Пример #1
0
        public StateEngine(string pathToJson)
        {
            JObject jobj = (JObject)JsonConvert.DeserializeObject(File.ReadAllText(pathToJson));

            JToken token = jobj.SelectToken("Map");

            this.gameMap = token.ToObject <Map>();

            JToken round = jobj.SelectToken("RoundNumber");

            this.round = round.ToObject <int>();

            this.mapMiddleIndex = Convert.ToInt32(Math.Round(((double)this.gameMap.Height / (double)2), 0, MidpointRounding.AwayFromZero));

            token = jobj.SelectToken("Players");
            PlayerJson[] players = token.ToObject <PlayerJson[]>();

            foreach (PlayerJson player in players)
            {
                if (player.PlayerNumber == 1)
                {
                    this.Deity = player;
                }
                else
                {
                    this.otherGuy = player;
                }
            }
        }
Пример #2
0
        public StateEngine(string pathToJson)
        {
            JObject jobj = (JObject)JsonConvert.DeserializeObject(File.ReadAllText(pathToJson));

            JToken token = jobj.SelectToken("Map");
            this.gameMap = token.ToObject<Map>();

            JToken round = jobj.SelectToken("RoundNumber");
            this.round = round.ToObject<int>();

            this.mapMiddleIndex = Convert.ToInt32(Math.Round(((double)this.gameMap.Height / (double)2), 0, MidpointRounding.AwayFromZero));

            token = jobj.SelectToken("Players");
            PlayerJson[] players = token.ToObject<PlayerJson[]>();

            foreach (PlayerJson player in players)
            {
                if (player.PlayerNumber == 1)
                {
                    this.Deity = player;
                }
                else
                {
                    this.otherGuy = player;
                }
            }
        }