protected override void Update(GameTime gameTime) { if (nextState != null) { currentState = nextState; nextState = null; } if (currentState != null) { currentState.Update(gameTime); } base.Update(gameTime); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { this.IsMouseVisible = true; Window.Title = "Chapter Master Restoration"; graphicsDevice = GraphicsDevice; IsFixedTimeStep = true; TargetElapsedTime = TimeSpan.FromSeconds(1 / 60.0f); MyraEnvironment.Game = this; //MyraEnvironment.DrawMouseHoveredWidgetFrame = true; //MyraEnvironment.DrawWidgetsFrames = true; currentState = new State.LoadingState(this, GraphicsDevice, Content); Debug.WriteLine("loading state created"); }
public void ChangeState(State.State state) { nextState = state; }