Пример #1
0
		private IEnumerator FillTexturesThreaded () {
			threadShouldBeWorking = new AutoResetEvent(false);
			thread = new Thread(FillTextures);
			thread.IsBackground = true;
			thread.Start();
			for (int i = 0; i < links.Length; i++) {
				currentLink = links[i];
				currentLink.AllocateTextures();
				threadFinished = false;
				threadShouldBeWorking.Set();
				while (!threadFinished) {
					yield return null;
				}
				currentLink.ApplyTextures(buffers);
				currentLink.AssignTexturesToMaterials();
			}
			currentLink = null;
			threadShouldBeWorking.Set();
			FinishGenerating();
		}