Пример #1
0
        protected override bool King_Category(ref int[] Position, Str_ChessInfo chessinfo)
        {
            bool isOK     = false;
            int  temp     = Position[chessinfo.target];
            int  distance = Math.Abs(chessinfo.target - chessinfo.origin_position);

            int[] temp_king_square; int[] temp_king_against_square;
            int   enemy_king = 0;//敌方将领
            int   king;

            if (chessinfo.category < 0)
            {
                temp_king_square         = ChessLoad.arr_king_black;
                temp_king_against_square = ChessLoad.arr_king_red;
                enemy_king = ChessLoad.red_king;
                king       = ChessLoad.black_king;
            }
            else
            {
                temp_king_square         = ChessLoad.arr_king_red;
                temp_king_against_square = ChessLoad.arr_king_black;
                enemy_king = ChessLoad.black_king;
                king       = ChessLoad.red_king;
            }
            for (int i = 0; i < temp_king_square.Length; i++)
            {
                //在方框内
                if (chessinfo.target == temp_king_square[i])
                {
                    //不能吃己方子且只能移动一格
                    if ((Position[chessinfo.target] * chessinfo.category <= 0) && ((distance == size || distance == 1)))
                    {
                        if (IsKingCheck_Right(ref Position, chessinfo))
                        {
                            if (chessinfo.category < 0)
                            {
                                ChessLoad.black_king = chessinfo.target;
                            }
                            if (chessinfo.category > 0)
                            {
                                ChessLoad.red_king = chessinfo.target;
                            }
                            Position[chessinfo.target]          = chessinfo.category;
                            Position[chessinfo.origin_position] = 0;
                            if (IsKingCheck_Right(ref Position, chessinfo))
                            {
                                isOK = true;
                                break;
                            }
                        }
                    }
                }
            }
            if (isOK == true)
            {
                Position[chessinfo.target]          = temp;
                Position[chessinfo.origin_position] = chessinfo.category;
            }
            return(isOK);
        }
Пример #2
0
        protected override bool Bishop_Category(ref int[] Position, Str_ChessInfo chessinfo)
        {
            int  min  = Math.Min(chessinfo.origin_position, chessinfo.target);
            int  max  = Math.Max(chessinfo.origin_position, chessinfo.target);
            int  temp = Position[chessinfo.target];
            bool isOK = false;
            int  dis  = max - min;

            if (Position[chessinfo.target] * Position[chessinfo.origin_position] <= 0)
            {
                if (chessinfo.category < 0 && dis < 35 && dis > 16 && dis != 26)
                {
                    int average = 0;
                    for (int i = 0; i < ChessLoad.arr_bishop_black.Length; i++)
                    {
                        average = (chessinfo.origin_position + chessinfo.target) / 2;
                        if ((chessinfo.target == ChessLoad.arr_bishop_black[i]) && Position[average] == 0)
                        {
                            if (Position[chessinfo.target] * chessinfo.category <= 0)
                            {
                                Position[chessinfo.origin_position] = 0;
                                Position[chessinfo.target]          = chessinfo.category;
                                if (IsKingCheck_Right(ref Position, chessinfo))
                                {
                                    isOK = true;
                                }
                            }
                        }
                    }
                }
                else if (chessinfo.category > 0 && dis < 35 && dis > 16 && dis != 26)
                {
                    int average = 0;
                    for (int i = 0; i < ChessLoad.arr_bishop_red.Length; i++)
                    {
                        average = (chessinfo.origin_position + chessinfo.target) / 2;
                        if ((chessinfo.target == ChessLoad.arr_bishop_red[i]) && Position[average] == 0)
                        {
                            Position[chessinfo.origin_position] = 0;
                            Position[chessinfo.target]          = chessinfo.category;
                            if (IsKingCheck_Right(ref Position, chessinfo))
                            {
                                isOK = true;
                            }
                        }
                    }
                }
            }
            if (isOK == true)
            {
                Position[chessinfo.target]          = temp;
                Position[chessinfo.origin_position] = chessinfo.category;
            }
            return(isOK);
        }
Пример #3
0
        protected override bool IsKingCheck_Right(ref int[] Position, Str_ChessInfo chessinfo)
        {
            int enemy_king = 0;//敌方将领
            int king       = 0;

