public static void printMatch(ChessMatch match) { ConsoleColor originalBackground = Console.BackgroundColor; ConsoleColor alteredBackgroundRed = ConsoleColor.DarkRed; ConsoleColor alteredBackgroundYellow = ConsoleColor.DarkYellow; printBoard(match.board); Console.WriteLine(); printCapturedPieces(match); Console.WriteLine(); Console.WriteLine("Turn: " + match.turn + "º"); if (!match.finished) { Console.WriteLine("Next move: " + match.currentPlayer); if (match.check) { Console.BackgroundColor = alteredBackgroundYellow; Console.WriteLine("CHECK!"); Console.BackgroundColor = originalBackground; } } else { Console.BackgroundColor = alteredBackgroundRed; Console.WriteLine("CHECKMATE!"); Console.BackgroundColor = originalBackground; Console.WriteLine("Winner: " + match.currentPlayer); } }
static void Main(string[] args) { try { ChessMatch chessMatch = new ChessMatch(); while (!chessMatch.finished) { Console.Clear(); Screen.PrintTray(chessMatch.Board); Console.WriteLine(); Console.Write("\nOrigin: "); Position origin = Screen.ReadChessPosition().ToPosition(); bool[,] possiblePositions = chessMatch.Board.piece(origin).PossibleMovements(); Console.Clear(); Screen.PrintTray(chessMatch.Board, possiblePositions); Console.WriteLine(); Console.Write("Destiny: "); Position destiny = Screen.ReadChessPosition().ToPosition(); chessMatch.ExecuteMoviment(origin, destiny); } Screen.PrintTray(chessMatch.Board); } catch (BoardException error) { Console.WriteLine(error.Message); } Console.ReadLine(); }
static void Main(string[] args) { try { ChessMatch match = new ChessMatch(); while (true) { try { Console.Clear(); Screen.PrintMatch(match); if (match.IsMatchEnded) { break; } Console.Write("\nOrigin: "); Position origin = Screen.ReadChessPosition().ToPosition(); match.ValidateOriginPosition(origin); bool[,] possiblePositions = match.Board.GetPiece(origin).PossibleMoviments(); Console.Clear(); Screen.PrintBoard(match.Board, possiblePositions); Console.WriteLine("\nTurn: " + match.Turn); Console.WriteLine("Waiting for move: " + match.CurrentPlayer); Console.Write("\nDestination: "); Position destination = Screen.ReadChessPosition().ToPosition(); match.ValidateDestinationPosition(origin, destination); match.PerformsMove(origin, destination); } catch (ChessBoardException e) { Console.WriteLine(e.Message + " Press anything to continue!"); Console.ReadLine(); } catch (IndexOutOfRangeException) { Console.WriteLine("Position out of bounds!"); Console.ReadLine(); } catch (FormatException) { Console.WriteLine("Invalid input format!"); Console.ReadLine(); } catch (Exception) { Console.WriteLine("Unexpected error!"); Console.ReadLine(); } } } catch (ChessBoardException e) { Console.WriteLine(e.Message); } }
public static void PrintCapturedPieces(ChessMatch match) { Console.WriteLine("Captured pieces: "); Console.Write("Whites: "); PrintSet(match.GetCapturedPieces(Color.White)); Console.Write("Black: "); ConsoleColor aux = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.Yellow; PrintSet(match.GetCapturedPieces(Color.Black)); Console.ForegroundColor = aux; }
public static void PrintChessMatch(ChessMatch chessMatch) { GameWindow.PrintBoardGame(chessMatch.Board); Console.WriteLine(); PrintCapturedPieces(chessMatch); Console.WriteLine(); Console.WriteLine("Turn: " + chessMatch.Turn); Console.WriteLine("Waiting for: " + chessMatch.CurrentPlayer); if (chessMatch.Check) { Console.WriteLine("You are in CHECK"); } }
