Пример #1
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 public void Constructor(GameInfo gameInfo, SignalBus signalBus, Heart.Factory heartsFactory, DefaultModeBehaviour modeBehaviour, SurviveModePanel.Factory surviveModeFactory, CheckpointsModePanel.Factory checkpointsModeFactory, DestroyModePanel.Factory destroyModeFactory, MobileControlPanel.Factory mobileFactory)
 {
     _gameInfo               = gameInfo;
     _signalBus              = signalBus;
     _heartsFactory          = heartsFactory;
     _modeBehaviour          = modeBehaviour;
     _surviveModeFactory     = surviveModeFactory;
     _checkpointsModeFactory = checkpointsModeFactory;
     _destroyModeFactory     = destroyModeFactory;
     _mobileFactory          = mobileFactory;
 }
Пример #2
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 public CheckpointsModeRunnerBehaviour(DefaultModeBehaviour defaultModeBehaviour, CheckPointsModeInfo modeInfo, LevelInfo levelInfo, SignalBus signalBus) : base(defaultModeBehaviour, modeInfo, levelInfo, signalBus)
 {
 }
Пример #3
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 public CheckpointsModeBehaviour(DefaultModeBehaviour defaultModeBehaviour, CheckPointsModeInfo modeInfo, LevelInfo levelInfo, SignalBus signalBus)
 {
     _defaultModeBehaviour = defaultModeBehaviour;
     LevelInfo             = levelInfo;
     SignalBus             = signalBus;
 }
Пример #4
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 [Inject] public void Construct(DefaultModeBehaviour modeBehaviour, CheckpointsModeBehaviour checkpointsModeBehaviour)
 {
     _modeBehaviour            = modeBehaviour;
     _checkpointsModeBehaviour = checkpointsModeBehaviour;
 }
Пример #5
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 public void Construct([InjectOptional] DefaultModeBehaviour modeBehaviour, SignalBus signalBus)
 {
     _modeBehaviour = modeBehaviour;
     _signalBus     = signalBus;
 }
Пример #6
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 [Inject] public void Construct(DefaultModeBehaviour modeBehaviour, SurviveModeBehaviour surviveModeBehaviour)
 {
     _modeBehaviour        = modeBehaviour;
     _surviveModeBehaviour = surviveModeBehaviour;
 }
Пример #7
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 public SurviveModeRunnerBehaviour(DefaultModeBehaviour modeBehaviour, SurviveModeInfo modeInfo, SignalBus signalBus) : base(modeBehaviour, modeInfo, signalBus)
 {
 }
Пример #8
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 public SurviveModeBehaviour(DefaultModeBehaviour modeBehaviour, SurviveModeInfo modeInfo, SignalBus signalBus)
 {
     ModeBehaviour   = modeBehaviour;
     SignalBus       = signalBus;
     SurviveModeInfo = modeInfo;
 }
Пример #9
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 [Inject] public void Construct(DefaultModeBehaviour modeBehaviour, DestroyModeBehaviour destroyModeBehaviour)
 {
     _defaultModeBehaviour = modeBehaviour;
     _destroyModeBehaviour = destroyModeBehaviour;
 }
Пример #10
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 public DestroyModeRunnerBehaviour(DefaultModeBehaviour defaultModeBehaviour, DestroyModeInfo destroyModeInfo, SignalBus signalBus) : base(defaultModeBehaviour, destroyModeInfo, signalBus)
 {
 }
Пример #11
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 public DestroyModeBehaviour(DefaultModeBehaviour defaultModeBehaviour, DestroyModeInfo destroyModeInfo, SignalBus signalBus)
 {
     DefaultModeBehaviour = defaultModeBehaviour;
     SignalBus            = signalBus;
     DestroyModeInfo      = destroyModeInfo;
 }