public static void GetGathering(List<Gathering> gather) { try { uint startAddress = MemoryLocations.Database["gathermap"]; const uint length = 156; gather.Clear(); for (uint i = 0; i <= length; i += 4) { Gathering newChar = new Gathering(startAddress + i); if (newChar.Valid) gather.Add(newChar); } } catch (Exception ex) { System.Diagnostics.Debug.Print("Problem getting gather"); } }
public float DistanceFrom(Gathering otherChar) { //Refresh() return(Calculations.PointDistance(Coordinate, otherChar.Coordinate)); }
private void InitializeGatheringSpot(Character user, GatheringWindow uiWindow, Gathering currentSpot) { user.Refresh(); Debug.Print("User Status: " + user.Status.ToString() + " - " + user.Status.ToString("X")); currentSpot.Target(); Thread.Sleep(100); while (uiWindow.RefreshPointers() == false) { user.Refresh(); user.Heading = user.Coordinate.AngleTo(currentSpot.Coordinate); Utilities.Keyboard.KeyBoardHelper.KeyDown(Keys.W); if (user.Coordinate.Distance2D(currentSpot.Coordinate) > DistanceThreshold) { user.Heading = user.Coordinate.AngleTo(currentSpot.Coordinate); Utilities.Keyboard.KeyBoardHelper.KeyDown(Keys.W); continue; } Utilities.Keyboard.KeyBoardHelper.KeyUp(Keys.W); Thread.Sleep(350); user.Refresh(); user.Heading = user.Coordinate.AngleTo(currentSpot.Coordinate); Debug.Print("Waiting for window..."); Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.NumPad0); Thread.Sleep(750); } }
public float DistanceFrom(Gathering otherChar) { //Refresh() return Calculations.PointDistance(Coordinate, otherChar.Coordinate); }
private void GatherSpot(Character user, Gathering currentSpot) { currentSpot.Refresh(); user.Refresh(); if (user.Health_Current == 0) { _botstage = BotStage.Nothing; _navigation.Stop(); return; } if (user.Coordinate.Distance(currentSpot.Coordinate) < 0.5) { user.Heading = user.Coordinate.AngleTo(currentSpot.Coordinate); Utilities.Keyboard.KeyBoardHelper.KeyDown(Keys.S); Thread.Sleep(150); Utilities.Keyboard.KeyBoardHelper.KeyUp(Keys.S); } // We are close enough.. stop running //Utilities.Keyboard.KeyBoardHelper.KeyUp(Keys.W); if (currentSpot.IsHidden == false) { Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.NumPad0); Thread.Sleep(350); } else { //_ignorelist.Clear(); _navigation.Resume(); _botstage = BotStage.Detection; } //// Check if we should ignore the monster because it has not been claimed for a while.. //// This typically happens if monster is out of line of sight. //if (_claimwatch.Elapsed.Seconds > 7 && currentSpot.IsClaimed == false) //{ // _claimwatch.Stop(); // _ignorelist.Add(currentSpot.ID); // _navigation.Resume(); // _botstage = BotStage.Detection; //} }