Пример #1
0
        public async Task <bool> CastSpell(Tile target, MouseEventArgs e)
        {
            var currentPlayerIndex = gameEngine.Players.IndexOf(gameEngine.CurrentPlayer);
            var finishedCasting    = currentPlayerIndex + 1 == gameEngine.Players.Count;
            var spell = gameEngine.GetCurrentSpell();


            if (e.Button == MouseButtons.Right)
            {
                gameEngine.CurrentPlayer = gameEngine.SwitchPlayer();
            }

            else if (spell.CanCastOnNothing && target.GetOccupant() is Nothing &&
                     !this.finishedCasting &&
                     MonsterActions.isActionLegal(gameEngine.GetWizardCoordinates(), target.GetCoordinates()))
            {
                var monsterFromSpell =
                    gameEngine.monsterGenerator.GetMonsterByName(spell.Caption, gameEngine.CurrentPlayer);
                monsterFromSpell.Owner = gameEngine.CurrentPlayer;
                targetField            = target;
                SoundEngine.PlaySound("SingleCast");
                await PlayAnimation(targetField, monsterFromSpell.Sprite, "Casting");

                target.SetOccupant(monsterFromSpell);
                gameEngine.CurrentPlayer = gameEngine.SwitchPlayer();
            }

            else if (spell.CanCastOnMonster && target.GetOccupant() is Monster &&
                     !this.finishedCasting)
            {
                var spellTarget = target.GetOccupant() as Monster;
                targetField = target;
                await ApplySpellEffect(spell, spellTarget);

                gameEngine.CurrentPlayer = gameEngine.SwitchPlayer();
            }

            else
            {
                return(false);
            }

            if (finishedCasting)
            {
                this.finishedCasting = true;
                return(finishedCasting);
            }
            return(false);
        }
Пример #2
0
 public GameEngine(int NumberOfPlayers, Gameboard gameboard, GameForm gameForm, int turnsLimit, bool autogenerate = true)
 {
     this.gameboard  = gameboard;
     this.turnsLimit = turnsLimit * NumberOfPlayers;
     actions         = new MonsterActions(gameboard, this);
     SetTileEvents();
     if (autogenerate)
     {
         GenerateWizards(NumberOfPlayers);
         CurrentPlayer = Players[0];
     }
     gameboard.players = Players;
     spellcasting      = new Spellcasting(gameboard, this);
     this.gameForm     = gameForm;
     gameForm.GetDescriptionPanel.Click += HideDescriptionPanel;
 }
Пример #3
0
        private async Task TileClicked(Tile clickSource, MouseEventArgs e)
        {
            if (DescriptionMode)
            {
                if (clickSource.GetOccupant() is Monster)
                {
                    gameForm.GetDescriptionPanel.Controls.Clear();
                    gameForm.GetDescriptionPanel.Controls.AddRange(
                        new DescriptionPanel((Monster)clickSource.GetOccupant())
                        .GetControls());
                    gameForm.GetDescriptionPanel.Visible = true;
                    gameForm.GetDescriptionPanel.BringToFront();
                    return;
                }
            }

            if (gamePhase == GamePhase.Casting && spellcasting.CastSpell(clickSource, e))
            {
                CurrentPlayer = Players[0];
                ResetMonsterMovement();
                ChangePhase(GamePhase.Moving);
                await gameboard.HighlightMonstersOfPlayer(CurrentPlayer);

                return;
            }

            // Checks whether Tile we are clicking is occupied by entity with type other than "Nothing",
            // we set the clicked Tile to be a context for our further operations (eg. decision making
            // on what happens on second mouse click)

            if (gamePhase == GamePhase.Moving &&
                firstClick &&
                clickSource.GetOccupant().Owner == CurrentPlayer)
            {
                GetSourceField                = clickSource;
                GetSelectedMonster            = GetSourceField.GetOccupant() as Monster;
                gameboard.MovesLeftLabel.Text =
                    $"Moves: {GetSelectedMonster.MovesRemaining}/{GetSelectedMonster.Moves}";
                firstClick = false;
                SoundEngine.Speak(GetSelectedMonster);
            }
            // If we click the same tile twice, raise resetEventDataMethod to clean information
            else if (GetSourceField == clickSource)
            {
                resetEventData();
            }
            // Gets the source of second mouse click, then decides what to do based on types of clicked objects
            else if (!firstClick)
            {
                GetTargetField = clickSource;
                if (!(GetTargetField.GetOccupant() is Monster))
                {
                    if (actions.Move(GetSourceField, GetTargetField))
                    {
                        GetSourceField = GetTargetField;
                        gameboard.MovesLeftLabel.Text =
                            $@"Moves: {GetSelectedMonster.MovesRemaining}/{GetSelectedMonster.Moves}";
                    }
                }

                // Check if target tile is an enemy Monster, if so call Attack() on it
                else if (GetTargetField.GetOccupant() is Monster &&
                         GetTargetField.GetOccupant().Owner != GetSourceField.GetOccupant().Owner&&
                         MonsterActions.isActionLegal(GetSourceField.GetCoordinates(),
                                                      GetTargetField.GetCoordinates()) &&
                         GetSelectedMonster.canAttack)
                {
                    await actions.Attack((Monster)GetSourceField.GetOccupant(),
                                         (Monster)GetTargetField.GetOccupant());

                    resetEventData();
                }

                else
                {
                    resetEventData();
                }
            }
        }