protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); // TODO: Add your drawing code here tenOfSpades.Draw(graphics.GraphicsDevice); aceOfDiamonds.Draw(graphics.GraphicsDevice); base.Draw(gameTime); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); c1.Draw(spriteBatch); c2.Draw(spriteBatch); base.Draw(gameTime); }