public CellularAutomataCanvas()
        {
            InitializeComponent();

            automataSpace.AllowDrop = true;

            this.DoubleBuffered = true;

            speedControl.Minimum = 1;
            speedControl.Maximum = 500;
            speedControl.LargeChange = 100;
            speedControl.SmallChange = 10;
            speedControl.Value = 200;
            speedControl.AutoToolTip = true;
            speedControl.TrackBar.TickFrequency = 50;
            speedControl.ToolTipText = string.Format("{0}ms", speedControl.Value);
            speedValueLabel.Text = speedControl.ToolTipText;

            _display = new Monitor(10);

            Size trueSize = automataSpace.ClientSize;
            trueSize.Height /= _display.Ratio;
            trueSize.Width /= _display.Ratio;

            //_environment = new CAEnvironment(trueSize, false, "CellularAutomation", "BaseAutomation", new object[] { (byte) 1 });
            _environment = new CAEnvironment(trueSize, false, "GameOfLife", "Moore", null);

            AttachEvents();
        }
Пример #2
0
        /// <summary>
        /// Creates a new <see cref="Cell"/> instance using its location and state from an environment.
        /// </summary>
        /// <param name="location">The location of the state to be created.</param>
        /// <param name="environment">It is used to get the <see cref="Cell"/>`s state.</param>
        /// <returns>The initialized <see cref="Cell"/> object.</returns>
        public static Cell Create(Point location, CAEnvironment environment)
        {
            var c = new Cell(location);
            var key = c.GetKey();

            if (environment.States.Contains(key))
            {
                c.State = true;
            }

            return c;
        }
        public CellCollection GetNeighbours(Point location, CAEnvironment environment)
        {
            Cell c = environment.GetCell(location);
            CellCollection neighbours = new CellCollection();
            Point newPoint = location;

            for (int i = 0; i < _neighboursDelta.Length / 2; i++)
            {
                newPoint.Offset(_neighboursDelta[i, 0], _neighboursDelta[i, 1]);
                neighbours.Add(environment.GetCell(newPoint));
                newPoint = location;
            }

            return neighbours;
        }
Пример #4
0
        public void DrawAutomata(object[] args, CAEnvironment environment)
        {
            Graphics graphics = (Graphics)args[0];
            Brush brush = (Brush)args[1];

            int maxWidth = environment.Size.Width * Ratio;
            int maxHeight = environment.Size.Height * Ratio;

            Bitmap BackBuffer = new Bitmap(maxWidth, maxHeight);
            Graphics drawingArea = Graphics.FromImage(BackBuffer);

            environment.Prepair();
            IEnumerator enumerator = environment.GetEnumerator();
            Point cell;

            while (enumerator.MoveNext())
            {
                cell = Utilities.GetCellFromKey((long) enumerator.Current);
                drawingArea.FillRectangle(brush, Ratio * cell.X, Ratio * cell.Y, Ratio, Ratio);
            }

            graphics.DrawImageUnscaled(BackBuffer, 0, 0);
            BackBuffer.Dispose();
        }
Пример #5
0
 public void DrawGuides(object[] args, CAEnvironment environment)
 {
     Graphics g = (Graphics)args[0];
     g.DrawImageUnscaled(gridBitmap, 0, 0);
 }