Пример #1
0
        public void MachinePiecePositionChangeHandler(MachineMoveMessage action)
        {
            int from_loca_index = action.From_File * 10 + (7 - action.From_Rank);
            int to_loca_index = action.To_File * 10 + (7 - action.To_Rank);

            ChessPiece moved = this.pieces_dict[from_loca_index];

            //this is all for castling move updating on frontend
            if (action.MKC)
            {
                if(action.From_File==4) //means machine use black
                {
                    ChessPiece rook_king_side = this.pieces_dict[70];
                    moved.Pos_X = 6;
                    rook_king_side.Pos_X = 5;
                    this.pieces_dict.Remove(from_loca_index);
                    this.pieces_dict.Remove(70);
                    this.pieces_dict.Add(60, moved);
                    this.pieces_dict.Add(50, rook_king_side);
                }
                else  //means machine use white
                {
                    ChessPiece rook_king_side = this.pieces_dict[0];
                    moved.Pos_X = 1;
                    rook_king_side.Pos_X = 2;
                    this.pieces_dict.Remove(from_loca_index);
                    this.pieces_dict.Remove(0);
                    this.pieces_dict.Add(10, moved);
                    this.pieces_dict.Add(20, rook_king_side);
                }
                return ;
            }
            if (action.MQC)
            {
                if (action.From_File == 4) //means machine use black
                {
                    ChessPiece rook_king_side = this.pieces_dict[0];
                    moved.Pos_X = 2;
                    rook_king_side.Pos_X = 3;
                    this.pieces_dict.Remove(from_loca_index);
                    this.pieces_dict.Remove(0);
                    this.pieces_dict.Add(20, moved);
                    this.pieces_dict.Add(30, rook_king_side);
                }
                else  //means machine use white
                {
                    ChessPiece rook_king_side = this.pieces_dict[70];
                    moved.Pos_X = 5;
                    rook_king_side.Pos_X = 4;
                    this.pieces_dict.Remove(from_loca_index);
                    this.pieces_dict.Remove(70);
                    this.pieces_dict.Add(50, moved);
                    this.pieces_dict.Add(40, rook_king_side);
                }
                return;
            }

            if (this.pieces_dict.ContainsKey(to_loca_index))
            {
                ChessPiece to_piece_location = this.pieces_dict[to_loca_index];
                Application.Current.Dispatcher.Invoke((Action)(() => this.pieces_collection.Remove(to_piece_location)));
                this.pieces_dict.Remove(to_loca_index);

                Application.Current.Dispatcher.Invoke((Action)(() => {
                    String cap_piece_img = "/PieceImg/chess_piece_" + to_piece_location.Player.ToString() + "_" + to_piece_location.Type.ToString()+".png";
                    //Console.WriteLine(cap_piece_img);
                    Uri uri_cap_piece_img = new Uri(cap_piece_img, UriKind.Relative);
                    BitmapImage hm_cap_img = new BitmapImage();
                    // BitmapImage resized_img = new BitmapImage();
                    hm_cap_img.BeginInit();
                    hm_cap_img.UriSource = uri_cap_piece_img;
                    hm_cap_img.DecodePixelHeight = 70;
                    hm_cap_img.DecodePixelWidth = 70;
                    hm_cap_img.EndInit();
                    human_capture.CapturedPiecesCollection.Add(hm_cap_img);
                }));

            }
            moved.Pos_X = action.To_File;
            moved.Pos_Y = 7 - action.To_Rank;

            this.pieces_dict.Remove(from_loca_index);
            this.pieces_dict.Add(to_loca_index, moved);

            //unlock human player pieces so he can go on
            foreach (KeyValuePair<int, ChessPiece> item in this.pieces_dict)
            {
                if (item.Value.Player == Player.White && MoveGenerator.player_color)
                {
                    item.Value.Ownership = action.Turn;
                }
                else if (item.Value.Player == Player.Black && !MoveGenerator.player_color)
                {
                    item.Value.Ownership = action.Turn;
                }
            }

            this.HumanTimer.startClock();
        }
Пример #2
0
        public void MachinePiecePositionChangeHandler(MachineMoveMessage action)
        {
            int from_loca_index = action.From_File * 10 + (7 - action.From_Rank);
            int to_loca_index = action.To_File * 10 + (7 - action.To_Rank);

            ChessPiece moved = this.pieces_dict[from_loca_index];

            //unlock human player pieces so he can go on
            foreach (KeyValuePair<int, ChessPiece> item in this.pieces_dict)
            {
                if (item.Value.Player == Player.White && MoveGenerator.player_color)
                {
                    item.Value.Ownership = action.Turn;
                }
                else if (item.Value.Player == Player.Black && !MoveGenerator.player_color)
                {
                    item.Value.Ownership = action.Turn;
                }
            }

