Пример #1
0
 protected override void Draw(GameTime gameTime)
 {
     GraphicsDevice.Clear(Color.Black);
     // TODO: Add your drawing code here
     tenOfSpades.Draw(graphics.GraphicsDevice);
     aceOfDiamonds.Draw(graphics.GraphicsDevice);
     base.Draw(gameTime);
 }
Пример #2
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            c1.Draw(spriteBatch);
            c2.Draw(spriteBatch);

            base.Draw(gameTime);
        }