Пример #1
0
        public static bool GenerateSphere(ref BrushMesh brushMesh, ref ChiselSphereDefinition definition)
        {
            definition.Validate();
            var transform = float4x4.TRS(Vector3.zero, quaternion.AxisAngle(new Vector3(0, 1, 0), definition.rotation), Vector3.one);

            return(BrushMeshFactory.GenerateSphere(ref brushMesh, definition.diameterXYZ, definition.offsetY, definition.generateFromCenter, transform, definition.horizontalSegments, definition.verticalSegments, definition.surfaceDefinition));
        }
        private static bool UpdateBrushMesh(Int32 brushMeshIndex,
                                            BrushMesh brushMesh)
        {
            if (brushMeshIndex == 0 ||
                brushMesh.vertices == null ||
                brushMesh.halfEdges == null ||
                brushMesh.polygons == null)
            {
                return(false);
            }

            var edgeCount = brushMesh.halfEdges.Length;

            if (edgeCount < 12)
            {
                return(false);
            }

            var polygonCount = brushMesh.polygons.Length;

            if (polygonCount < 4)
            {
                return(false);
            }

            var vertexCount = brushMesh.vertices.Length;
            var result      = UpdateBrushMesh(brushMeshIndex,
                                              brushMesh.vertices,
                                              brushMesh.halfEdges,
                                              brushMesh.polygons);

            return(result);
        }
Пример #3
0
 public BrushMesh(BrushMesh other)
 {
     version = other.version;
     if (other.vertices != null)
     {
         vertices = new float3[other.vertices.Length];
         Array.Copy(other.vertices, this.vertices, other.vertices.Length);
     }
     if (other.halfEdges != null)
     {
         halfEdges = new HalfEdge[other.halfEdges.Length];
         Array.Copy(other.halfEdges, this.halfEdges, other.halfEdges.Length);
     }
     if (other.halfEdgePolygonIndices != null)
     {
         halfEdgePolygonIndices = new int[other.halfEdgePolygonIndices.Length];
         Array.Copy(other.halfEdgePolygonIndices, this.halfEdgePolygonIndices, other.halfEdgePolygonIndices.Length);
     }
     if (other.polygons != null)
     {
         polygons = new Polygon[other.polygons.Length];
         Array.Copy(other.polygons, this.polygons, other.polygons.Length);
     }
     if (other.planes != null)
     {
         planes = new float4[other.planes.Length];
         Array.Copy(other.planes, this.planes, other.planes.Length);
     }
 }
Пример #4
0
        public static bool UpdateBrushMesh(Int32 brushMeshInstanceID,
                                           Vector3[]                    vertices,
                                           BrushMesh.HalfEdge[] halfEdges,
                                           BrushMesh.Polygon[]  polygons)
        {
            if (vertices == null || halfEdges == null || polygons == null)
            {
                return(false);
            }

            if (!AssertBrushMeshIDValid(brushMeshInstanceID))
            {
                return(false);
            }

            BrushMesh brushMesh = GetBrushMesh(brushMeshInstanceID);

            if (brushMesh == null)
            {
                Debug.LogWarning("Brush has no BrushMeshInstance set");
                return(false);
            }

            if (!brushMesh.Set(vertices, halfEdges, polygons))
            {
                Debug.LogWarning("GenerateMesh failed");
                return(false);
            }

            CSGManager.NotifyBrushMeshModified(brushMeshInstanceID);
            return(true);
        }
Пример #5
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        public static bool GenerateCapsule(ref BrushMesh brushMesh, ref ChiselCapsuleDefinition definition)
        {
            Vector3[] vertices = null;
            if (!BrushMeshFactory.GenerateCapsuleVertices(ref definition, ref vertices))
            {
                brushMesh.Clear();
                return(false);
            }

