public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; AssetName = text[index++]; }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; AssetName = text[index++]; UIGroupName = text[index++]; AllowMultiInstance = bool.Parse(text[index++]); PauseCoveredUIForm = bool.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); //index++; Name = text[index++]; Rule = text[index++]; BGM = text[index++]; HaveEnemy = bool.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; AssetName = text[index++]; Priority = int.Parse(text[index++]); Loop = bool.Parse(text[index++]); Volume = float.Parse(text[index++]); SpatialBlend = float.Parse(text[index++]); MaxDistance = float.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); //index++; WeaponType = text[index++]; WeaponName = text[index++]; ThroughCharactor = bool.Parse(text[index++]); ThroughWall = bool.Parse(text[index++]); CharactorOwner = bool.Parse(text[index++]); Visibled = bool.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index]); index++; MapUnit = text[index]; index++; CanMovePass = bool.Parse(text[index]); index++; index++; AssetName = text[index]; }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); //index++; Key = text[index++]; Name = text[index++]; EnemyType = text[index++]; EnemyResource = text[index++]; AILevel = text[index++]; TypeBase = text[index++]; Remark = text[index++]; }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); //index++; Key = text[index++]; Armor = int.Parse(text[index++]); WeaponType = text[index++]; WeaponName = text[index++]; BulletMax = int.Parse(text[index++]); CoolDown = int.Parse(text[index++]); Damage = int.Parse(text[index++]); Logic = text[index++]; }