private void Timer1_Tick(object sender, EventArgs e) { try { label1.Text = MainPlace_Info.Player1.mon_Place.place[0].Name + MainPlace_Info.Player1.mon_Place.place[0].Stateof(); pictureBox1.Image = MainPlace_Info.Player1.mon_Place.place[0].cardImage; label2.Text = MainPlace_Info.Player1.mon_Place.place[1].Name + MainPlace_Info.Player1.mon_Place.place[1].Stateof(); pictureBox2.Image = MainPlace_Info.Player1.mon_Place.place[1].cardImage; label3.Text = MainPlace_Info.Player1.mon_Place.place[2].Name + MainPlace_Info.Player1.mon_Place.place[2].Stateof(); pictureBox3.Image = MainPlace_Info.Player1.mon_Place.place[2].cardImage; label4.Text = MainPlace_Info.Player1.mon_Place.place[3].Name + MainPlace_Info.Player1.mon_Place.place[3].Stateof(); pictureBox4.Image = MainPlace_Info.Player1.mon_Place.place[3].cardImage; label5.Text = MainPlace_Info.Player1.mon_Place.place[4].Name + MainPlace_Info.Player1.mon_Place.place[4].Stateof(); pictureBox5.Image = MainPlace_Info.Player1.mon_Place.place[4].cardImage; label6.Text = MainPlace_Info.Player2.mon_Place.place[0].Name + MainPlace_Info.Player2.mon_Place.place[0].Stateof(); pictureBox6.Image = MainPlace_Info.Player2.mon_Place.place[0].cardImage; label7.Text = MainPlace_Info.Player2.mon_Place.place[1].Name + MainPlace_Info.Player2.mon_Place.place[1].Stateof(); pictureBox7.Image = MainPlace_Info.Player2.mon_Place.place[1].cardImage; label8.Text = MainPlace_Info.Player2.mon_Place.place[2].Name + MainPlace_Info.Player2.mon_Place.place[2].Stateof(); pictureBox8.Image = MainPlace_Info.Player2.mon_Place.place[2].cardImage; label9.Text = MainPlace_Info.Player2.mon_Place.place[3].Name + MainPlace_Info.Player2.mon_Place.place[3].Stateof(); pictureBox9.Image = MainPlace_Info.Player2.mon_Place.place[3].cardImage; label10.Text = MainPlace_Info.Player2.mon_Place.place[4].Name + MainPlace_Info.Player2.mon_Place.place[4].Stateof(); pictureBox10.Image = MainPlace_Info.Player2.mon_Place.place[4].cardImage; textBox1.Text = MainPlace_Info.Player1.Name + "\r\nHP:" + MainPlace_Info.Player1.Hp; textBox2.Text = MainPlace_Info.Player2.Name + "\r\nHP:" + MainPlace_Info.Player2.Hp; if (MainPlace_Info.GamStateFormMainInfo() == MainPlaceInfo.GameState.Player1Win) { WinForm winf = new WinForm(this); winf.label1.Text = MainPlace_Info.Player1.Name + " Win!!!~"; timer1.Enabled = false; winf.ShowDialog(); } if (MainPlace_Info.GamStateFormMainInfo() == MainPlaceInfo.GameState.Player2Win) { WinForm winf = new WinForm(this); winf.label1.Text = MainPlace_Info.Player2.Name + " Win!!!~"; timer1.Enabled = false; winf.ShowDialog(); } } finally { } }
private void Timer1_Tick(object sender, EventArgs e) { try { //刷新怪物场区域 { label1.Text = MainPlace_Info.Player1.mon_Place.place[0].GiveCardState() + MainPlace_Info.Player1.mon_Place.place[0].Name; pictureBox1.Image = MainPlace_Info.Player1.mon_Place.place[0].cardImage; label2.Text = MainPlace_Info.Player1.mon_Place.place[1].GiveCardState() + MainPlace_Info.Player1.mon_Place.place[1].Name; pictureBox2.Image = MainPlace_Info.Player1.mon_Place.place[1].cardImage; label3.Text = MainPlace_Info.Player1.mon_Place.place[2].GiveCardState() + MainPlace_Info.Player1.mon_Place.place[2].Name; pictureBox3.Image = MainPlace_Info.Player1.mon_Place.place[2].cardImage; label4.Text = MainPlace_Info.Player1.mon_Place.place[3].GiveCardState() + MainPlace_Info.Player1.mon_Place.place[3].Name; pictureBox4.Image = MainPlace_Info.Player1.mon_Place.place[3].cardImage; label5.Text = MainPlace_Info.Player1.mon_Place.place[4].GiveCardState() + MainPlace_Info.Player1.mon_Place.place[4].Name; pictureBox5.Image = MainPlace_Info.Player1.mon_Place.place[4].cardImage; label6.Text = MainPlace_Info.Player2.mon_Place.place[0].GiveCardState() + MainPlace_Info.Player2.mon_Place.place[0].Name; pictureBox6.Image = MainPlace_Info.Player2.mon_Place.place[0].cardImage; label7.Text = MainPlace_Info.Player2.mon_Place.place[1].GiveCardState() + MainPlace_Info.Player2.mon_Place.place[1].Name; pictureBox7.Image = MainPlace_Info.Player2.mon_Place.place[1].cardImage; label8.Text = MainPlace_Info.Player2.mon_Place.place[2].GiveCardState() + MainPlace_Info.Player2.mon_Place.place[2].Name; pictureBox8.Image = MainPlace_Info.Player2.mon_Place.place[2].cardImage; label9.Text = MainPlace_Info.Player2.mon_Place.place[3].GiveCardState() + MainPlace_Info.Player2.mon_Place.place[3].Name; pictureBox9.Image = MainPlace_Info.Player2.mon_Place.place[3].cardImage; label10.Text = MainPlace_Info.Player2.mon_Place.place[4].GiveCardState() + MainPlace_Info.Player2.mon_Place.place[4].Name; pictureBox10.Image = MainPlace_Info.Player2.mon_Place.place[4].cardImage; } //刷新魔法陷阱卡区域 { MgcPitPicbox1.Image = MainPlace_Info.Player1.MgcPit_Place.place[0].backSetImage; MgcPitPicbox2.Image = MainPlace_Info.Player1.MgcPit_Place.place[1].backSetImage; MgcPitPicbox3.Image = MainPlace_Info.Player1.MgcPit_Place.place[2].backSetImage; MgcPitPicbox4.Image = MainPlace_Info.Player1.MgcPit_Place.place[3].backSetImage; MgcPitPicbox5.Image = MainPlace_Info.Player1.MgcPit_Place.place[4].backSetImage; MgcPitPicbox6.Image = MainPlace_Info.Player2.MgcPit_Place.place[0].backSetImage; MgcPitPicbox7.Image = MainPlace_Info.Player2.MgcPit_Place.place[1].backSetImage; MgcPitPicbox8.Image = MainPlace_Info.Player2.MgcPit_Place.place[2].backSetImage; MgcPitPicbox9.Image = MainPlace_Info.Player2.MgcPit_Place.place[3].backSetImage; MgcPitPicbox10.Image = MainPlace_Info.Player2.MgcPit_Place.place[4].backSetImage; } textBox1.Text = MainPlace_Info.Player1.Name + "\r\nHP:" + MainPlace_Info.Player1.Hp; textBox2.Text = MainPlace_Info.Player2.Name + "\r\nHP:" + MainPlace_Info.Player2.Hp; if (MainPlace_Info.GamStateFormMainInfo() == MainPlaceInfo.GameState.Player1Win) { WinForm winf = new WinForm(this); winf.label1.Text = MainPlace_Info.Player1.Name + " Win!!!~"; timer1.Enabled = false; winf.ShowDialog(); } if (MainPlace_Info.GamStateFormMainInfo() == MainPlaceInfo.GameState.Player2Win) { WinForm winf = new WinForm(this); winf.label1.Text = MainPlace_Info.Player2.Name + " Win!!!~"; timer1.Enabled = false; winf.ShowDialog(); } //数据刷新区 this.MainPlace_Info.GameGoing(); this.MainPlace_Info.Player1.PlayerRenew(); this.MainPlace_Info.Player2.PlayerRenew(); this.MainPlace_Info.Player1.ProcessSelectForm.TextRenew(); this.MainPlace_Info.Player2.ProcessSelectForm.TextRenew(); } finally { } }