Пример #1
0
        public Dictionary<int, N64DataElement> LoadedElements; //Info of existing elements loaded into TMEM (used when parsing previously parsed data)

        public TMem()
        {
            Data = new byte[4096];
            TileDescriptors = new TileDescriptor[8];
            for (int i = 0; i < TileDescriptors.Length; i++)
                TileDescriptors[i] = new TileDescriptor((byte)i);
            LoadedData = new Dictionary<int, LoadedTMemData>();
            LoadedElements = new Dictionary<int, N64DataElement>();
        }
Пример #2
0
        private static Texture ReadTextureFromTMem(TileDescriptor tile, Palette palette = null)
        {
            Texture newTexture;

            if (!TMEM.LoadedData.ContainsKey(tile.TMem))
                return null;

            //if (!tile.On)   //Not sure if used??
            //    return null;

            int offset = TMEM.LoadedData[tile.TMem].FileOffset;
            int sizeOfData = TMEM.LoadedData[tile.TMem].Size;

            int widthInBytes = 8 * tile.Line;

            double texelSize = 1;
            switch (tile.PixelSize)
            {
                case Texture.PixelInfo.Size_4b:
                    texelSize = 0.5;
                    break;
                case Texture.PixelInfo.Size_16b:
                    texelSize = 2;
                    break;
                case Texture.PixelInfo.Size_32b:
                    texelSize = 4;
                    break;
            }

            int widthInTexels = (int)Math.Round(widthInBytes / texelSize);
            int heightInTexels = sizeOfData / widthInBytes;

            byte[] data = new byte[sizeOfData];
            Array.Copy(TMEM.Data, tile.TMemInBytes, data, 0, sizeOfData);
            
            if(tile.ImageFormat == Texture.ImageFormat.CI)
                newTexture = new Texture(offset, data, tile.ImageFormat, tile.PixelSize,
                    widthInTexels, heightInTexels, palette, tile.Palette);
            else
                newTexture = new Texture(offset, data, tile.ImageFormat, tile.PixelSize,
                    widthInTexels, heightInTexels, null);
            
            tile.SettingsChanged = false;

            return newTexture;
        }
Пример #3
0
        private static bool TryLoadExistingTexture(TileDescriptor tile, out Texture texture)
        {
            texture = null;

            if (TMEM.LoadedElements.ContainsKey(TMEM.TileDescriptors[DefaultTextureTile].TMem))
            {
                texture = (TMEM.LoadedElements[TMEM.TileDescriptors[DefaultTextureTile].TMem] as Texture);
                Palette newPalette;
                if (TryLoadExistingPalette(out newPalette))
                    texture.ImagePalette = newPalette;
                return true;
            }

            if (!TMEM.LoadedData.ContainsKey(TMEM.TileDescriptors[DefaultTextureTile].TMem))
                return false;

            LoadedTMemData tmemInfo = TMEM.LoadedData[TMEM.TileDescriptors[DefaultTextureTile].TMem];

            if(tmemInfo.SourceFile == null || !_foundTextures.ContainsKey(tmemInfo.SourceFile))
                return false;

            for (int i = 0; i < _foundTextures[tmemInfo.SourceFile].Count; i++)
            {
                if (_foundTextures[tmemInfo.SourceFile][i].FileOffset == tmemInfo.FileOffset)
                {
                    texture = _foundTextures[tmemInfo.SourceFile][i];
                    return true;
                }
            }

            return false;
        }
Пример #4
0
        public LoadedTMemData GetTexturePaletteInfo(TileDescriptor tile)
        {
            if (LoadedData.ContainsKey(tile.TMem))
                return null;

            return LoadedData[tile.TMem];
        }