            // TODO: share this with GenerateCapsuleVertices
            var bottomCap    = !definition.haveRoundedBottom;
            var topCap       = !definition.haveRoundedTop;
            var sides        = definition.sides;
            var segments     = definition.segments;
            var bottomVertex = definition.bottomVertex;
            var topVertex    = definition.topVertex;

            if (!BrushMeshFactory.GenerateSegmentedSubMesh(ref brushMesh,
                                                           sides, segments,
                                                           vertices,
                                                           topCap, bottomCap,
                                                           topVertex, bottomVertex,
                                                           definition.surfaceDefinition))
            {
                brushMesh.Clear();
                return(false);
            }
            return(true);
        }
Пример #6
0
        public static bool GenerateHemisphere(ref BrushMesh brushMesh, ref ChiselHemisphereDefinition definition)
        {
            definition.Validate();
            var transform = Matrix4x4.TRS(Vector3.zero, Quaternion.AngleAxis(definition.rotation, Vector3.up), Vector3.one);

            return(GenerateHemisphereSubMesh(ref brushMesh, definition.diameterXYZ, transform, definition.horizontalSegments, definition.verticalSegments, definition.surfaceDefinition));
        }
Пример #7
0
        public bool EnsureSize(int expectedSize)
        {
            if ((brushMeshes != null && expectedSize == brushMeshes.Length) ||
                (brushMeshes == null && expectedSize == 0))
            {
                return(false);
            }

            if (expectedSize == 0)
            {
                brushMeshes = null;
                return(true);
            }

            var newBrushMeshes = new BrushMesh[expectedSize];
            var prevLength     = (brushMeshes == null) ? 0 : brushMeshes.Length;

            if (prevLength > 0)
            {
                Array.Copy(brushMeshes, newBrushMeshes, Mathf.Min(newBrushMeshes.Length, prevLength));
            }
            for (int i = prevLength; i < newBrushMeshes.Length; i++)
            {
                newBrushMeshes[i] = new BrushMesh();
            }
            brushMeshes = newBrushMeshes;
            operations  = new CSGOperationType[expectedSize];
            return(true);
        }
Пример #8
0
 public BrushMesh(BrushMesh other)
 {
     version = other.version;
     if (other.vertices != null)
     {
         vertices = new Vector3[other.vertices.Length];
         Array.Copy(other.vertices, this.vertices, other.vertices.Length);
     }
     if (other.halfEdges != null)
     {
         halfEdges = new HalfEdge[other.halfEdges.Length];
         Array.Copy(other.halfEdges, this.halfEdges, other.halfEdges.Length);
     }
     if (other.halfEdgePolygonIndices != null)
     {
         halfEdgePolygonIndices = new int[other.halfEdgePolygonIndices.Length];
         Array.Copy(other.halfEdgePolygonIndices, this.halfEdgePolygonIndices, other.halfEdgePolygonIndices.Length);
     }
     if (other.polygons != null)
     {
         polygons = new Polygon[other.polygons.Length];
         Array.Copy(other.polygons, this.polygons, other.polygons.Length);
     }
     if (other.surfaces != null)
     {
         surfaces = new Surface[other.surfaces.Length];
         Array.Copy(other.surfaces, this.surfaces, other.surfaces.Length);
     }
 }
Пример #9
0
 public void Reset()
 {
     brushOutline = null;
     if (surfaceDefinition != null)
     {
         surfaceDefinition.Reset();
     }
 }
Пример #10
0
        // TODO: batch & jobify this somehow
        public unsafe static BlobAssetReference <BrushMeshBlob> Build(BrushMesh brushMesh, Allocator allocator = Allocator.Persistent)
        {
            if (brushMesh == null ||
                brushMesh.vertices == null ||
                brushMesh.polygons == null ||
                brushMesh.halfEdges == null ||
                brushMesh.vertices.Length < 4 ||
                brushMesh.polygons.Length < 4 ||
                brushMesh.halfEdges.Length < 12)
            {
                return(BlobAssetReference <BrushMeshBlob> .Null);
            }

            ref var srcVertices = ref brushMesh.vertices;
Пример #11
0
        // temporary solution to be able to see a brush wireframe
        static BrushOutline CreateOutline(BrushMesh brushMesh)
        {
            var brushOutline = new BrushOutline();

