Пример #1
0
        public override void ProcessEvent(Event ev)
        {
            base.ProcessEvent(ev);

            if (ev is BreakableDestroyed && !(ev is BreakableHit))
            {
                SingleScore s          = new SingleScore(this);
                int         scoreToAdd = 0;
                switch ((ev as BreakableDestroyed).Broken)
                {
                case BreakableBody.BodyMaterial.WOOD:
                    scoreToAdd += 100;
                    break;

                case BreakableBody.BodyMaterial.GLASS:
                    scoreToAdd += 50;
                    break;

                case BreakableBody.BodyMaterial.CONCRETE:
                    scoreToAdd += 200;
                    break;
                }
                score += scoreToAdd;
                s.Text = scoreToAdd.ToString();
                s.Initialize(BaseGame.Get.Content);
                s.Width    = s.Height = 10;
                s.Position = ev.Position;
                scene.AddNode(s);
            }
        }
Пример #2
0
        public override void ProcessEvent(Event ev)
        {
            base.ProcessEvent(ev);

            if (ev is BreakableDestroyed && !(ev is BreakableHit))
            {
                SingleScore s = new SingleScore(this);
                int scoreToAdd = 0;
                switch ((ev as BreakableDestroyed).Broken)
                {
                    case BreakableBody.BodyMaterial.WOOD:
                        scoreToAdd += 100;
                        break;
                    case BreakableBody.BodyMaterial.GLASS:
                        scoreToAdd += 50;
                        break;
                    case BreakableBody.BodyMaterial.CONCRETE:
                        scoreToAdd += 200;
                        break;
                }
                score += scoreToAdd;
                s.Text = scoreToAdd.ToString();
                s.Initialize(BaseGame.Get.Content);
                s.Width = s.Height = 10;
                s.Position = ev.Position;
                scene.AddNode(s);
            }
        }