode objXmlStack in objXmlNodeList)
            {
                StackedFocus objStack = new StackedFocus(this);
                objStack.Load(objXmlStack);
                _lstStackedFoci.Add(objStack);
            }

            // Powers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/powers/power");
            foreach (XmlNode objXmlPower in objXmlNodeList)
            {
                Power objPower = new Power(this);
                objPower.Load(objXmlPower);
                _lstPowers.Add(objPower);
            }

            // Spirits/Sprites.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/spirits/spirit");
            foreach (XmlNode objXmlSpirit in objXmlNodeList)
            {
                Spirit objSpirit = new Spirit(this);
                objSpirit.Load(objXmlSpirit);
                _lstSpirits.Add(objSpirit);
            }

            // Compex Forms/Technomancer Programs.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/techprograms/techprogram");
            foreach (XmlNode objXmlProgram in objXmlNodeList)
            {
                TechProgram objProgram = new TechProgram(this);
                objProgram.Load(objXmlProgram);
                _lstTechPrograms.Add(objProgram);
            }

            // Martial Arts.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/martialarts/martialart");
            foreach (XmlNode objXmlArt in objXmlNodeList)
            {
                MartialArt objMartialArt = new MartialArt(this);
                objMartialArt.Load(objXmlArt);
                _lstMartialArts.Add(objMartialArt);
            }

            // Martial Art Maneuvers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/martialartmaneuvers/martialartmaneuver");
            foreach (XmlNode objXmlManeuver in objXmlNodeList)
            {
                MartialArtManeuver objManeuver = new MartialArtManeuver(this);
                objManeuver.Load(objXmlManeuver);
                _lstMartialArtManeuvers.Add(objManeuver);
            }

            // Lifestyles.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/lifestyles/lifestyle");
            foreach (XmlNode objXmlLifestyle in objXmlNodeList)
            {
                Lifestyle objLifestyle = new Lifestyle(this);
                objLifestyle.Load(objXmlLifestyle);
                _lstLifestyles.Add(objLifestyle);
            }

            // <gears>
            objXmlNodeList = objXmlDocument.SelectNodes("/character/gears/gear");
            foreach (XmlNode objXmlGear in objXmlNodeList)
            {
                switch (objXmlGear["category"].InnerText)
                {
                    case "Commlink":
                    case "Commlink Upgrade":
                        Commlink objCommlink = new Commlink(this);
                        objCommlink.Load(objXmlGear);
                        _lstGear.Add(objCommlink);
                        break;
                    case "Commlink Operating System":
                    case "Commlink Operating System Upgrade":
                        OperatingSystem objOperatingSystem = new OperatingSystem(this);
                        objOperatingSystem.Load(objXmlGear);
                        _lstGear.Add(objOperatingSystem);
                        break;
                    default:
                        Gear objGear = new Gear(this);
                        objGear.Load(objXmlGear);
                        _lstGear.Add(objGear);
                        break;
                }
            }

            // Vehicles.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/vehicles/vehicle");
            foreach (XmlNode objXmlVehicle in objXmlNodeList)
            {
                Vehicle objVehicle = new Vehicle(this);
                objVehicle.Load(objXmlVehicle);
                _lstVehicles.Add(objVehicle);
            }

            // Metamagics/Echoes.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/metamagics/metamagic");
            foreach (XmlNode objXmlMetamagic in objXmlNodeList)
            {
                Metamagic objMetamagic = new Metamagic(this);
                objMetamagic.Load(objXmlMetamagic);
                _lstMetamagics.Add(objMetamagic);
            }

            // Critter Powers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/critterpowers/critterpower");
            foreach (XmlNode objXmlPower in objXmlNodeList)
            {
                CritterPower objPower = new CritterPower(this);
                objPower.Load(objXmlPower);
                _lstCritterPowers.Add(objPower);
            }

            // Initiation Grades.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/initiationgrades/initiationgrade");
            foreach (XmlNode objXmlGrade in objXmlNodeList)
            {
                InitiationGrade objGrade = new InitiationGrade(this);
                objGrade.Load(objXmlGrade);
                _lstInitiationGrades.Add(objGrade);
            }

            // Expense Log Entries.
            XmlNodeList objXmlExpenseList = objXmlDocument.SelectNodes("/character/expenses/expense");
            foreach (XmlNode objXmlExpense in objXmlExpenseList)
            {
                ExpenseLogEntry objExpenseLogEntry = new ExpenseLogEntry();
                objExpenseLogEntry.Load(objXmlExpense);
                _lstExpenseLog.Add(objExpenseLogEntry);
            }

            // Locations.
            XmlNodeList objXmlLocationList = objXmlDocument.SelectNodes("/character/locations/location");
            foreach (XmlNode objXmlLocation in objXmlLocationList)
            {
                _lstLocations.Add(objXmlLocation.InnerText);
            }

            // Armor Bundles.
            XmlNodeList objXmlBundleList = objXmlDocument.SelectNodes("/character/armorbundles/armorbundle");
            foreach (XmlNode objXmlBundle in objXmlBundleList)
            {
                _lstArmorBundles.Add(objXmlBundle.InnerText);
            }

            // Weapon Locations.
            XmlNodeList objXmlWeaponLocationList = objXmlDocument.SelectNodes("/character/weaponlocations/weaponlocation");
            foreach (XmlNode objXmlLocation in objXmlWeaponLocationList)
            {
                _lstWeaponLocations.Add(objXmlLocation.InnerText);
            }

            // Improvement Groups.
            XmlNodeList objXmlGroupList = objXmlDocument.SelectNodes("/character/improvementgroups/improvementgroup");
            foreach (XmlNode objXmlGroup in objXmlGroupList)
            {
                _lstImprovementGroups.Add(objXmlGroup.InnerText);
            }

            // Calendar.
            XmlNodeList objXmlWeekList = objXmlDocument.SelectNodes("/character/calendar/week");
            foreach (XmlNode objXmlWeek in objXmlWeekList)
            {
                CalendarWeek objWeek = new CalendarWeek();
                objWeek.Load(objXmlWeek);
                _lstCalendar.Add(objWeek);
            }

            // If the character had old Qualities that were converted, immediately save the file so they are in the new format.
            if (blnHasOldQualities)
                Save();

            return true;
        }