            brushOutline.Reset();
            if (brushMesh == null)
            {
                return(brushOutline);
            }
            brushOutline.surfaceOutlines = new Outline[brushMesh.surfaces.Length];
            brushOutline.vertices        = brushMesh.vertices.ToArray();

            var surfaceOutlines = brushOutline.surfaceOutlines;

            for (int p = 0; p < brushMesh.polygons.Length; p++)
            {
                surfaceOutlines[p] = new Outline();
                surfaceOutlines[p].Reset();
            }

            var brushVisibleOuterLines   = new List <int>();
            var surfaceVisibleOuterLines = new List <int>();

            for (int p = 0; p < brushMesh.polygons.Length; p++)
            {
                var surfaceOutline = surfaceOutlines[p];
                surfaceVisibleOuterLines.Clear();
                var firstEdge = brushMesh.polygons[p].firstEdge;
                var edgeCount = brushMesh.polygons[p].edgeCount;
                var lastEdge  = firstEdge + edgeCount;

                var vertexIndex0 = brushMesh.halfEdges[lastEdge - 1].vertexIndex;
                var vertexIndex1 = 0;
                for (int h = firstEdge; h < lastEdge; vertexIndex0 = vertexIndex1, h++)
                {
                    vertexIndex1 = brushMesh.halfEdges[h].vertexIndex;
                    if (vertexIndex0 > vertexIndex1) // avoid duplicate edges
                    {
                        brushVisibleOuterLines.Add(vertexIndex0);
                        brushVisibleOuterLines.Add(vertexIndex1);
                    }
                    surfaceVisibleOuterLines.Add(vertexIndex0);
                    surfaceVisibleOuterLines.Add(vertexIndex1);
                }

                surfaceOutline.visibleOuterLines = surfaceVisibleOuterLines.ToArray();
            }
            brushOutline.brushOutline.visibleOuterLines = brushVisibleOuterLines.ToArray();
            return(brushOutline);
        }
        public bool Generate(ref ChiselBrushContainer brushContainer)
        {
            Profiler.BeginSample("GenerateBrush");
            try
            {
                if (!IsValid)
                {
                    return(false);
                }

                Profiler.BeginSample("EnsureSize");
                brushContainer.EnsureSize(1);
                Profiler.EndSample();

                Profiler.BeginSample("new BrushMesh");
                BrushMesh brushMesh;
                if (brushContainer.brushMeshes[0] == null)
                {
                    brushMesh = new BrushMesh(brushOutline);
                    brushContainer.brushMeshes[0] = brushMesh;
                }
                else
                {
                    brushContainer.brushMeshes[0].CopyFrom(brushOutline);
                    brushMesh = brushContainer.brushMeshes[0];
                }
                Profiler.EndSample();

                Profiler.BeginSample("Definition.Validate");
                Validate();
                Profiler.EndSample();

                Profiler.BeginSample("Assign Materials");
                for (int p = 0; p < brushMesh.polygons.Length; p++)
                {
                    brushMesh.polygons[p].surface = surfaceDefinition.surfaces[p];
                }
                Profiler.EndSample();

                Profiler.BeginSample("BrushMesh.Validate");
                var valid = brushMesh.Validate();
                Profiler.EndSample();
                return(valid);
            }
            finally
            {
                Profiler.EndSample();
            }
        }
Пример #13
0
        static bool GenerateBox(ref BrushMesh brushMesh, ref ChiselBoxDefinition definition)
        {
            definition.Validate();

            var min = definition.min;
            var max = definition.max;

            if (!BoundsExtensions.IsValid(min, max))
            {
                brushMesh.Clear();
                return(false);
            }

            return(GenerateBox(ref brushMesh, definition.min, definition.max, definition.surfaceDefinition));
        }
        private static Int32 CreateBrushMesh(int userID, BrushMesh brushMesh)
        {
            if (brushMesh == null ||
                brushMesh.vertices == null ||
                brushMesh.halfEdges == null ||
                brushMesh.polygons == null)
            {
                return(0);
            }

            var edgeCount = brushMesh.halfEdges.Length;

            if (edgeCount < 12)
            {
                return(0);
            }

            var polygonCount = brushMesh.polygons.Length;

