Пример #1
0
        Vector3 AlignTextPosition(AlignedItemLabels labels, PieObject obj, out CanvasLines.LineSegement line, float modifiedRaidus)
        {
            line = null;
            float   angle    = obj.StartAngle + obj.AngleSpan * 0.5f;
            Vector3 position = new Vector3(labels.Seperation, labels.Location.Breadth, labels.Location.Depth);

            position = Quaternion.AngleAxis(angle, Vector3.forward) * position;
            float   alignRadius = (modifiedRaidus + TorusRadius) * 0.5f;
            Vector3 atAngle     = (Vector3)ChartCommon.FromPolar(angle, 1f);

            if (labels.Alignment == ChartLabelAlignment.Top)
            {
                alignRadius = Mathf.Max(modifiedRaidus, TorusRadius);
                Vector3 basePosition = atAngle * alignRadius;
                Vector3 end          = basePosition + position;
                end -= (position.normalized * LineSpacingLink);
                Vector4[] arr = new Vector4[] { basePosition, end };
                arr[0].w = -1f;
                arr[1].w = -1f;
                line     = new CanvasLines.LineSegement(arr);
            }

            position += atAngle * alignRadius;
            return(position);
        }
 private CanvasLines AddLineRenderer(GameObject topObject, CanvasLines.LineSegement line)
 {
     GameObject obj = ChartCommon.CreateCanvasChartItem();
     obj.transform.SetParent(topObject.transform);
     obj.transform.localScale = new Vector3(1f, 1f, 1f);
     obj.transform.localPosition = new Vector3(0f, 0f, 0f);
     obj.transform.localRotation = Quaternion.identity;
     CanvasLines lines = obj.AddComponent<CanvasLines>();
     lines.raycastTarget = false;
     var lst = new List<CanvasLines.LineSegement>();
     lst.Add(line);
     lines.SetLines(lst);
     lines.Thickness = LineThicknessLink;
     lines.material = LineMaterialLink;
     return lines;
 }