void Set_Static_Wheel(GameObject wheelObject, string direction) { Static_Wheel_CS staticWheelScript = wheelObject.AddComponent <Static_Wheel_CS>(); staticWheelScript.Is_Left = (direction == "L"); staticWheelScript.Parent_Script = thisTransform.GetComponent <Static_Wheel_Parent_CS>(); }
void Create_Static_Wheel(string direction, Vector3 position) { GameObject gameObject = Create_GameObject("IdlerWheel", direction, position); Add_Mesh(gameObject); // Static_Wheel_CS script Static_Wheel_CS staticWheelScript = gameObject.AddComponent <Static_Wheel_CS>(); staticWheelScript.Is_Left = (direction == "L"); staticWheelScript.Parent_Script = thisTransform.GetComponent <Static_Wheel_Parent_CS>(); }