void player_OnPlayerHasWon(object sender, PlayerEventArgs e) { Players.ForEach(x => x.State = (x == e.Player ? PlayerState.Winner : PlayerState.Loser)); }
void player_OnPlayerHasWon(object sender, PlayerEventArgs e) { foreach (var player in Players) player.State = (player == e.Player ? PlayerState.Winner : PlayerState.Loser); }