Пример #1
0
        internal static Color AddGradient(ChromaLightEventData.GradientObjectData gradientObject, BeatmapEventType id, float time)
        {
            CancelGradient(id);

            float     duration  = gradientObject.Duration;
            Color     initcolor = gradientObject.StartColor;
            Color     endcolor  = gradientObject.EndColor;
            Functions easing    = gradientObject.Easing;

            ChromaGradientEvent gradientEvent = new ChromaGradientEvent(initcolor, endcolor, time, duration, id, easing);

            Instance.Gradients[id] = gradientEvent;
            return(gradientEvent.Interpolate());
        }
Пример #2
0
        internal static void ColorLightSwitch(MonoBehaviour monobehaviour, BeatmapEventData beatmapEventData)
        {
            if (!ChromaEventDatas.TryGetValue(beatmapEventData, out ChromaEventData chromaEventData))
            {
                return;
            }

            ChromaLightEventData chromaData = (ChromaLightEventData)chromaEventData;

            Color?color = null;

            // legacy was a mistake
            color = LegacyLightHelper.GetLegacyColor(beatmapEventData) ?? color;

            if (monobehaviour is LightSwitchEventEffect lightSwitchEventEffect)
            {
                object lightID = chromaData.LightID;
                if (lightID != null)
                {
                    switch (lightID)
                    {
                    case List <object> lightIDobjects:
                        LightIDOverride = lightIDobjects.Select(n => System.Convert.ToInt32(n)).ToList();

                        break;

                    case long lightIDint:
                        LightIDOverride = new List <int> {
                            (int)lightIDint
                        };

                        break;
                    }
                }

                // propID is now DEPRECATED!!!!!!!!
                object propID = chromaData.PropID;
                if (propID != null)
                {
                    ILightWithId[][] lights = lightSwitchEventEffect.GetLightsPropagationGrouped();
                    int lightCount          = lights.Length;
                    switch (propID)
                    {
                    case List <object> propIDobjects:
                        int[] propIDArray = propIDobjects.Select(n => System.Convert.ToInt32(n)).ToArray();
                        List <ILightWithId> overrideLights = new List <ILightWithId>();
                        for (int i = 0; i < propIDArray.Length; i++)
                        {
                            if (lightCount > propIDArray[i])
                            {
                                overrideLights.AddRange(lights[propIDArray[i]]);
                            }
                        }

                        SetLegacyPropIdOverride(overrideLights.ToArray());

                        break;

                    case long propIDlong:
                        if (lightCount > propIDlong)
                        {
                            SetLegacyPropIdOverride(lights[propIDlong]);
                        }

                        break;
                    }
                }

                ChromaLightEventData.GradientObjectData gradientObject = chromaData.GradientObject;
                if (gradientObject != null)
                {
                    color = ChromaGradientController.AddGradient(gradientObject, beatmapEventData.type, beatmapEventData.time);
                }
            }

            Color?colorData = chromaData.ColorData;

            if (colorData.HasValue)
            {
                color = colorData;
                ChromaGradientController.CancelGradient(beatmapEventData.type);
            }

            if (color.HasValue)
            {
                monobehaviour.SetLightingColors(color.Value, color.Value, color.Value, color.Value);
            }
            else if (!ChromaGradientController.IsGradientActive(beatmapEventData.type))
            {
                monobehaviour.Reset();
            }
        }