            if (polygonCount < 4)
            {
                return(0);
            }

            var vertexCount = brushMesh.vertices.Length;

            if (vertexCount < 4)
            {
                return(0);
            }

#if USE_MANAGED_CSG_IMPLEMENTATION
            var result = CreateBrushMesh(userID,
                                         brushMesh.vertices,
                                         brushMesh.halfEdges,
                                         brushMesh.polygons);
#else
            var result = CreateBrushMesh(userID,
                                         vertexCount, brushMesh.vertices,
                                         edgeCount, brushMesh.halfEdges,
                                         polygonCount, brushMesh.polygons);
#endif
            if (result <= 0)
            {
                result = 0;
            }
            return(result);
        }
Пример #15
0
        public static bool UpdateBrushMesh(Int32 brushMeshInstanceID,
                                           float3[]                         vertices,
                                           BrushMesh.HalfEdge[] halfEdges,
                                           BrushMesh.Polygon[]  polygons)
        {
            if (vertices == null || halfEdges == null || polygons == null)
            {
                return(false);
            }

            if (!AssertBrushMeshIDValid(brushMeshInstanceID))
            {
                return(false);
            }

            BrushMesh brushMesh = GetBrushMesh(brushMeshInstanceID);

            if (brushMesh == null)
            {
                Debug.LogWarning("Brush has no BrushMeshInstance set");
                return(false);
            }

            if (!brushMesh.Set(vertices, halfEdges, polygons))
            {
                Debug.LogWarning("GenerateMesh failed");
                return(false);
            }

            var brushMeshIndex = brushMeshInstanceID - 1;

            if (ChiselMeshLookup.Value.brushMeshBlobs.TryGetValue(brushMeshIndex, out BlobAssetReference <BrushMeshBlob> item))
            {
                ChiselMeshLookup.Value.brushMeshBlobs.Remove(brushMeshIndex);
                if (item.IsCreated)
                {
                    item.Dispose();
                }
            }
            ChiselMeshLookup.Value.brushMeshBlobs[brushMeshIndex] = BrushMeshBlob.Build(brushMesh);
            Profiler.BeginSample("BrushMeshBlob.Build");
            CSGManager.NotifyBrushMeshModified(brushMeshInstanceID);
            Profiler.EndSample();
            return(true);
        }
Пример #16
0
 public BrushMesh(BrushMesh other)
 {
     if (other.vertices != null)
     {
         vertices = new Vector3[other.vertices.Length];
         Array.Copy(other.vertices, this.vertices, other.vertices.Length);
     }
     if (other.halfEdges != null)
     {
         halfEdges = new HalfEdge[other.halfEdges.Length];
         Array.Copy(other.halfEdges, this.halfEdges, other.halfEdges.Length);
     }
     if (other.polygons != null)
     {
         polygons = new Polygon[other.polygons.Length];
         Array.Copy(other.polygons, this.polygons, other.polygons.Length);
     }
 }
        private static Int32 CreateBrushMesh(int userID, BrushMesh brushMesh)
        {
            if (brushMesh == null ||
                brushMesh.vertices == null ||
                brushMesh.halfEdges == null ||
                brushMesh.polygons == null)
            {
                return(0);
            }

            var edgeCount = brushMesh.halfEdges.Length;

            if (edgeCount < 12)
            {
                return(0);
            }

            var polygonCount = brushMesh.polygons.Length;

            if (polygonCount < 4)
            {
                return(0);
            }

            var vertexCount = brushMesh.vertices.Length;

            if (vertexCount < 4)
            {
                return(0);
            }

            var result = CreateBrushMesh(userID,
                                         brushMesh.vertices,
                                         brushMesh.halfEdges,
                                         brushMesh.polygons);

            if (result <= 0)
            {
                result = 0;
            }
            return(result);
        }
Пример #18
0
        public static bool GenerateStadium(ref BrushMesh brushMesh, ref ChiselStadiumDefinition definition)
        {
            definition.Validate();
            Vector3[] vertices = null;
            if (!GenerateStadiumVertices(definition, ref vertices))
            {
                brushMesh.Clear();
                return(false);
            }

