public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; // Frame rate is 30 fps by default for Windows Phone. TargetElapsedTime = TimeSpan.FromTicks(333333); // Extend battery life under lock. InactiveSleepTime = TimeSpan.FromSeconds(1); manager = SceneManager.GetInstance(this); }
public static SceneManager GetInstance(Microsoft.Xna.Framework.Game game) { if (manager == null) manager = new SceneManager(game); return manager; }