private void swapChainPanel_Loaded(object sender, RoutedEventArgs e) { // Only use Direct3D if outside of the designer if (!Windows.ApplicationModel.DesignMode.DesignModeEnabled) { d3dApp = new D3DApp(this); d3dApp.Initialize(); d3dApp.Camera.Position = new SharpDX.Vector3(0, 0.5f, 2); d3dApp.Camera.LookAtDir = new SharpDX.Vector3(0, 0, -1);// -d3dApp.Camera.Position; } }
private void swapChainPanel_Loaded(object sender, RoutedEventArgs e) { // Only use Direct3D if outside of the designer if (!Windows.ApplicationModel.DesignMode.DesignModeEnabled) { d3dApp = new D3DApp(this); d3dApp.Initialize(); d3dApp.Camera.Position = new SharpDX.Vector3(0, 0.5f, 2); d3dApp.Camera.LookAtDir = new SharpDX.Vector3(0, 0, -1);// -d3dApp.Camera.Position; } }