Пример #1
0
        void OnTriggerExit(Collider collider)
        {
            CarControl m_car = collider.transform.root.GetComponentInChildren <CarControl>();

            if (m_car != null)
            {
                m_car.frontLightsOff();
            }
        }
Пример #2
0
        void Start()
        {
            if (car == null)
            {
                car = GameObject.FindObjectOfType <Car>();
            }

            if (_car == null)
            {
                _car = car.transform;
            }

            oldZ          = car.transform.rotation.eulerAngles.z;
            m_CarControl  = car.GetComponent <CarControl>();
            target        = car.transform.Find("CameraTarget");
            _camera       = GetComponent <Camera>();
            rotaionVector = car.transform.rotation * Vector3.one;
            position      = _car.position;
        }