static MeshData BuildFlatMesh(WallGrid grid, IHeightMap heightMap)
        {
            MeshData mesh = MapTriangulator.Triangulate(grid);

            mesh.uv = ComputeFlatUVArray(mesh.vertices);
            ApplyHeightMap(mesh.vertices, heightMap);
            return(mesh);
        }
Пример #2
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        void TriangulateMap()
        {
            MapTriangulator mapTriangulator = new MapTriangulator(map);

            mesh = mapTriangulator.Triangulate();
        }
Пример #3
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        public static MeshData Triangulate(WallGrid grid)
        {
            var triangulator = new MapTriangulator(grid);

            return(triangulator.Triangulate());
        }