public void Check_Hands_Are_Unique() { var deck = new Deck(); var handOne = new Hand(); var handTwo = new Hand(); deck.Deal(handOne); deck.Deal(handTwo); Assert.That(!handOne.GetCards().SequenceEqual(handTwo.GetCards())); }
public Hand CheckHighest(Hand handOne, Hand handTwo) { var handSize = handOne.GetLength(); Hand bestHand = null; for (int i = 0; i < handSize; i++) { if (handOne.GetCards()[i].GetCardValue() > handTwo.GetCards()[i].GetCardValue()) { bestHand = handOne; } if (handTwo.GetCards()[i].GetCardValue() > handOne.GetCards()[i].GetCardValue()) { bestHand = handTwo; } if (bestHand != null) return bestHand; } return bestHand; }
private static bool IsAceLowStraight(Hand hand) { return (hand.GetCards()[0].GetCardValue() == Value.Ace && hand.GetCards()[1].GetCardValue() == Value.Five && hand.GetCards()[2].GetCardValue() == Value.Four && hand.GetCards()[3].GetCardValue() == Value.Three && hand.GetCards()[4].GetCardValue() == Value.Two); }
public void Run() { var aDeck = new Deck(); var playerOne = new Hand(); var playerTwo = new Hand(); var poker = new GameRules(); const int numberOfPlayers = 2; var gameWon = false; var pokerEvaluator = new Evaluator(PokerHandAnalysers.FiveCardPoker()); aDeck.Shuffle(); aDeck.Deal(playerOne); aDeck.Deal(playerTwo); while (!gameWon) { for (int i = 0; i < numberOfPlayers; i++) { Console.WriteLine("Deck Cards:" + aDeck.Count()); Console.Write("Whose Turn: "); if (i == 0) { Console.WriteLine("Player One"); } else if (i == 1) { Console.WriteLine("Player Two"); } Console.WriteLine("===Player One Hand==="); OutputCards(playerOne.GetCards()); Console.WriteLine("===Player Two Hand==="); OutputCards(playerTwo.GetCards()); var listOfHands = new List<Hand> { playerOne, playerTwo }; var result = pokerEvaluator.DetermineWinner(listOfHands); if (result == playerOne) { Console.WriteLine("Player One Wins"); }else if (result == playerTwo) { Console.WriteLine("Player Two Wins"); } else { Console.WriteLine("Draw"); } Console.ReadKey(); //else if (//poker.CompareCards(player)) Console.WriteLine("D: Deal to Hand"); Console.WriteLine("S: Shuffle Deck"); Console.WriteLine("X: See Deck"); Console.WriteLine("R: Draw Cards"); Console.WriteLine("Escape: Quit"); var input = Console.ReadKey(); switch (input.Key) { case ConsoleKey.S: aDeck.Shuffle(); break; case ConsoleKey.D: if (i == 0) { } else if (i == 1) { } break; case ConsoleKey.R: int cardsToReturn; Console.WriteLine("How Many Cards?"); try { cardsToReturn = int.Parse(Console.ReadLine()); } finally { } for (var j = 0; j < cardsToReturn; j++) { Console.WriteLine(j); } Console.ReadKey(); if (i == 0) { var cards = new List<int>(); playerOne.ChangeCards(aDeck, cards); } else if (i == 1) { var cards = new List<int>(); playerTwo.ChangeCards(aDeck, cards); } break; case ConsoleKey.Escape: Environment.Exit(0); break; case ConsoleKey.X: OutputCards(aDeck.GetCards()); Console.ReadKey(); break; } Console.Clear(); } } }