public unsafe void ReplaceIfExists(NativeListArray <float3> .NativeList uniqueVertices) { #if ENABLE_UNITY_COLLECTIONS_CHECKS AtomicSafetyHandle.CheckWriteAndThrow(m_Safety); #endif // Add Unique vertex for (int i = 0; i < uniqueVertices.Length; i++) { var vertex = uniqueVertices[i]; HashedVerticesUtility.ReplaceIfExists((ushort *)m_HashTable, m_ChainedIndices, m_Vertices, vertex); } }
public unsafe void ReplaceIfExists(ref ChiselBlobArray <float3> uniqueVertices, float4x4 nodeToTreeSpaceMatrix) { #if ENABLE_UNITY_COLLECTIONS_CHECKS AtomicSafetyHandle.CheckWriteAndThrow(m_Safety); #endif // Add Unique vertex for (int i = 0; i < uniqueVertices.Length; i++) { var vertex = math.mul(nodeToTreeSpaceMatrix, new float4(uniqueVertices[i], 1)).xyz; HashedVerticesUtility.ReplaceIfExists((ushort *)m_HashTable, m_ChainedIndices, m_Vertices, vertex); } }