Пример #1
0
        // Helper to keep track of the path being looked at every iteration
        private static void trackAnimationFrame(List <AnimationFrame> frames, CytoscapeNode current)
        {
            AStarAnimationFrame frame = new AStarAnimationFrame();

            frame.frame = new List <AStarAnimationNode>();
            AStarAnimationNode tempNode;

            foreach (CytoscapeNode node in current.path)
            {
                tempNode = new AStarAnimationNode(node.id);
                frame.frame.Add(tempNode);
            }
            frames.Add(frame);
        }
Пример #2
0
        // For debug purposes
        private static Animation testAnim(int startID, int goalID)
        {
            Animation results = new Animation();

            results.frames = new List <AnimationFrame>();

            AStarAnimationFrame       firstFrame         = new AStarAnimationFrame();
            List <AStarAnimationNode> firstFrameContents = new List <AStarAnimationNode>();
            AStarAnimationNode        start = new AStarAnimationNode(startID);

            firstFrameContents.Add(start);
            firstFrame.frame = firstFrameContents;
            results.frames.Add(firstFrame);

            AStarAnimationFrame       nextFrame         = new AStarAnimationFrame();
            List <AStarAnimationNode> nextFrameContents = new List <AStarAnimationNode>();
            AStarAnimationNode        goal = new AStarAnimationNode(goalID);

            nextFrameContents.Add(goal);
            nextFrame.frame = nextFrameContents;
            results.frames.Add(nextFrame);

            return(results);
        }