            var surfaceIndices = new int[vertices.Length + 2];

            if (!BrushMeshFactory.CreateExtrudedSubMesh(ref brushMesh, definition.sides, surfaceIndices, 0, 1, vertices, definition.surfaceDefinition))
            {
                brushMesh.Clear();
                return(false);
            }

            return(true);
        }
        public static Int32 CreateBrushMesh(Int32 userID,
                                            float3[]                     vertices,
                                            BrushMesh.HalfEdge[] halfEdges,
                                            BrushMesh.Polygon[]  polygons)
        {
            int       brushMeshID = CreateBrushMeshID(userID);
            BrushMesh brushMesh   = GetBrushMesh(brushMeshID);

            if (brushMesh == null)
            {
                Debug.LogWarning("brushMesh == nullptr");
                DestroyBrushMesh(brushMeshID);
                return(BrushMeshInstance.InvalidInstanceID);
            }

            if (!brushMesh.Set(vertices, halfEdges, polygons))
            {
                Debug.LogWarning("GenerateMesh failed");
                DestroyBrushMesh(brushMeshID);
                return(BrushMeshInstance.InvalidInstanceID);
            }

            var brushMeshIndex = brushMeshID - 1;

            if (ChiselMeshLookup.Value.brushMeshBlobs.TryGetValue(brushMeshIndex, out BlobAssetReference <BrushMeshBlob> item))
            {
                ChiselMeshLookup.Value.brushMeshBlobs.Remove(brushMeshIndex);
                if (item.IsCreated)
                {
                    item.Dispose();
                }
            }

            ChiselMeshLookup.Value.brushMeshUpdateList.Add(brushMeshIndex);

            /*
             * Profiler.BeginSample("BrushMeshBlob.Build");
             * ChiselMeshLookup.Value.brushMeshBlobs[brushMeshIndex] = BrushMeshBlob.Build(brushMesh);
             * Profiler.EndSample();*/
            return(brushMeshID);
        }
        private static bool UpdateBrushMesh(Int32 brushMeshIndex,
                                            BrushMesh brushMesh)
        {
            if (brushMeshIndex == 0 ||
                brushMesh.vertices == null ||
                brushMesh.halfEdges == null ||
                brushMesh.polygons == null)
            {
                return(false);
            }

            var edgeCount = brushMesh.halfEdges.Length;

            if (edgeCount < 12)
            {
                return(false);
            }

            var polygonCount = brushMesh.polygons.Length;

            if (polygonCount < 5)
            {
                return(false);
            }

            var vertexCount = brushMesh.vertices.Length;

#if USE_MANAGED_CSG_IMPLEMENTATION
            var result = UpdateBrushMesh(brushMeshIndex,
                                         brushMesh.vertices,
                                         brushMesh.halfEdges,
                                         brushMesh.polygons);
#else
            var result = UpdateBrushMesh(brushMeshIndex,
                                         vertexCount, brushMesh.vertices,
                                         edgeCount, brushMesh.halfEdges,
                                         polygonCount, brushMesh.polygons);
#endif
            return(result);
        }
Пример #21
0
        private static bool UpdateBrushMesh(Int32 brushMeshID,
                                            BrushMesh brushMesh,
                                            bool notifyBrushMeshModified = true)
        {
            if (brushMeshID == 0 ||
                brushMesh.vertices == null ||
                brushMesh.halfEdges == null ||
                brushMesh.polygons == null)
            {
                return(false);
            }

            var edgeCount = brushMesh.halfEdges.Length;

            if (edgeCount < 12)
            {
                return(false);
            }

            var polygonCount = brushMesh.polygons.Length;

            if (polygonCount < 4)
            {
                return(false);
            }

            var result = UpdateBrushMesh(brushMeshID,
                                         brushMesh.vertices,
                                         brushMesh.halfEdges,
                                         brushMesh.polygons);

