Пример #1
0
 /// <summary>
 /// Konstruktor, inicializálja a hexagont.
 /// </summary>
 /// <param name="produceNumber">Mely dobásra termel</param>
 /// <param name="material">A mezõ nyersanyaga</param>
 public Hexagon(int produceNumber, Material material, Hexid id)
     : this(null)
 {
     Material = material;
     ProduceNumber = produceNumber;
     Id = id;
     Neighbours = new List<Hexagon>();
 }
Пример #2
0
        /// <summary>
        /// Xml visszatöltése lementett állapotból
        /// </summary>
        /// <param name="filename">betöltendő fájlnév</param>
        public static void Load(String filename)
        {
            int size, score;
            XmlDocument doc = new XmlDocument();
            doc.Load(filename);

            XmlNode scoreNode = doc.DocumentElement.SelectSingleNode("/Table/Winnerscore");
            score = Int32.Parse(scoreNode.InnerText);
            XmlNode sizeNode = doc.DocumentElement.SelectSingleNode("/Table/Tablesize");
            size = Int32.Parse(sizeNode.InnerText);

            XmlNodeList pnodes = doc.DocumentElement.SelectNodes("/Table/Players/Player");
            (GameController.Instance.Players as List<Player>).Clear();
            foreach (XmlNode node in pnodes)
            {
                var attr = node.Attributes;
                if (attr.Count != 0)
                {
                    Player p = new Player();
                    PlayerColor c = (PlayerColor)Enum.Parse(typeof(PlayerColor), attr["color"].Value, true);
                    p.Color = c;
                    p.Name = attr["name"].Value;
                    p.Gold = Int32.Parse(attr["gold"].Value);

                    (GameController.Instance.Players as List<Player>).Add(p);
                }
            }

            var random = new Random();
            var materials = new[]
            {
                Material.Wood,
                Material.Wool,
                Material.Clay,
                Material.Wheat,
                Material.Iron
            };

            for (var j = 0; j < size; ++j)
            {
                for (var i = 0; i < size - Math.Abs(Math.Floor(size / 2.0) - j); ++i)
                {
                    var h = new Hexagon(10, materials[random.Next(0, materials.Length)], new Hexid(j, i));
                    GameController.Instance.Hexagons.Add(h);
                }
            }

            foreach (Hexagon hex in GameController.Instance.Hexagons)
            {
                GameController.Instance.InitializeHexagonNeighbours(hex, (int)(Math.Floor(size / 2.0)), new Random());
            }

            XmlNodeList hnodes = doc.DocumentElement.SelectNodes("/Table/Hexagons/Hexagon");
            foreach (XmlNode node in hnodes)
            {
                Hexagon hex = null;
                Nullable<Hexid> id = null;
                var index = 0;

                if (node.Attributes.Count != 0)
                {
                    id = new Hexid(Int32.Parse(node.Attributes["col"].Value), Int32.Parse(node.Attributes["row"].Value));
                    index = GameController.Instance.Hexagons.FindIndex(x => x.Id.Equals(id));
                    hex = GameController.Instance.Hexagons[index];
                    string mat = node.Attributes["material"].Value;
                    int produceNumber = Int32.Parse(node.Attributes["number"].Value);
                    Material material = (Material)Enum.Parse(typeof(Material), mat, true);
                    hex.ProduceNumber = produceNumber;
                    hex.Material = material;
                }

                XmlNode settlNode = node.ChildNodes[0];
                if (settlNode.HasChildNodes)
                {
                    for (int i = 0; i < settlNode.ChildNodes.Count; ++i)
                    {
                        Int32 num = Int32.Parse(settlNode.ChildNodes[i].Attributes["nodeNumber"].Value);
                        string owner = settlNode.ChildNodes[i].Attributes["owner"].Value;
                        Player p = GameController.Instance.Players.First(x => x.Color.ToString() == owner);
                        hex.SetTown(new Settlement(p), num);
                    }
                }
                XmlNode roadNode = node.ChildNodes[1];
                if (roadNode.HasChildNodes)
                {
                    for (int i = 0; i < roadNode.ChildNodes.Count; ++i)
                    {
                        Int32 side = Int32.Parse(roadNode.ChildNodes[i].Attributes["side"].Value);
                        string owner = roadNode.ChildNodes[i].Attributes["owner"].Value;
                        Player p = GameController.Instance.Players.First(x => x.Color.ToString() == owner);
                        hex.SetRoad(p, side);
                    }
                }
                GameController.Instance.Hexagons[index] = hex;
            }
        }