            if (chessinfo.category < 0)
            {
                enemy_king = ChessLoad.red_king;
                if (Math.Abs(chessinfo.category) == 1)
                {
                    king = chessinfo.target;
                }
                else
                {
                    king = ChessLoad.black_king;
                }
            }
            else
            {
                enemy_king = ChessLoad.black_king;
                if (Math.Abs(chessinfo.category) == 1)
                {
                    king = chessinfo.target;
                }
                else
                {
                    king = ChessLoad.red_king;
                }
            }
            //两帅不能对立
            if (enemy_king % size == king % size)
            {
                int total_count = 0;
                int min         = Math.Min(enemy_king, king);
                int max         = Math.Max(enemy_king, king);
                for (int counts = min + size; counts < max; counts = counts + 16)
                {
                    if (Position[counts] == 0)
                    {
                        ++total_count;
                    }
                }
                if (total_count == (max - min) / size - 1)
                {
                    return(false);
                }
            }
            return(true);
        }
Пример #4
0
        protected override bool Guard_Category(ref int[] Position, Str_ChessInfo chessinfo)
        {
            bool isOK     = false;
            int  distance = Math.Abs(chessinfo.target - chessinfo.origin_position);
            int  temp     = Position[chessinfo.target];

            //士在方框内走,且目标位置不能有己方棋子
            if (distance <= 20 && distance >= 10)
            {
                if (chessinfo.category < 0)
                {
                    for (int i = 0; i < ChessLoad.arr_guard_black.Length; i++)
                    {
                        //士在方框内走,且目标位置不能有己方棋子
                        if ((ChessLoad.arr_guard_black[i] == chessinfo.target) && Position[chessinfo.target] * chessinfo.category <= 0)
                        {
                            Position[chessinfo.origin_position] = 0;
                            Position[chessinfo.target]          = chessinfo.category;
                            if (IsKingCheck_Right(ref Position, chessinfo))
                            {
                                isOK = true;
                                break;
                            }
                        }
                    }
                }
                if (chessinfo.category > 0)
                {
                    for (int i = 0; i < ChessLoad.arr_guard_red.Length; i++)
                    {
                        if ((ChessLoad.arr_guard_red[i] == chessinfo.target) && Position[chessinfo.target] * chessinfo.category <= 0)
                        {
                            Position[chessinfo.origin_position] = 0;
                            Position[chessinfo.target]          = chessinfo.category;
                            if (IsKingCheck_Right(ref Position, chessinfo))
                            {
                                isOK = true;
                                break;
                            }
                        }
                    }
                }
            }

            Position[chessinfo.target]          = temp;
            Position[chessinfo.origin_position] = chessinfo.category;

            return(isOK);
        }
Пример #5
0
        protected override bool Pawn_Category(ref int[] Position, Str_ChessInfo chessinfo)
        {
            bool isOK = false;
            int  temp = Position[chessinfo.target];

            if (chessinfo.category * Position[chessinfo.target] <= 0)
            {
                //black
                if (chessinfo.category < 0)
                {
                    if (chessinfo.origin_position <= 128)
                    {
                        if (chessinfo.origin_position + size == chessinfo.target)
                        {
                            Position[chessinfo.origin_position] = 0;
                            Position[chessinfo.target]          = chessinfo.category;
                            if (IsKingCheck_Right(ref Position, chessinfo))
                            {
                                isOK = true;
                            }
                            else
                            {
                                Position[chessinfo.origin_position] = chessinfo.category;
                                Position[chessinfo.target]          = temp;
                            }
                        }
                    }

                    else
                    {
                        if ((chessinfo.origin_position + size == chessinfo.target) ||
                            chessinfo.origin_position + 1 == chessinfo.target || chessinfo.origin_position - 1 == chessinfo.target)
                        {
                            Position[chessinfo.origin_position] = 0;
                            Position[chessinfo.target]          = chessinfo.category;
                            if (IsKingCheck_Right(ref Position, chessinfo))
                            {
                                isOK = true;
                            }
                            else
                            {
                                Position[chessinfo.origin_position] = chessinfo.category;
                                Position[chessinfo.target]          = temp;
                            }
                        }
                    }
                }
                //red
                else
                {
                    if (chessinfo.origin_position >= 128)
                    {
                        if (chessinfo.origin_position - size == chessinfo.target)
                        {
                            Position[chessinfo.origin_position] = 0;
                            Position[chessinfo.target]          = chessinfo.category;
                            if (IsKingCheck_Right(ref Position, chessinfo))
                            {
                                isOK = true;
                            }
                            else
                            {
                                Position[chessinfo.origin_position] = chessinfo.category;
                                Position[chessinfo.target]          = temp;
                            }
                        }
                    }
                    else
                    {
                        if ((chessinfo.origin_position - size == chessinfo.target) ||
                            chessinfo.origin_position + 1 == chessinfo.target || chessinfo.origin_position - 1 == chessinfo.target)
                        {
                            Position[chessinfo.origin_position] = 0;
                            Position[chessinfo.target]          = chessinfo.category;
                            if (IsKingCheck_Right(ref Position, chessinfo))
                            {
                                isOK = true;
                            }
                            else
                            {
                                Position[chessinfo.origin_position] = chessinfo.category;
                                Position[chessinfo.target]          = temp;
                            }
                        }
                    }
                }
            }
            if (isOK == true)
            {
                Position[chessinfo.target]          = temp;
                Position[chessinfo.origin_position] = chessinfo.category;
                return(true);
            }
            return(isOK);
        }
Пример #6
0
        protected override bool Knight_Category(ref int[] Position, Str_ChessInfo chessinfo)
        {
            bool isOK = false;
            int  forbiden_position;
            int  temp     = Position[chessinfo.target];
            int  distance = Math.Abs(chessinfo.target - chessinfo.origin_position);

