Пример #1
0
        //void mInput_CurrentEventChange(FlythroughEvent<Camera> old, FlythroughEvent<Camera> n) {
        void mInput_StepStarted(int step)
        {
            if (mCurrentStep != null)
            {
                mCurrentStep.Finish();
            }

            mCurrentStep = null;
            if (mSteps.ContainsKey(step))
            {
                mCurrentStep = mSteps[step];
                mCurrentStep.Start();
            }

            if (step == mInput.Count - 1)
            {
                foreach (var trigger in mStepTriggers)
                {
                    trigger.Active = false;
                }
                foreach (var manager in Manager.OverlayManagers)
                {
                    manager.ForceRedrawStatic();
                }
            }

            if (mStepText != null)
            {
                mStepText.TextString = (step + 1) + "\\" + mInput.Count;
            }
        }
Пример #2
0
        //void mInput_CurrentEventChange(FlythroughEvent<Camera> old, FlythroughEvent<Camera> n) {
        void mInput_StepStarted(int step)
        {
            if (mCurrentStep != null)
                mCurrentStep.Finish();

            mCurrentStep = null;
            if (mSteps.ContainsKey(step)) {
                mCurrentStep = mSteps[step];
                mCurrentStep.Start();
            }

            if (step == mInput.Count - 1) {
                foreach (var trigger in mStepTriggers)
                    trigger.Active = false;
                foreach (var manager in Manager.OverlayManagers)
                    manager.ForceRedrawStatic();
            }

            if (mStepText != null)
                mStepText.TextString = (step + 1) + "\\" + mInput.Count;
        }