Пример #1
0
        private string CastlingFen(King king, List <Rook> rooks)
        {
            string canCstling = "";

            if (king != null)
            {
                List <int> kingPos = CoordToIj(king.GetPos());

                if (!king.HasBeenMoved())
                {
                    foreach (Rook rook in rooks)
                    {
                        if (!rook.HasBeenMoved())
                        {
                            List <int> rookPos = CoordToIj(rook.GetPos());

                            if (rookPos[1] > kingPos[1])
                            {
                                if (king.GetColor())
                                {
                                    canCstling += "K";
                                }
                                else
                                {
                                    canCstling += "k";
                                }
                            }
                            else
                            {
                                if (king.GetColor())
                                {
                                    canCstling += "Q";
                                }
                                else
                                {
                                    canCstling += "q";
                                }
                            }
                        }
                    }
                }
            }

            char[] charArray = canCstling.ToCharArray();
            Array.Reverse(charArray);
            return(new string(charArray));
        }
Пример #2
0
        public List <string> ChecksCastling(bool color)
        {
            List <string> castlingMoves = new List <string>();
            King          kingPiece     = null;
            List <Rook>   rookPieces    = new List <Rook>();

            foreach (Piece piece in piecesList)
            {
                if (piece.GetColor() == color)
                {
                    if (piece.GetType() == typeof(King))
                    {
                        kingPiece = (King)piece;
                    }
                    else if (piece.GetType() == typeof(Rook))
                    {
                        rookPieces.Add((Rook)piece);
                    }
                }
            }

            if (!IsChecked(color) && !kingPiece.HasBeenMoved())
            {
                List <int> kingPos = CoordToIj(kingPiece.GetPos());
                Dictionary <string, List <string> > ennemyMoves = GetAllMove(!color);

                bool queenSide = false;

                foreach (Rook rook in rookPieces)
                {
                    bool canCastling = true;

                    if (!(rook.HasBeenMoved()))
                    {
                        int i = 0;

                        if (color)
                        {
                            i = GetBoardEdgeLen() - 1;
                        }


                        List <int> rookPos = CoordToIj(rook.GetPos());


                        int minj, maxj;

                        if (rookPos[1] < kingPos[1])
                        {
                            minj      = rookPos[1] + 1;
                            maxj      = kingPos[1] - 1;
                            queenSide = true;
                        }
                        else
                        {
                            minj      = kingPos[1] + 1;
                            maxj      = rookPos[1] - 1;
                            queenSide = false;
                        }

                        for (int j = minj; j <= maxj; j++)
                        {
                            if (boardTab[i, j] == ' ')
                            {
                                if ((queenSide && j >= kingPos[1] - 2) || (!queenSide))
                                {
                                    foreach (KeyValuePair <string, List <string> > pieceMoves in ennemyMoves)
                                    {
                                        foreach (string move in pieceMoves.Value)
                                        {
                                            if (move == IjToCoord(i, j))
                                            {
                                                canCastling = false;
                                                break;
                                            }
                                        }
                                        if (!canCastling)
                                        {
                                            break;
                                        }
                                    }
                                }
                            }
                            else
                            {
                                canCastling = false;
                                break;
                            }

                            if (!canCastling)
                            {
                                break;
                            }
                        }
                    }
                    else
                    {
                        canCastling = false;
                    }

                    if (canCastling)
                    {
                        char[] kingPosStr = kingPiece.GetPos().ToCharArray();

                        if (queenSide)
                        {
                            kingPosStr[0] -= (char)2;
                        }
                        else
                        {
                            kingPosStr[0] += (char)2;
                        }

                        castlingMoves.Add(new string(kingPosStr));
                    }
                }
            }

            return(castlingMoves);
        }