public void PawnCrossMoveForbiddenTest() { var board = BoardGenerator.GetInitialBoard(); var fromPosition = new PiecePosition('A', 7); var toPosition = new PiecePosition('B', 6); Assert.IsFalse(board.Move(_blackPlayer, fromPosition, toPosition)); }
public void PawnStraightMoveToTakePieceForbiddenTest() { var board = BoardGenerator.GetWithWhiteKnightInB6(); var fromPosition = new PiecePosition('B', 7); var toPosition = new PiecePosition('B', 6); Assert.IsFalse(board.Move(_blackPlayer, fromPosition, toPosition)); }
public void KnightImpossibleMoves() { var board = BoardGenerator.GetInitialBoard(); var position1 = new PiecePosition('B', 1); var position2 = new PiecePosition('B', 3); var position3 = new PiecePosition('A', 2); var position4 = new PiecePosition('D', 5); Assert.IsFalse(board.Move(_whitePlayer, position1, position2)); Assert.IsFalse(board.Move(_whitePlayer, position1, position3)); Assert.IsFalse(board.Move(_whitePlayer, position1, position4)); }
public void KnightMoves() { var board = BoardGenerator.GetInitialBoard(); var position1 = new PiecePosition('B', 1); var position2 = new PiecePosition('C', 3); var position3 = new PiecePosition('B', 5); var position4 = new PiecePosition('C', 7); Assert.IsTrue(board.Move(_whitePlayer, position1, position2)); Assert.IsTrue(board.Move(_whitePlayer, position2, position3)); Assert.IsTrue(board.Move(_whitePlayer, position3, position4)); }
public void PawnCrossMoveToTakePieceAuthorizedTest() { var board = BoardGenerator.GetWithWhiteKnightInB6(); var fromPosition = new PiecePosition('A', 7); var toPosition = new PiecePosition('B', 6); Assert.IsTrue(board.Move(_blackPlayer, fromPosition, toPosition)); board = BoardGenerator.GetWithWhiteKnightInB6(); fromPosition = new PiecePosition('C', 7); toPosition = new PiecePosition('B', 6); Assert.IsTrue(board.Move(_blackPlayer, fromPosition, toPosition)); }
public void RookImpossibleMoves() { var board = BoardGenerator.GetInitialBoard(); board.Move(_whitePlayer, new PiecePosition('A', 2), new PiecePosition('A', 4)); var position1 = new PiecePosition('A', 1); var position2 = new PiecePosition('A', 4); var position3 = new PiecePosition('A', 3); var position4 = new PiecePosition('H', 4); Assert.IsFalse(board.Move(_whitePlayer, position1, position2)); Assert.IsTrue(board.Move(_whitePlayer, position1, position3)); Assert.IsFalse(board.Move(_whitePlayer, position3, position4)); }
public void PawnFirstMove2CellsTest() { var board = BoardGenerator.GetInitialBoard(); for (char col = 'A'; col <= 'H'; col++) { var fromPosition = new PiecePosition(col, 2); var toPosition = new PiecePosition(col, 4); Assert.IsTrue(board.Move(_whitePlayer, fromPosition, toPosition)); Assert.IsFalse(board.Move(_blackPlayer, fromPosition, toPosition)); } for (char col = 'A'; col <= 'H'; col++) { var fromPosition = new PiecePosition(col, 7); var toPosition = new PiecePosition(col, 5); Assert.IsFalse(board.Move(_whitePlayer, fromPosition, toPosition)); Assert.IsTrue(board.Move(_blackPlayer, fromPosition, toPosition)); } }
public void PawnFirstMoves1CellTest() { var board = BoardGenerator.GetInitialBoard(); for (char col = 'A'; col <= 'H'; col++) { var position1 = new PiecePosition(col, 2); var position2 = new PiecePosition(col, 3); var position3 = new PiecePosition(col, 4); Assert.IsTrue(board.Move(_whitePlayer, position1, position2)); Assert.IsFalse(board.Move(_blackPlayer, position1, position2)); Assert.IsTrue(board.Move(_whitePlayer, position2, position3)); } for (char col = 'A'; col <= 'H'; col++) { var position1 = new PiecePosition(col, 7); var position2 = new PiecePosition(col, 6); var position3 = new PiecePosition(col, 4); Assert.IsFalse(board.Move(_whitePlayer, position1, position2)); Assert.IsTrue(board.Move(_blackPlayer, position1, position2)); Assert.IsFalse(board.Move(_blackPlayer, position2, position3)); } }