public void Setup() { CreateBackgroudTexture(); SetupCamera(); _ufo = new Ufo(this) { Position = new Vector2(300, 300) }; _allGameOjbects.Add(_ufo); var background = new CaveWall(this, "map1"); _allGameOjbects.Add(background); AddCrates(); var landingZone = new LandingZone(this, new Rectangle(3600, 1540, 300, 30)); _allGameOjbects.Add(landingZone); _debugView.LoadContent(_graphicsDevice, _content); }