public static void PrintMatch(ChessMatch match) { PrintBoard(match.Board); Console.WriteLine(); PrintCatchedPieces(match); Console.WriteLine(); Console.WriteLine("Round: " + match.Round); Console.WriteLine("Waiting move: " + match.CurrentPlayer); if (match.InCheck) { Console.WriteLine("CHECK !!!"); } }
public static void PrintCapturedPieces(ChessMatch chessMatch) { Console.WriteLine("Captured pieces: "); Console.Write("White: "); PrintPiecesGroup(chessMatch.CapturedPieces(Color.White)); Console.WriteLine(); Console.Write("Black: "); ConsoleColor aux = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.Blue; PrintPiecesGroup(chessMatch.CapturedPieces(Color.Black)); Console.ForegroundColor = aux; Console.WriteLine(); }
public static void printCapturedPieces(ChessMatch match) { Console.WriteLine("Captured pieces: "); Console.Write("White: "); printGroup(match.capturedPieces(Color.White)); Console.WriteLine(); Console.Write("Black: "); ConsoleColor aux = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.Yellow; printGroup(match.capturedPieces(Color.Black)); Console.ForegroundColor = aux; Console.WriteLine(); }
public static void PrintCapturetedPieces(ChessMatch chessMatch) { Console.WriteLine("Captureted Pieces: "); Console.Write("Whites: "); PrintHashset(chessMatch.CapturetedPieces(Color.White)); Console.WriteLine(); ConsoleColor aux = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("Blacks: "); PrintHashset(chessMatch.CapturetedPieces(Color.Black)); Console.ForegroundColor = aux; Console.WriteLine(); }
public static void printCapturedPieces(ChessMatch match) { Console.WriteLine("Captured Pieces: "); Console.Write("Whites: "); printCollection(match.onlycapturedPieces(Color.White)); Console.WriteLine(); Console.Write("Blacks: "); ConsoleColor aux = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.Red; printCollection(match.onlycapturedPieces(Color.Black)); Console.ForegroundColor = aux; Console.WriteLine(); }
// It will demonstrate on the screen which pieces were captured public static void PrintCapturedPieces(ChessMatch match) { Console.WriteLine("Captured Pieces: "); Console.Write("White: "); PrintSet(match.CapturedPiecesByColor(Color.White)); Console.WriteLine(); Console.Write("Black: "); ConsoleColor previousColor = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.DarkBlue; PrintSet(match.CapturedPiecesByColor(Color.Black)); Console.ForegroundColor = previousColor; Console.WriteLine(); }
static void Main(string[] args) { try { ChessMatch match = new ChessMatch(); while (!match.finished) { try { Console.Clear(); Screen.printMatch(match); Console.WriteLine(); Console.Write("Origin: "); Position origin = Screen.writhPosition().toPosition(); match.validateOriginPosition(origin); bool[,] possiblePositions = match.board.piece(origin).possibleMoves(); Console.Clear(); Screen.printBoard(match.board, possiblePositions); Console.WriteLine(); Console.Write("Destiny: "); Position destiny = Screen.writhPosition().toPosition(); match.validateDestinyPosition(origin, destiny); match.Move(origin, destiny); } catch (BoardException e) { Console.WriteLine(e.Message); Console.ReadLine(); } } Console.Clear(); Screen.printMatch(match); } catch (BoardException e) { Console.WriteLine(e.Message); } Console.ReadLine(); }
public static void PrintCapturedPieces(ChessMatch match) { Console.WriteLine("Captured pieces:"); Console.Write("White: "); ConsoleColor auxColor = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.DarkYellow; PrintAllPieces(match.CapturedPieces(Color.White)); Console.ForegroundColor = auxColor; Console.WriteLine(); Console.Write("Black: "); Console.ForegroundColor = ConsoleColor.DarkCyan; PrintAllPieces(match.CapturedPieces(Color.Black)); Console.ForegroundColor = auxColor; Console.WriteLine(); }
