Пример #1
0
        private void UpdateCollisions()
        {
            if (m_Collisions.Count > 0)
            {
                m_Collisions.Clear();
            }

            // Iterate through collidable objects and test for collisions between each one 
            for (int i  =  0;  i  <  m_Collidables.Count;  i++)   {
                for (int j  =  0;  j  <  m_Collidables.Count;  j++)
                {
                    Collidable collidable1  =  m_Collidables[i];
                    Collidable collidable2  =  m_Collidables[j];
                    // Make sure we're not checking an object with itself                      
                    if (!collidable1.Equals(collidable2))
                    {
                        // If the two objects are colliding then add them to the set                          
                        if (collidable1.CollisionTest(collidable2))
                        {
                            m_Collisions.Add(new Collision(collidable1,  collidable2));
                        }
                    }
                }
            }  
        }
Пример #2
0
        private void UpdateCollisions()
        {
            if (m_Collisions.Count > 0)
            {
                m_Collisions.Clear();
            }

            for (int i = 0; i < m_Collidables.Count; i++)
            {
                for (int j = 0; j < m_Collidables.Count; j++)
                {
                    Collidable collidable1 = m_Collidables[i];
                    Collidable collidable2 = m_Collidables[j];

                    // Make sure we're not checking an object with itself
                    if (!collidable1.Equals(collidable2))
                    {
                        // If the two objects are colliding then add them to the set
                        if (collidable1.CollisionTest(collidable2))
                        {
                            m_Collisions.Add(new Collision(collidable1, collidable2));
                        }
                    }
                }
            }
        }