Interaction logic for GameSelectionWindow.xaml
Наследование: System.Windows.Window
Пример #1
0
        private void AddGame()
        {
            var w = new GameSelectionWindow();

            w.DataContext = this;
            var res = w.ShowDialog();

            if (res == true && SelectedGame != null)
            {
                if (Games.Any(g => g.AppId == SelectedGame.AppId))
                {
                    return;
                }
                Storage.Games.Add(SelectedGame.AppId);
                Storage.Save();
                SelectedGame.PropertyChanged += BadgeIdleStatusChanged;
                Games.Insert(Games.Count - 1, SelectedGame);
            }
            StorePageUrl = String.Empty;
        }
 private void AddGame()
 {
     var w = new GameSelectionWindow();
     w.DataContext = this;
     var res = w.ShowDialog();
     if (res == true && SelectedGame != null)
     {
         if (Games.Any(g => g.AppId == SelectedGame.AppId))
             return;
         Settings.Default.Games.Add(SelectedGame.AppId);
         Settings.Default.Save();
         SelectedGame.PropertyChanged += BadgeIdleStatusChanged;
         Games.Insert(Games.Count - 1, SelectedGame);
     }
     StorePageUrl = String.Empty;
 }