private static void PrintOutOfGamePiecesByColor(ChessMatch chessMatch, Color color) { Console.Write("Out pieces: "); Console.ForegroundColor = (ConsoleColor)color; string value = "["; foreach (var piece in chessMatch.GetOutOfGamePieces(color)) { value += (piece + " "); } value += "]"; Console.WriteLine(value); Console.ForegroundColor = _defaultConsoleForegroundColor; }
public static void PrintMatchStatus(ChessMatch chessMatch) { Console.WriteLine("Turn: {0}", chessMatch.Turn); Console.WriteLine("Current player: {0} piece's", chessMatch.CurrentPlayer); PrintOutOfGamePiecesByColor(chessMatch, Color.White); PrintOutOfGamePiecesByColor(chessMatch, Color.DarkGray); if (chessMatch.Check) { Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("CHECK!!!"); Console.ForegroundColor = _defaultConsoleForegroundColor; } Console.Write("\n\n"); }
public static void PrintCatchedPieces(ChessMatch match) { Console.WriteLine("Catched pieces:"); Console.Write("White: "); PrintGroup(match.CatchedPiecesByColor(Color.White)); Console.WriteLine(); Console.Write("Black: "); var oldColor = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.Yellow; PrintGroup(match.CatchedPiecesByColor(Color.Black)); Console.ForegroundColor = oldColor; Console.WriteLine(); }
static void Main(string[] args) { try { ChessMatch match = new ChessMatch(); while (!match.Endgame) { try { Console.Clear(); Screen.PrintChessMacth(match); Console.WriteLine(); Console.Write("Origem: "); Position origin = Screen.ReadChessPosition().ToPosition(); match.ValidateOriginPosition(origin); bool[,] possiblePositions = match.Board.Piece(origin).PossibleMovements(); Console.Clear(); Screen.PrintBoard(match.Board, possiblePositions); Console.WriteLine(); Console.Write("Destino: "); Position destination = Screen.ReadChessPosition().ToPosition(); match.ValidadeDestinationPosition(origin, destination); match.MakeMove(origin, destination); } catch (GameBoardException e) { Console.WriteLine(e.Message); Console.ReadLine(); } } Console.Clear(); Screen.PrintChessMacth(match); } catch (GameBoardException e) { Console.WriteLine(e.Message); } }
static void Main(string[] args) { try { var match = new ChessMatch(); while (!match.Finished) { try { Console.Clear(); Screnn.PrintMatch(match); Console.WriteLine(); Console.Write("From: "); var from = Screnn.GetChessPosition().ToPosition(); match.ValidateFromPosition(from); var possiblePositions = match .Board .Piece(from) .PossibleMovements(); Console.Clear(); Screnn.PrintBoard(match.Board, possiblePositions); Console.WriteLine(); Console.Write("To: "); var to = Screnn.GetChessPosition().ToPosition(); match.ValidateToPosition(from, to); match.PerformMove(from, to); } catch (BoardException exception) { Console.WriteLine(exception.Message); Console.ReadLine(); } } } catch (BoardException exception) { Console.WriteLine(exception.Message); } Console.ReadLine(); }
static void Main(string[] args) { try { ChessMatch match = new ChessMatch(); while (!match.finished) { try { Console.Clear(); Screen.PrintScreen(match); Console.WriteLine(); Console.Write("Piece: "); Position origin = Screen.ReadPosition().ToPosition(); match.ValidateOriginPosition(origin); bool[,] possiblePositions = match.chessBoard.Piece(origin).PossibleMovements(); Console.Clear(); Screen.PrintPossibleMovements(match.chessBoard, possiblePositions, match); Console.WriteLine(); Console.Write("Move to: "); Position destiny = Screen.ReadPosition().ToPosition(); match.ValidadeDestinyPosition(origin, destiny); match.MoveMade(origin, destiny); } catch (BoardException e) { Console.WriteLine(e.Message); Console.ReadLine(); } } Console.Clear(); Screen.PrintScreen(match); } catch (BoardException e) { Console.WriteLine(e.Message); } Console.ReadLine(); }