            if (Position[chessinfo.target] * chessinfo.category <= 0)
            {
                switch (distance)
                {
                case 18:
                {
                    if ((chessinfo.origin_position > chessinfo.target))
                    {
                        forbiden_position = chessinfo.origin_position - 1;
                    }
                    else
                    {
                        forbiden_position = chessinfo.origin_position + 1;
                    }
                    //未蹩马脚
                    if (Position[forbiden_position] == 0)
                    {
                        Position[chessinfo.origin_position] = 0;
                        Position[chessinfo.target]          = chessinfo.category;
                        if (IsKingCheck_Right(ref Position, chessinfo))
                        {
                            isOK = true;
                        }
                        else
                        {
                            Position[chessinfo.origin_position] = chessinfo.category;
                            Position[chessinfo.target]          = temp;
                        }
                    }
                    break;
                }

                case 14:
                {
                    if ((chessinfo.origin_position > chessinfo.target))
                    {
                        forbiden_position = chessinfo.origin_position + 1;
                    }
                    else
                    {
                        forbiden_position = chessinfo.origin_position - 1;
                    }
                    //未蹩马脚
                    if (Position[forbiden_position] == 0)
                    {
                        Position[chessinfo.origin_position] = 0;
                        Position[chessinfo.target]          = chessinfo.category;
                        if (IsKingCheck_Right(ref Position, chessinfo))
                        {
                            isOK = true;
                        }
                        else
                        {
                            Position[chessinfo.origin_position] = chessinfo.category;
                            Position[chessinfo.target]          = temp;
                        }
                    }
                    break;
                }

                case 31:
                case 33:
                {
                    if ((chessinfo.origin_position > chessinfo.target))
                    {
                        forbiden_position = chessinfo.origin_position - size;
                    }
                    else
                    {
                        forbiden_position = chessinfo.origin_position + size;
                    }
                    //未蹩马脚
                    if (Position[forbiden_position] == 0)
                    {
                        Position[chessinfo.origin_position] = 0;
                        Position[chessinfo.target]          = chessinfo.category;
                        if (IsKingCheck_Right(ref Position, chessinfo))
                        {
                            isOK = true;
                        }
                        else
                        {
                            Position[chessinfo.origin_position] = chessinfo.category;
                            Position[chessinfo.target]          = temp;
                        }
                    }
                    break;
                }
                }
            }
            if (isOK == true)
            {
                Position[chessinfo.target]          = temp;
                Position[chessinfo.origin_position] = chessinfo.category;
                return(true);
            }
            return(isOK);
        }
Пример #7
0
 protected override bool Rook_Category(ref int[] Position, Str_ChessInfo chessinfo)
 {
     //空位或不同棋子即可走
     if ((Position[chessinfo.target] == 0 || Position[chessinfo.target] * chessinfo.category < 0))
     {
         int  temp  = Position[chessinfo.target];
         int  min   = Math.Min(chessinfo.origin_position, chessinfo.target);
         int  max   = Math.Max(chessinfo.origin_position, chessinfo.target);
         bool isOK  = false;
         int  count = 0;
         if (min / size == max / size)
         {
             for (count = min + 1; count < max; ++count)
             {
                 if (Position[count] != 0)
                 {
                     isOK = false;
                     break;
                 }
             }
             if (count == max)
             {
                 Position[chessinfo.origin_position] = 0;
                 Position[chessinfo.target]          = chessinfo.category;
                 if (IsKingCheck_Right(ref Position, chessinfo))
                 {
                     isOK = true;
                 }
             }
             else
             {
                 isOK = false;
             }
         }
         else
         {
             for (count = min + size; count < max; count = count + size)
             {
                 if (Position[count] != 0)
                 {
                     isOK = false;
                     break;
                 }
             }
             if (count == max)
             {
                 Position[chessinfo.origin_position] = 0;
                 Position[chessinfo.target]          = chessinfo.category;
                 if (IsKingCheck_Right(ref Position, chessinfo))
                 {
                     isOK = true;
                 }
             }
             else
             {
                 isOK = false;
             }
         }
         if (isOK == true)
         {
             Position[chessinfo.target]          = temp;
             Position[chessinfo.origin_position] = chessinfo.category;
             return(true);
         }
     }
     return(false);
 }
Пример #8
0
 public override bool Rule_Judge(ref int[] Position, Str_ChessInfo chessinfo)
 {
     return(base.Rule_Judge(ref Position, chessinfo));
 }
Пример #9
0
        protected override bool Cannon_Category(ref int[] Position, Str_ChessInfo chessinfo)
        {
            bool isOK = false;
            int  min  = Math.Min(chessinfo.origin_position, chessinfo.target);
            int  temp = Position[chessinfo.target];
            int  max  = Math.Max(chessinfo.origin_position, chessinfo.target);

