/// <summary> /// Ctor /// </summary> public Ashe() { _menu = new AsheMenu(this); _drawings = new AsheDrawings(this); _spells[Spells.W].SetSkillshot(0.5f, 100, 900, true, SkillshotType.SkillshotCone); _spells[Spells.R].SetSkillshot(0.5f, 100, 1600, false, SkillshotType.SkillshotCone); }