Пример #1
0
        static void AddMessages(string message, string user, NetworkStream netStream)
        {
            string responce = null;
            try
            {
                string time = DateTime.Now.ToShortTimeString();
                Message msg = new Message(time, user, message);

                locker.EnterReadLock();
                int mCnt = messages.Count;
                locker.ExitReadLock();

                if (mCnt >= 1000)
                {
                    locker.EnterWriteLock();
                    messages.RemoveRange(0, 100);
                    locker.ExitWriteLock();
                }

                locker.EnterWriteLock();
                messages.Add(msg);
                locker.ExitWriteLock();
                responce = "OK" + separator + "Сообщение добавлено";
            }
            catch
            {
                responce = "ERR" + separator + "Не удалось добавить сообщение";
            }
            finally
            {
                SendResponceToClient(responce, netStream);
            }
        }
Пример #2
0
 private static void ChatReceived(Client client, Message message)
 {
     var text = new ChatMessage
     {
         Text = "Client " + client.EndPoint + ": " + ((ChatMessage)message).Text
     };
     Console.WriteLine(text.Text);
     foreach (var other in server.clients)
         if (other != client)
             other.Send(text);
 }
 public string verifyMessage(String msg, String user, String dialogue, DateTime connTime)
 {
     lock (usersOnline)
     {
         usersOnline[user] = connTime;
     }
     Regex regex1 = new Regex("з[^а-я]*а[^а-я]*м");
     Regex regex2 = new Regex("д[^а-я]*а[^а-я]*н");
     if (msg.Length > 100)
     {
         Console.WriteLine("The user's message wasn't accepted (>100 symbols).");
         return "LONGMESSAGE";
     }
     else if (regex1.IsMatch(msg) || regex2.IsMatch(msg))
     {
         Console.WriteLine("The user's message wasn't accepted (banned word).");
         return "BANNEDWORD";
     }
     else
     {
         using (MessageContext db = new MessageContext())
         {
             //if (db.Messages.Count() != 0)
             //    messages.Add(messages.ElementAt(messages.Count - 1).Key + 1, dialogue + "|" + user + " " + connTime.ToShortTimeString() + " : " + msg);
             //else
             //    messages.Add(0, dialogue + "|" + user + " " + connTime.ToShortTimeString() + " : " + msg);
             Message newMsg = new Message { loginSender = user, loginAddressee = dialogue, message = msg, time = connTime.ToShortTimeString() };
             db.Messages.Add(newMsg);
             db.SaveChanges();
         }
         Console.WriteLine("The user's message was accepted.");
         return "MESSAGEACCEPTED";
     }
 }