public ScenePause(MainGame mainGame) : base(mainGame) { }
public SceneWin(MainGame mainGame) : base(mainGame) { }
public GameState(MainGame mainGame) { this.MainGame = mainGame; }
static void Main() { using (var game = new MainGame()) game.Run(); }
public SceneMainMenu(MainGame mainGame) : base(mainGame) { }
public SceneGameOver(MainGame mainGame) : base(mainGame) { }