Пример #1
0
        public int ifConflict(List<Rule> rules, Rule rule)
        {
            int conflict = 0;
            for (int i = 0; i < rules.Count; i++)
            {
                if (rules[i].comparison == 0 || rule.comparison == 1)
                {
                    if (rules[i].num > rule.num) conflict = 1;
                    break;

                }
                if (rules[i].comparison == 2 || rule.comparison == 2)
                {
                    if (!(rules[i].num == rule.num)) conflict = 1;
                    break;
                }

            }
            return conflict;
        }
Пример #2
0
        private void addRule_Click(object sender, RoutedEventArgs e)
        {
            if (initialState.Text.ToString() == "Alive") initState = 1;
            else initState = 0;

            if (state1.Text.ToString() == "Alive") states = 1;
            else states = 0;

            nums = Int32.Parse(num1.Text);

            if (comparison1.Text.ToString() == "more than") comparisons = 0;
            else if (comparison1.Text.ToString() == "exactly") comparisons = 1;
            else if (comparison1.Text.ToString() == "less than") comparisons = 2;
            //comparisons = comparison1.Text.ToString();

            if (initState == 1) finState = 0;
            else finState = 1;

            name = "rule" + k;
            rule = new Rule(initState, name, states, nums, comparisons, finState);
             rulesList1.Add(rule);
            rules.Items.Add("rule_"+k);
            k++;
               // num1.Clear();

               // cells[5].Fill = new SolidColorBrush(Colors.Blue);

            for (int i = 0; i < 25; i++)
            {
               // if cells[i]

            }
        }
Пример #3
0
        private void Button_Click_3(object sender, RoutedEventArgs e)
        {
            states_gui = new int[25];
            int state_middle;
            if (finalState.Text.ToString() == "Alive") final = 1;
            else final = 0;
            if (buttons[12].Background.ToString() == "#FF000000")
            {
                state_middle = 0;

            }
            else
            {
                state_middle = 1;

            }

            for (int i = 0; i < 25; i++)
            {
                // if cells[i]
                if (i == 12)
                {
                    states_gui[i] = state_middle;
                    continue;
                }
                if (buttons[i].Background.ToString() == "#FF000000") states_gui[i] = 0;
                else states_gui[i] = 1;

            }

            name = "rule" + k;
            rule = new Rule(states_gui, state_middle, name, final);
            rulesList2.Add(rule);
            rules2.Items.Add("rule_" + k);
            k++;
            rule = null;
        }