void Awake() { var harmony = HarmonyInstance.Create("keelhauled.charastatex.harmony"); StateInfoPatch.Patch(harmony); NeckLookPatch.Patch(harmony); EtcInfoPatch.Patch(harmony); HandInfoPatch.Patch(harmony); harmony.PatchAll(typeof(AnimationPatch)); JointInfoPatch.Patch(harmony); FKIKPatch.Patch(harmony); }
private void Awake() { var harmony = new Harmony("keelhauled.charastatex.harmony"); HarmonyWrapper.PatchAll(typeof(AnimationPatch), harmony); StateInfoPatch.Patch(harmony); NeckLookPatch.Patch(harmony); EtcInfoPatch.Patch(harmony); HandInfoPatch.Patch(harmony); JointInfoPatch.Patch(harmony); FKIKPatch.Patch(harmony); }