public void Reset() { bAllocated = false; Damage = 0.0f; Victim = null; DamageType = EMCgDamageType.Get().GetMAX(); HitType = EMCgHitType.Get().GetMAX(); }
public void Reset() { bAllocated = false; Damage = 0.0f; Instigator = null; Causer = null; DamageType = EMCgDamageType.Get().GetMAX(); HitType = EMCgHitType.Get().GetMAX(); bImpulse = false; HitInfo.Reset(); }