            if (notifyBrushMeshModified)
            {
                Profiler.BeginSample("CSGManager.NotifyBrushMeshModified");
                CSGManager.NotifyBrushMeshModified(brushMeshID);
                Profiler.EndSample();
            }
            return(result);
        }
Пример #22
0
        public static Int32 CreateBrushMesh(Int32 userID,
                                            Vector3[]                    vertices,
                                            BrushMesh.HalfEdge[] halfEdges,
                                            BrushMesh.Polygon[]  polygons)
        {
            int       brushMeshID = CreateBrushMeshID(userID);
            BrushMesh brushMesh   = GetBrushMesh(brushMeshID);

            if (brushMesh == null)
            {
                Debug.LogWarning("brushMesh == nullptr");
                DestroyBrushMesh(brushMeshID);
                return(BrushMeshInstance.InvalidInstanceID);
            }

            if (!brushMesh.Set(vertices, halfEdges, polygons))
            {
                Debug.LogWarning("GenerateMesh failed");
                DestroyBrushMesh(brushMeshID);
                return(BrushMeshInstance.InvalidInstanceID);
            }
            return(brushMeshID);
        }
Пример #23
0
        public unsafe static BlobAssetReference <BrushMeshBlob> Build(BrushMesh brushMesh)
        {
            if (brushMesh == null ||
                brushMesh.vertices.Length < 4 ||
                brushMesh.polygons.Length < 4 ||
                brushMesh.halfEdges.Length < 12)
            {
                return(BlobAssetReference <BrushMeshBlob> .Null);
            }


            var srcVertices = brushMesh.vertices;
            //var srcPlanes = brushMesh.planes;

            var totalPolygonSize        = 16 + (brushMesh.polygons.Length * UnsafeUtility.SizeOf <Polygon>());
            var totalPlaneSize          = 16 + (brushMesh.planes.Length * UnsafeUtility.SizeOf <float4>());
            var totalPolygonIndicesSize = 16 + (brushMesh.halfEdgePolygonIndices.Length * UnsafeUtility.SizeOf <int>());
            var totalHalfEdgeSize       = 16 + (brushMesh.halfEdges.Length * UnsafeUtility.SizeOf <BrushMesh.HalfEdge>());
            var totalVertexSize         = 16 + (srcVertices.Length * UnsafeUtility.SizeOf <float3>());
            var totalSize = totalPlaneSize + totalPolygonSize + totalPolygonIndicesSize + totalHalfEdgeSize + totalVertexSize;


            var     builder = new BlobBuilder(Allocator.Temp, totalSize);
            ref var root    = ref builder.ConstructRoot <BrushMeshBlob>();
Пример #24
0
 public void Reset()
 {
     brushOutline = null;
 }
Пример #25
0
 public static bool GenerateHemisphereSubMesh(ref BrushMesh brushMesh, Vector3 diameterXYZ, Matrix4x4 transform, int horzSegments, int vertSegments, in ChiselSurfaceDefinition surfaceDefinition)
Пример #26
0
 // TODO: clean up
 public static bool GenerateSegmentedSubMesh(ref BrushMesh brushMesh, int horzSegments, int vertSegments, Vector3[] segmentVertices, bool topCap, bool bottomCap, int topVertex, int bottomVertex, in ChiselSurfaceDefinition surfaceDefinition)
        public static bool GenerateRevolvedShape(ref ChiselBrushContainer brushContainer, ref ChiselRevolvedShapeDefinition definition)
        {
            definition.Validate();


            var shapeVertices       = new List <Vector2>();
            var shapeSegmentIndices = new List <int>();

            BrushMeshFactory.GetPathVertices(definition.shape, definition.curveSegments, shapeVertices, shapeSegmentIndices);

            Vector2[][] polygonVerticesArray;
            int[][]     polygonIndicesArray;

            if (!Decomposition.ConvexPartition(shapeVertices, shapeSegmentIndices,
                                               out polygonVerticesArray,
                                               out polygonIndicesArray))
            {
                return(false);
            }