static void Main(string[] args) { try { ChessMatch match = new ChessMatch(); while (!match.Finished) { try { Console.Clear(); Screen.printMatch(match); Console.WriteLine(); Console.Write("Origin: "); Position origin = Screen.readChessPosition(); match.validatePositionOrigin(origin); bool[,] possiblePositions = match.Board.getPiece(origin).possibleMoviments(); Console.Clear(); Screen.printBoard(match.Board, possiblePositions); Console.WriteLine(); Console.Write("Destiny: "); Position destiny = Screen.readChessPosition(); match.validatePositionDestiny(origin, destiny); match.realizeMove(origin, destiny); } catch (BoardException e) { Console.WriteLine(e.Message); Console.ReadLine(); } } Console.Clear(); Screen.printMatch(match); Console.ReadLine(); } catch (BoardException e) { Console.WriteLine(e.Message); } }
public static void PrintEndOfMatch(ChessMatch chessMatch) { Console.Clear(); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("CHECKMATE!!!\n"); Console.ForegroundColor = _defaultConsoleForegroundColor; Console.WriteLine("Winner: {0} piece's", chessMatch.CurrentPlayer); Console.WriteLine("Turn: {0}", chessMatch.Turn); Console.WriteLine("Started at: {0}", chessMatch.StartedAt); Console.WriteLine("Finished at: {0}\n", chessMatch.FinishedAt); PrintChessBoardOnEndOfMatch(chessMatch.ChessBoard); Console.ReadLine(); }
static void Main(string[] args) { try { ChessMatch match = new ChessMatch(); while (!match.MatchIsOver) { try { Console.Clear(); Screen.PrintMatch(match); Console.WriteLine(); Console.Write("Original: "); // It is always necessary to transform the position provided by the user (chess position) into a matrix position PositionBoard originalPosition = Screen.ReadChessPosition().ChessPositionToMatrixPosition(); match.ValidateOriginalPosition(originalPosition); // pick up the required piece in the original position, check which movements are possible and store it in the matrix bool[,] PossiblePositions = match.Board.Piece(originalPosition).PossibleMoviments(); Console.Clear(); Screen.PrintBoard(match.Board, PossiblePositions); Console.WriteLine(); Console.Write("Destination: "); PositionBoard destinationPosition = Screen.ReadChessPosition().ChessPositionToMatrixPosition(); match.ValidateDestinationPosition(originalPosition, destinationPosition); match.MakeAMove(originalPosition, destinationPosition); } catch (BoardException e) { Console.WriteLine(e.Message); Console.ReadLine(); } } Console.Clear(); Screen.PrintMatch(match); } catch (BoardException e) { Console.WriteLine(e.Message); } }
public static void PrintMatch(ChessMatch match) { Screen.PrintBoard(match.Board); Console.WriteLine(); PrintCapturedPieces(match); Console.WriteLine("\nTurn: " + match.Turn); if (!match.IsMatchEnded) { Console.WriteLine("Waiting for move: " + match.CurrentPlayer); if (match.InCheck) { Console.WriteLine("CHECK!"); } } else { Console.WriteLine("CHECKMATE!"); Console.WriteLine("Winner: " + match.CurrentPlayer); } }
