Пример #1
0
        private void CombineSpellbookAdditional(Player player, OGLContext context, int level = 0)
        {
            if (level == 0)
            {
                level = player.GetLevel();
            }
            SpellPerLevel result = (from prep in SpellbookAdditionalPerLevel where prep.Level <= level orderby prep.Level descending select prep).FirstOrDefault();

            if (result != null)
            {
                SpellbookAdditional = new List <string>(result.Spells);
            }
            else
            {
                SpellbookAdditional = new List <string>();
            }
        }
Пример #2
0
        public List <string> GetAdditionalList(Player player, OGLContext context, int level = 0)
        {
            if (level == 0)
            {
                level = player.GetLevel();
            }
            SpellPerLevel result = (from prep in SpellbookAdditionalPerLevel where prep.Level <= level orderby prep.Level descending select prep).FirstOrDefault();

            if (result != null)
            {
                if (result.Level != level)
                {
                    result = new SpellPerLevel(level, new List <string>(result.Spells));
                    SpellbookAdditionalPerLevel.Add(result);
                    return(result.Spells);
                }
                return(result.Spells);
            }
            result = new SpellPerLevel(level, new List <string>());
            SpellbookAdditionalPerLevel.Add(result);
            return(result.Spells);
        }