Пример #1
0
        public bool IsInCircle(ObjectPosition other, float radius)
        {
            float xDistance = this.X - other.X;
            float zDistance = this.Z - other.Z;

            return((Math.Pow(xDistance, 2) + Math.Pow(zDistance, 2)) <= Math.Pow(radius, 2));
        }
Пример #2
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        public bool IsInRange(ObjectPosition to, int range)
        {
            float distance = DistanceTo(to);

            return(distance <= Math.Pow(range, 2));
        }
Пример #3
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 public bool IsInRange(ObjectPosition to, int range)
 {
     return(DistanceTo(to) <= range);
 }
Пример #4
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 public float DistanceTo(ObjectPosition to)
 {
     return((float)(Math.Pow(this.X - to.X, 2) + Math.Pow(this.Y - to.Y, 2) + Math.Pow(this.Z - to.Z, 2)));
 }
Пример #5
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 public float DistanceTo(ObjectPosition to)
 {
     return(Convert.ToSingle(Math.Abs(Math.Sqrt(Math.Pow(this.X - to.X, 2) + Math.Pow(this.Y - to.Y, 2) + Math.Pow(this.Z - to.Z, 2)))));
 }