static void Main(string[] args) { ChessMatch match = new ChessMatch(); while (!match.Finished) { View.PrintChessBoard(match.ChessBoard); View.PrintMatchStatus(match); try { Console.Write("Origin: "); var originPosition = View.ReadChessPosition(); match.CheckOriginPosition(originPosition); // Print the chess board with the piece's possible movements View.PrintChessBoard(match.ChessBoard, originPosition); View.PrintMatchStatus(match); Console.WriteLine("Origin: {0}{1}", char.ToUpper(originPosition.Column), originPosition.Line); Console.Write("Target: "); var targetPosition = View.ReadChessPosition(); match.CheckTargetPosition(targetPosition); match.ExecuteMovement(originPosition, targetPosition); } catch (ChessBoardException e) { View.PrintException(e); } catch (ChessMatchException e) { View.PrintException(e); } } View.PrintEndOfMatch(match); }
public static void PrintChessMacth(ChessMatch chessMatch) { Screen.PrintBoard(chessMatch.Board); Console.WriteLine(); PrintCapturetedPieces(chessMatch); Console.WriteLine(); Console.WriteLine("Turn: " + chessMatch.Turn); if (!chessMatch.Endgame) { Console.WriteLine("Waiting move: " + chessMatch.CurrentPlayer); if (chessMatch.Check) { Console.WriteLine("CHECK!"); } } else { Console.WriteLine("CHECKMATE!"); Console.WriteLine("Winner: " + chessMatch.CurrentPlayer); } }
public static void PrintScreen(ChessMatch match) { PrintBoard(match.chessBoard); Console.WriteLine(); PrintCapturedPieces(match); Console.WriteLine(); Console.WriteLine("Round: " + match.round); if (!match.finished) { Console.WriteLine("Player turn: " + match.currentPlayer); if (match.check) { Console.WriteLine("Check!"); } } else { Console.WriteLine("Checkmate!"); Console.WriteLine("Winner: " + match.currentPlayer); } }
public static void PrintMatch(ChessMatch match) { PrintBoard(match.Board); Console.WriteLine(); PrintCapturedPieces(match); Console.WriteLine(); Console.WriteLine("Turn: " + match.Turn); if (!match.Finished) { Console.WriteLine("Waiting move of: " + match.CurrentPlayer); if (match.Check) { Console.WriteLine("YOU'R IN CHECK!"); } } else { Console.WriteLine("CHECKMATE!!!"); Console.WriteLine($"The winner is {match.CurrentPlayer}"); } }
public static void PrintMatch(ChessMatch match) { Screen.PrintBoard(match.Board); Console.WriteLine(); PrintCapturedPieces(match); Console.WriteLine(); Console.WriteLine($"Turn: {match.TurnToPlay} "); if (!match.MatchIsOver) { Console.WriteLine($"Awaiting move: {match.CurrentPlayer}"); if (match.MatchInCheck) { Console.WriteLine("XEQUE!"); } } else { Console.WriteLine("XEQUEMATE!"); Console.WriteLine($"Winner: {match.CurrentPlayer}"); } }
static void Main(string[] args) { try { ChessMatch chessMatch = new ChessMatch(); while (!chessMatch.Finished) { try { Console.Clear(); GameWindow.PrintChessMatch(chessMatch); Console.WriteLine(); Console.Write("Origin: "); Position origin = GameWindow.ReadChessPosition().ToPosition(); chessMatch.ValidateOriginPosition(origin); bool[,] possiblePositions = chessMatch.Board.piece(origin).PossibleMovements(); Console.Clear(); GameWindow.PrintBoardGame(chessMatch.Board, possiblePositions); Console.Write("Destination: "); Position destination = GameWindow.ReadChessPosition().ToPosition(); chessMatch.ValidateDestinationPosition(origin, destination); chessMatch.MakeTheMovement(origin, destination); } catch (BoardExceptions ex) { Console.WriteLine(ex.Message); Console.ReadLine(); } } } catch (BoardExceptions e) { Console.WriteLine(e.Message); } }
public static void printMatch(ChessMatch match) { Screen.printBoard(match.Board); Console.WriteLine(); printCapturedPieces(match); Console.WriteLine(); Console.WriteLine(); Console.WriteLine("Turn: " + match.turn); if (!match.Finished) { Console.WriteLine("Aguardando Jogada: " + match.currentPlayer); if (match.check) { Console.WriteLine("CHEEECK!"); } } else { Console.WriteLine("CHEEECK MAAATE!!"); Console.WriteLine("Winner: " + match.currentPlayer + "!!"); } }