            //this is all for castling move updating on frontend
            if (action.MKC)
            {
                if(action.From_File==4) //means machine use black
                {
                    ChessPiece rook_king_side = this.pieces_dict[70];
                    moved.Pos_X = 6;
                    rook_king_side.Pos_X = 5;
                    this.pieces_dict.Remove(from_loca_index);
                    this.pieces_dict.Remove(70);
                    this.pieces_dict.Add(60, moved);
                    this.pieces_dict.Add(50, rook_king_side);
                }
                else  //means machine use white
                {
                    ChessPiece rook_king_side = this.pieces_dict[0];
                    moved.Pos_X = 1;
                    rook_king_side.Pos_X = 2;
                    this.pieces_dict.Remove(from_loca_index);
                    this.pieces_dict.Remove(0);
                    this.pieces_dict.Add(10, moved);
                    this.pieces_dict.Add(20, rook_king_side);
                }
                this.HumanTimer.startClock();
                return ;
            }
            if (action.MQC)
            {
                if (action.From_File == 4) //means machine use black
                {
                    ChessPiece rook_king_side = this.pieces_dict[0];
                    moved.Pos_X = 2;
                    rook_king_side.Pos_X = 3;
                    this.pieces_dict.Remove(from_loca_index);
                    this.pieces_dict.Remove(0);
                    this.pieces_dict.Add(20, moved);
                    this.pieces_dict.Add(30, rook_king_side);
                }
                else  //means machine use white
                {
                    ChessPiece rook_king_side = this.pieces_dict[70];
                    moved.Pos_X = 5;
                    rook_king_side.Pos_X = 4;
                    this.pieces_dict.Remove(from_loca_index);
                    this.pieces_dict.Remove(70);
                    this.pieces_dict.Add(50, moved);
                    this.pieces_dict.Add(40, rook_king_side);
                }
                this.HumanTimer.startClock();
                return;
            }
            if (action.PQC)
            {
                if (action.From_File == 4) //means machine use black
                {
                    ChessPiece rook_queen_side = this.pieces_dict[7];
                    moved.Pos_X = 2;
                    rook_queen_side.Pos_X = 3;
                    this.pieces_dict.Remove(from_loca_index);
                    this.pieces_dict.Remove(0);
                    this.pieces_dict.Add(27, moved);
                    this.pieces_dict.Add(37, rook_queen_side);
                }
                else  //means machine use white
                {
                    ChessPiece rook_queen_side = this.pieces_dict[77];
                    moved.Pos_X = 5;
                    rook_queen_side.Pos_X = 4;
                    this.pieces_dict.Remove(from_loca_index);
                    this.pieces_dict.Remove(77);
                    this.pieces_dict.Add(57, moved);
                    this.pieces_dict.Add(47, rook_queen_side);

                }
                this.HumanTimer.startClock();
                return;
            }
            if (action.PKC)
            {
                if (action.From_File == 4) //means machine use black
                {
                    ChessPiece rook_king_side = this.pieces_dict[77];
                    moved.Pos_X = 6;
                    rook_king_side.Pos_X = 5;
                    this.pieces_dict.Remove(from_loca_index);
                    this.pieces_dict.Remove(77);
                    this.pieces_dict.Add(67, moved);
                    this.pieces_dict.Add(57, rook_king_side);
                }
                else  //means machine use white
                {
                    ChessPiece rook_king_side = this.pieces_dict[7];
                    moved.Pos_X = 1;
                    rook_king_side.Pos_X = 2;
                    this.pieces_dict.Remove(from_loca_index);
                    this.pieces_dict.Remove(7);
                    this.pieces_dict.Add(17, moved);
                    this.pieces_dict.Add(27, rook_king_side);
                }
                this.HumanTimer.startClock();
                return;
            }

            if (action.Promotion)
            {
                moved.Type = PieceType.Queen;

            }

            //this is capture
            ChessPiece to_piece_location= null;
            if (this.pieces_dict.ContainsKey(to_loca_index))
            {
                to_piece_location = this.pieces_dict[to_loca_index];
                Application.Current.Dispatcher.Invoke((Action)(() => this.pieces_collection.Remove(to_piece_location)));
                this.pieces_dict.Remove(to_loca_index);

                Application.Current.Dispatcher.Invoke((Action)(() => {
                    String cap_piece_img = "/PieceImg/chess_piece_" + to_piece_location.Player.ToString() + "_" + to_piece_location.Type.ToString()+".png";
                    Uri uri_cap_piece_img = new Uri(cap_piece_img, UriKind.Relative);
                    BitmapImage hm_cap_img = new BitmapImage();
                    hm_cap_img.BeginInit();
                    hm_cap_img.UriSource = uri_cap_piece_img;
                    hm_cap_img.DecodePixelHeight = 70;
                    hm_cap_img.DecodePixelWidth = 70;
                    hm_cap_img.EndInit();
                    human_capture.CapturedPiecesCollection.Add(hm_cap_img);
                }));

            }

            moved.Pos_X = action.To_File;
            moved.Pos_Y = 7 - action.To_Rank;

            this.pieces_dict.Remove(from_loca_index);
            this.pieces_dict.Add(to_loca_index, moved);

            if (MoveGenerator.isPlayerKingCheckmate())
            {
                MessageBoxResult result = MessageBox.Show("Player lost the game", "Confirmation", MessageBoxButton.OK);
                if (result == MessageBoxResult.OK)
                {
                    Application.Current.Dispatcher.Invoke((Action)(() => { Application.Current.Shutdown(); }));
                }
            }
            this.HumanTimer.startClock();
        }