Пример #1
0
        void LoadMesh()
        {
            string[] line;
            mesh = new Md5Mesh();
            int i;

            while ((line = ReadLineTokens()) != null && line[0] != "}")
            {
                switch (line[0])
                {
                case "shader":
                    mesh.Shader = line[1];
                    break;

                case "numverts":
                    mesh.Vertices = new Md5Vertex[int.Parse(line[1])];
                    break;

                case "vert":
                    i = int.Parse(line[1]);
                    mesh.Vertices[i].TextureU    = float.Parse(line[2]);
                    mesh.Vertices[i].TextureV    = float.Parse(line[3]);
                    mesh.Vertices[i].WeightIndex = int.Parse(line[4]);
                    mesh.Vertices[i].WeightCount = int.Parse(line[5]);
                    break;

                case "numtris":
                    mesh.Triangles = new Md5Triangle[int.Parse(line[1])];
                    break;

                case "tri":
                    i = int.Parse(line[1]);
                    mesh.Triangles[i][0] = int.Parse(line[2]);
                    mesh.Triangles[i][1] = int.Parse(line[3]);
                    mesh.Triangles[i][2] = int.Parse(line[4]);
                    break;

                case "numweights":
                    mesh.Weights = new Md5Weight[int.Parse(line[1])];
                    break;

                case "weight":
                    i = int.Parse(line[1]);
                    mesh.Weights[i].JointIndex = int.Parse(line[2]);
                    mesh.Weights[i].Value      = float.Parse(line[3]);
                    if (Flip)
                    {
                        mesh.Weights[i].Position = new Vector3(float.Parse(line[4]), float.Parse(line[6]), float.Parse(line[5]));
                    }
                    else
                    {
                        mesh.Weights[i].Position = new Vector3(float.Parse(line[4]), float.Parse(line[5]), float.Parse(line[6]));
                    }
                    break;

                case "//":
                    try
                    {
                        mesh.Name = line[2];
                    }
                    catch (Exception)
                    {
                    }
                    break;
                }
            }
            for (i = 0;; ++i)
            {
                if (model.Meshes[i] == null)
                {
                    model.Meshes[i] = mesh;
                    break;
                }
            }
        }
Пример #2
0
        void LoadMesh()
        {
            string[] line;
            mesh = new Md5Mesh();
            int i;

            while ((line = ReadLineTokens()) != null && line[0] != "}")
            {
                switch (line[0])
                {
                    case "shader":
                        mesh.Shader = line[1];
                        break;
                    case "numverts":
                        mesh.Vertices = new Md5Vertex[int.Parse(line[1])];
                        break;
                    case "vert":
                        i=int.Parse(line[1]);
                        mesh.Vertices[i].TextureU = float.Parse(line[2]);
                        mesh.Vertices[i].TextureV = float.Parse(line[3]);
                        mesh.Vertices[i].WeightIndex = int.Parse(line[4]);
                        mesh.Vertices[i].WeightCount = int.Parse(line[5]);
                        break;
                    case "numtris":
                        mesh.Triangles = new Md5Triangle[int.Parse(line[1])];
                        break;
                    case "tri":
                        i = int.Parse(line[1]);
                        mesh.Triangles[i][0] = int.Parse(line[2]);
                        mesh.Triangles[i][1] = int.Parse(line[3]);
                        mesh.Triangles[i][2] = int.Parse(line[4]);
                        break;
                    case "numweights":
                        mesh.Weights = new Md5Weight[int.Parse(line[1])];
                        break;
                    case "weight":
                        i = int.Parse(line[1]);
                        mesh.Weights[i].JointIndex = int.Parse(line[2]);
                        mesh.Weights[i].Value = float.Parse(line[3]);
                        if(Flip)
                            mesh.Weights[i].Position = new Vector3(float.Parse(line[4]), float.Parse(line[6]), float.Parse(line[5]));
                        else
                            mesh.Weights[i].Position = new Vector3(float.Parse(line[4]), float.Parse(line[5]), float.Parse(line[6]));
                        break;
                    case "//":
                        try
                        {
                            mesh.Name = line[2];
                        }
                        catch (Exception)
                        {
                        }
                        break;
                }
            }
            for(i=0;;++i)
            {
                if (model.Meshes[i] == null)
                {
                    model.Meshes[i] = mesh;
                    break;
                }
            }
        }