            if (Position[chessinfo.origin_position] * Position[chessinfo.target] < 0)
            {
                int count = 0;
                if (min / size == max / size)
                {
                    for (int i = min + 1; i < max; i++)
                    {
                        if (Position[i] != 0)
                        {
                            ++count;
                        }
                    }
                    if (count == 1)
                    {
                        Position[chessinfo.origin_position] = 0;
                        Position[chessinfo.target]          = chessinfo.category;
                        if (IsKingCheck_Right(ref Position, chessinfo))
                        {
                            isOK = true;
                            Position[chessinfo.target]          = chessinfo.category;
                            Position[chessinfo.origin_position] = 0;
                        }
                    }
                }
                if (min % size == max % size)
                {
                    for (int i = min + size; i < max; i = i + size)
                    {
                        if (Position[i] != 0)
                        {
                            ++count;
                        }
                    }
                    if (count == 1)
                    {
                        Position[chessinfo.origin_position] = 0;
                        Position[chessinfo.target]          = chessinfo.category;
                        if (IsKingCheck_Right(ref Position, chessinfo))
                        {
                            isOK = true;
                            Position[chessinfo.target]          = chessinfo.category;
                            Position[chessinfo.origin_position] = 0;
                        }
                    }
                }
            }
            else if (Position[chessinfo.origin_position] * Position[chessinfo.target] == 0)
            {
                int count = 0;
                if (min / size == max / size)
                {
                    for (count = min + 1; count < max; ++count)
                    {
                        if (Position[count] != 0)
                        {
                            isOK = false;
                            break;
                        }
                    }
                    if (count == max)
                    {
                        Position[chessinfo.origin_position] = 0;
                        Position[chessinfo.target]          = chessinfo.category;
                        if (IsKingCheck_Right(ref Position, chessinfo))
                        {
                            isOK = true;
                        }
                    }
                }
                else
                {
                    for (count = min + size; count < max; count = count + size)
                    {
                        if (Position[count] != 0)
                        {
                            isOK = false;
                            break;
                        }
                    }
                    if (count == max)
                    {
                        Position[chessinfo.origin_position] = 0;
                        Position[chessinfo.target]          = chessinfo.category;
                        if (IsKingCheck_Right(ref Position, chessinfo))
                        {
                            isOK = true;
                        }
                        //else
                        //{
                        //    Position[chessinfo.origin_position] = chessinfo.category;
                        //    Position[chessinfo.target] = temp;
                        //}
                    }
                }
            }
            if (isOK == true)
            {
                Position[chessinfo.target]          = temp;
                Position[chessinfo.origin_position] = chessinfo.category;
                return(true);
            }

            return(isOK);
        }
Пример #10
0
 protected abstract bool IsKingCheck_Right(ref int[] Position, Str_ChessInfo chessinfo);
Пример #11
0
 protected abstract bool Knight_Category(ref int[] Position, Str_ChessInfo chessinfo);
Пример #12
0
        public virtual bool Rule_Judge(ref int[] Position, Str_ChessInfo chessinfo)
        {
            switch (chessinfo.category)
            {
            case 10:
            case -10:
            case 11:
            case -11:
            {
                return(Rook_Category(ref Position, chessinfo));
            }

            case -12:
            case -13:
            case -14:
            case -15:
            case -16:
            case 12:
            case 13:
            case 14:
            case 15:
            case 16:
            {
                return(Pawn_Category(ref Position, chessinfo));
            }

            case 8:
            case 9:
            case -8:
            case -9:
            {
                return(Cannon_Category(ref Position, chessinfo));
            }

            case -4:
            case -5:
            case 4:
            case 5:
            {
                return(Bishop_Category(ref Position, chessinfo));
            }

            case -2:
            case -3:
            case 2:
            case 3:
            {
                return(Guard_Category(ref Position, chessinfo));
            }

            case 1:
            case -1:
            {
                return(King_Category(ref Position, chessinfo));
            }

            case 6:
            case 7:
            case -6:
            case -7:
            {
                return(Knight_Category(ref Position, chessinfo));
            }
            }
            return(false);
        }