Пример #1
0
        public void DestroyEntityBatchInChunk(EntityBatchInChunk entityBatchInChunk)
        {
            ChunkUtility.PatchEntityData(entityBatchInChunk.chunk, entityBatchInChunk.index, entityBatchInChunk.count);

            // TODO: This thing needs to be more efficent.
            var movedEntities = ChunkUtility.GetEntities(entityBatchInChunk.chunk);

            if (entityBatchInChunk.index < movedEntities.Length)            // Copied from end?
            {
                movedEntities = movedEntities.Slice(entityBatchInChunk.index, Math.Min(movedEntities.Length, entityBatchInChunk.count));

                for (int i = 0; i < movedEntities.Length; ++i)
                {
                    var entityIndex = movedEntities[i].index;
                    this.entitiesInChunk[entityIndex].chunk = entityBatchInChunk.chunk;
                    this.entitiesInChunk[entityIndex].index = entityBatchInChunk.index + i;
                }
            }

            // TODO: Free chunks if chunk->count == 0 after patching entities

            ++this.version;
        }
Пример #2
0
 public ReadOnlySpan <Entity> GetEntities() => ChunkUtility.GetEntities(chunk);