public MeshGroup LoadMeshGroup(string source) { MeshGroup mesh = null; if (meshGroups.TryGetValue(source, out mesh)) { return(mesh); } try { mesh = MeshGroup.FromFile(source); } catch (Exception e) { throw e; } meshGroups.Add(source, mesh); return(mesh); }
public void AddMeshGroup(string source, MeshGroup group) { meshGroups.Add(source, group); }