Пример #1
0
        protected override bool ExecuteSelection(string choice)
        {
            int choiceInt = 0;

            if (int.TryParse(choice, out choiceInt))
            {
                // Check if selection is within the range of menu options
                if (choiceInt <= parkList.Count && choiceInt > 0)
                {
                    ParkInformationMenu menu = new ParkInformationMenu(this.campgroundDAO, this.reservationDAO, this.parkList[choiceInt - 1]);
                    menu.Run();
                    return(true);
                }
            }
            Console.WriteLine("Invalid input, press any key to try again.");
            Console.ReadKey();
            return(true);
        }
Пример #2
0
        /// <summary>
        /// The override of ExecuteSelection handles whatever selection was made by the user.
        /// This is where any business logic is executed.
        /// </summary>
        /// <param name="choice">"Key" of the user's menu selection</param>
        /// <returns></returns>
        protected override bool ExecuteSelection(string choice)
        {
            parkList = parkdao.GetParks();
            switch (choice)
            {
            case "1":
                ParkInformationMenu parkInfoMenu = new ParkInformationMenu(parkdao, campgroundDAO, reservationDAO, siteDAO, parkList[0]);
                parkInfoMenu.Run();
                return(true);

            case "2":
                parkInfoMenu = new ParkInformationMenu(parkdao, campgroundDAO, reservationDAO, siteDAO, parkList[1]);
                parkInfoMenu.Run();
                return(true);

            case "3":
                parkInfoMenu = new ParkInformationMenu(parkdao, campgroundDAO, reservationDAO, siteDAO, parkList[2]);
                parkInfoMenu.Run();
                return(true);
            }
            return(true);
        }