            // TODO: splitting it before we do the composition would be better
            var polygonVerticesList = polygonVerticesArray.ToList();

            for (int i = polygonVerticesList.Count - 1; i >= 0; i--)
            {
                SplitPolygon(polygonVerticesList, i);
            }

            var brushMeshesList      = new List <BrushMesh>();
            var horzSegments         = definition.revolveSegments;           //horizontalSegments;
            var horzDegreePerSegment = definition.totalAngle / horzSegments;


            // TODO: make this work when intersecting rotation axis
            //			1. split polygons along rotation axis
            //			2. if edge lies on rotation axis, make sure we don't create infinitely thin quad
            //					collapse this quad, or prevent this from happening
            // TODO: share this code with torus generator
            for (int p = 0; p < polygonVerticesList.Count; p++)
            {
                var polygonVertices = polygonVerticesList[p];
//				var segmentIndices		= polygonIndicesArray[p];
                var shapeSegments = polygonVertices.Length;

                var vertSegments     = polygonVertices.Length;
                var descriptionIndex = new int[2 + vertSegments];

                descriptionIndex[0] = 0;
                descriptionIndex[1] = 1;

                for (int v = 0; v < vertSegments; v++)
                {
                    descriptionIndex[v + 2] = 2;
                }

                var horzOffset = definition.startAngle;
                for (int h = 1, pr = 0; h < horzSegments + 1; pr = h, h++)
                {
                    var hDegree0        = (pr * horzDegreePerSegment) + horzOffset;
                    var hDegree1        = (h * horzDegreePerSegment) + horzOffset;
                    var rotation0       = quaternion.AxisAngle(Vector3.forward, hDegree0);
                    var rotation1       = quaternion.AxisAngle(Vector3.forward, hDegree1);
                    var subMeshVertices = new Vector3[vertSegments * 2];
                    for (int v = 0; v < vertSegments; v++)
                    {
                        subMeshVertices[v + vertSegments] = math.mul(rotation0, new Vector3(polygonVertices[v].x, 0, polygonVertices[v].y));
                        subMeshVertices[v] = math.mul(rotation1, new Vector3(polygonVertices[v].x, 0, polygonVertices[v].y));
                    }

                    var brushMesh = new BrushMesh();
                    if (!BrushMeshFactory.CreateExtrudedSubMesh(ref brushMesh, vertSegments, descriptionIndex, 0, 1, subMeshVertices, in definition.surfaceDefinition))
                    {
                        continue;
                    }

                    if (!brushMesh.Validate())
                    {
                        return(false);
                    }
                    brushMeshesList.Add(brushMesh);
                }
            }

            brushContainer.CopyFrom(brushMeshesList);
            return(true);
        }
Пример #28
0
 /// <summary>Update this <see cref="Chisel.Core.BrushMeshInstance"/> with the given <see cref="Chisel.Core.BrushMesh"/>.</summary>
 /// <param name="brushMesh">The <see cref="Chisel.Core.BrushMesh"/> to update the <see cref="Chisel.Core.BrushMeshInstance"/> with</param>
 /// <returns><b>true</b> on success, <b>false</b> on failure. In case of failure the brush will keep using the previously set <see cref="Chisel.Core.BrushMesh"/>.</returns>
 public bool Set(BrushMesh brushMesh)
 {
     return(UpdateBrushMesh(brushMeshID, brushMesh));
 }
Пример #29
0
 /// <summary>Create a <see cref="Chisel.Core.BrushMeshInstance"/> from a given <see cref="Chisel.Core.BrushMesh"/></summary>
 /// <param name="brushMesh">The <see cref="Chisel.Core.BrushMesh"/> to create an instance with</param>
 /// <returns>A newly created <see cref="Chisel.Core.BrushMeshInstance"/> on success, or an invalid <see cref="Chisel.Core.BrushMeshInstance"/> on failure.</returns>
 public static BrushMeshInstance Create(BrushMesh brushMesh, Int32 userID = 0)
 {
     return(new BrushMeshInstance {
         brushMeshID = CreateBrushMesh(userID, brushMesh)
     });
 }
Пример #30
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 public static bool GenerateBox(ref BrushMesh brushMesh, UnityEngine.Vector3 min, UnityEngine.Vector3 max, in ChiselSurfaceDefinition surfaceDefinition)