Пример #1
0
        /// <summary>
        /// Calculate the moment of inertia for a solid polygon shape assuming its center of gravity
        /// is at its centroid. The offset is added to each vertex.
        /// </summary>
        public static double MomentForPolygon(double mass, IReadOnlyList <Vect> vertices, Vect offset, double radius)
        {
            IntPtr verticesPtr = NativeInterop.StructureArrayToPtr(vertices);
            double moment      = NativeMethods.cpMomentForPoly(mass, vertices.Count, verticesPtr, offset, radius);

            NativeInterop.FreeStructure(verticesPtr);

            return(moment);
        }
Пример #2
0
        /// <summary>
        /// Calculate the natural centroid of a polygon.
        /// </summary>
        public static Vect CentroidForPoly(IReadOnlyList <Vect> vertices)
        {
            IntPtr verticesPtr = NativeInterop.StructureArrayToPtr(vertices);

            Vect centroid = NativeMethods.cpCentroidForPoly(vertices.Count, verticesPtr);

            NativeInterop.FreeStructure(verticesPtr);

            return(centroid);
        }
Пример #3
0
        /// <summary>
        /// Calculate the signed area of this polygon. Vertices specified such that they connect in
        ///  a clockwise fashion (called winding) give a positive area measurement. This is probably
        ///  backwards to what you might expect.
        /// </summary>
        public static double AreaForPoly(IReadOnlyList <Vect> vertices, double radius)
        {
            IntPtr verticesPtr = NativeInterop.StructureArrayToPtr(vertices);

            double area = NativeMethods.cpAreaForPoly(vertices.Count, verticesPtr, radius);

            NativeInterop.FreeStructure(verticesPtr);

            return(area);
        }
Пример #4
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        private static IntPtr CreatePolygonShape(Body body, Vect[] verts, double radius)
        {
            Debug.Assert(verts.Length > 2);

            IntPtr ptrVectors = NativeInterop.StructureArrayToPtr(verts);

            IntPtr handle = NativeMethods.cpPolyShapeNewRaw(body.Handle, verts.Length, ptrVectors, radius);

            NativeInterop.FreeStructure(ptrVectors);

            return(handle);
        }
Пример #5
0
        private static IntPtr CreatePolygonShape(Body body, IReadOnlyList <Vect> verts, Transform transform, double radius)
        {
            Debug.Assert(verts.Count > 2);

            IntPtr ptrVectors = NativeInterop.StructureArrayToPtr(verts);

            IntPtr handle = NativeMethods.cpPolyShapeNew(body.Handle, verts.Count, ptrVectors, transform, radius);

            NativeInterop.FreeStructure(ptrVectors);

            return(handle);
        }
 public void ReleaseDebugDrawOptions(IntPtr debugDrawOptionsPointer)
 {
     NativeInterop.ReleaseHandle(data);
     NativeInterop.FreeStructure(debugDrawOptionsPointer);
 }